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author | Jonathan Williamson <jonathan@cgcookie.com> | 2015-02-24 21:19:24 +0300 |
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committer | Jonathan Williamson <jonathan@cgcookie.com> | 2015-02-24 21:19:24 +0300 |
commit | cc388ccca449f5513bff688de7346f3efdb3a393 (patch) | |
tree | 57e5e20cce9ebba56f876448f772d6f11799055c /release/scripts | |
parent | 2dd37614bc78e05bd06f1c67689adc72fb612b9c (diff) |
Add Inset Faces to the mesh edit mode toolbar.
Inset has been missing from the toolbar for a long time, even though it's a fundamental mesh tool. It now lives, happily, alongside Extrude.
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d_toolbar.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index 3646d214bde..70874460d4d 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -323,6 +323,7 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, Panel): col.menu("VIEW3D_MT_edit_mesh_extrude") col.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region") col.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual") + col.operator("mesh.inset", text="Inset Faces") col.operator("mesh.edge_face_add") col.operator("mesh.subdivide") col.operator("mesh.loopcut_slide") |