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authorPhilipp Oeser <info@graphics-engineer.com>2019-08-22 15:53:44 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2019-08-22 17:01:47 +0300
commiteae9b86297876d2172681e880fe2bcc8450a01ed (patch)
tree0c4621cda03eaf4765a3de98baa50efcdd16e6cc /release/scripts
parent54fd8176d7e914da9fc834b465c22bffb6f3a620 (diff)
Fix crash using 'Mesh > Normals > Point to Target' from the header menu
This was working from Alt+N menu but was passing wrong ARegion (alongside wrong mouse coords) to ED_view3d_win_to_3d_int when called from the header menu. Operator context INVOKE_REGION_WIN takes care of this. This also fixes wrong behavior of 'Mesh > Normals > Rotate' when called from the header menu. part of T69019 Reviewers: billreynish, mont29 Maniphest Tasks: T69019 Differential Revision: https://developer.blender.org/D5555
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 9b9623eaa60..6ef268f9321 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3802,7 +3802,7 @@ class VIEW3D_MT_edit_mesh_normals(Menu):
layout.operator("mesh.set_normals_from_faces", text="Set From Faces")
- layout.operator_context = 'INVOKE_DEFAULT'
+ layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("transform.rotate_normal", text="Rotate...")
layout.operator("mesh.point_normals", text="Point to Target...")
layout.operator_context = 'EXEC_DEFAULT'