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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-13 23:22:15 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-08-13 23:22:15 +0300 |
commit | 313b78928970a82ab547b07f21f04fc032491ca1 (patch) | |
tree | 465c6aec1df0c6b8b0894a238fd4792dd3977dc9 /release/scripts | |
parent | 42798a5ca16154c9ecaf5a2359bd0b4fbe9dec94 (diff) |
Shading: Add Clamp node to Cycles and EEVEE.
This patch adds a new node that clamps a value between a maximum and
a minimum values.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5476
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 25c20f5810c..da2359bedd8 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -259,6 +259,7 @@ shader_node_categories = [ ]), ShaderNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[ NodeItem("ShaderNodeMapRange"), + NodeItem("ShaderNodeClamp"), NodeItem("ShaderNodeMath"), NodeItem("ShaderNodeValToRGB"), NodeItem("ShaderNodeRGBToBW"), |