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authorThomas Dinges <blender@dingto.org>2015-02-19 02:17:21 +0300
committerThomas Dinges <blender@dingto.org>2015-02-19 02:18:27 +0300
commita74bd1bec743ab35418f9b23fa5dce545cd14930 (patch)
tree73bc32098c6318901c70851d61419ac953da791d /release/scripts
parent5ed2cc80708b5a9b5c5185ffb50b9d214ba5d0a2 (diff)
Generate correct Cycles node setup for quick smoke "fire" preset.
Patch by Gottfried Hofmann. Differential Revision: https://developer.blender.org/D1103
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/startup/bl_operators/object_quick_effects.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index 495b671a2ef..24e471ecfba 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -388,7 +388,7 @@ class QuickSmoke(Operator):
links.new(node_add_shader_1.outputs["Shader"],
node_out.inputs["Volume"])
- if self.style in {'SMOKE', 'BOTH'}:
+ if self.style in {'SMOKE', 'FIRE', 'BOTH'}:
# Smoke
# Add shader 2