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authorInes Almeida <britalmeida@gmail.com>2014-08-17 21:40:33 +0400
committerInes Almeida <britalmeida@gmail.com>2015-02-19 14:20:17 +0300
commit938fa934c87a9feba0ab55ed204a2617d082b706 (patch)
tree84a290a072e5aeddb9474e459eaeecd378961b27 /release/scripts
parent0049c22ad90f4f0d63710d01708b3b290e1cfcd5 (diff)
gameengine physics: removing compound option for character controllers
Cherrypicking c31d921 onto 117edbb Conflicts: release/scripts/startup/bl_ui/properties_game.py
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py5
1 files changed, 3 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 3daf938d6b9..2b229a4cf4f 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -227,8 +227,9 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
row = layout.row()
row.prop(game, "collision_margin", text="Margin", slider=True)
- row.prop(game, "use_collision_compound", text="Compound")
-
+ sub = row.row()
+ sub.active = game.physics_type not in {'SOFT_BODY', 'CHARACTER'}
+ sub.prop(game, "use_collision_compound", text="Compound")
class PHYSICS_PT_game_obstacles(PhysicsButtonsPanel, Panel):
bl_label = "Create Obstacle"