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authorBastien Montagne <montagne29@wanadoo.fr>2015-02-05 16:49:44 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-02-05 16:59:52 +0300
commitf6e798946092c5d30ad0c011bd8c2920971471b2 (patch)
treefec4dc809a96a4c531256140804a8fa7ad2af9b8 /release/scripts
parent2c3e4fbd7e91e7faeaaed3946874beb4be4e7817 (diff)
Custom Loop Normals: Add NormalEdit modifier
Nothing much to say here, basic tool to make normals point toward a target, or to make them point 'outward' as if object was a spheroid (useful for game bushes etc.). Also, forgot a big thank you to Campbell for the extensive review work he has done on this project!
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py32
1 files changed, 32 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index 92e9e02ffca..283340bd9e1 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -1350,6 +1350,38 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
sub.active = bool(md.vertex_group)
sub.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
+ def NORMAL_EDIT(self, layout, ob, md):
+ has_vgroup = bool(md.vertex_group)
+ needs_object_offset = (((md.mode == 'RADIAL') and not md.target) or
+ ((md.mode == 'DIRECTIONAL') and md.use_direction_parallel))
+
+ row = layout.row()
+ row.prop(md, "mode", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(md, "target", text="")
+ sub = col.column(align=True)
+ sub.active = needs_object_offset
+ sub.prop(md, "offset")
+ row = col.row(align=True)
+
+ col = split.column()
+ row = col.row()
+ row.active = (md.mode == 'DIRECTIONAL')
+ row.prop(md, "use_direction_parallel")
+
+ subcol = col.column(align=True)
+ subcol.label("Mix Mode:")
+ subcol.prop(md, "mix_mode", text="")
+ subcol.prop(md, "mix_factor")
+ row = subcol.row(align=True)
+ row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+ sub = row.row(align=True)
+ sub.active = has_vgroup
+ sub.prop(md, "use_invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
+
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)