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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-13 23:22:15 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-13 23:22:15 +0300
commit313b78928970a82ab547b07f21f04fc032491ca1 (patch)
tree465c6aec1df0c6b8b0894a238fd4792dd3977dc9 /release/scripts
parent42798a5ca16154c9ecaf5a2359bd0b4fbe9dec94 (diff)
Shading: Add Clamp node to Cycles and EEVEE.
This patch adds a new node that clamps a value between a maximum and a minimum values. Reviewers: brecht Differential Revision: https://developer.blender.org/D5476
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 25c20f5810c..da2359bedd8 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -259,6 +259,7 @@ shader_node_categories = [
]),
ShaderNodeCategory("SH_NEW_CONVERTOR", "Converter", items=[
NodeItem("ShaderNodeMapRange"),
+ NodeItem("ShaderNodeClamp"),
NodeItem("ShaderNodeMath"),
NodeItem("ShaderNodeValToRGB"),
NodeItem("ShaderNodeRGBToBW"),