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authorJulian Eisel <julian@blender.org>2020-03-09 14:48:06 +0300
committerJulian Eisel <julian@blender.org>2020-03-09 14:48:06 +0300
commit27cdc6648470bbf06c81f818dc5f601eead45673 (patch)
tree082732635298d64508a228903ae0db65caf7365f /release/scripts
parent549a5fd661c06102ce203749f2f66bd2bf23cc0d (diff)
Fix shading options missing in 3D View popover
Wasn't actually returning the poll() result during regular usage (i.e. not re-used for scene or VR view shading options).
Diffstat (limited to 'release/scripts')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py5
1 files changed, 2 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 1931337b384..fd4cf2feec8 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -5570,17 +5570,16 @@ class VIEW3D_PT_shading_options(Panel):
@classmethod
def poll(cls, context):
- cls.poll_ex(context)
+ return cls.poll_ex(context)
def draw(self, context):
- VIEW3D_PT_shading_options.draw_ex(self, context)
+ self.draw_ex(context)
@classmethod
def poll_ex(cls, context, shading=None):
shading = VIEW3D_PT_shading.get_shading(context, shading)
return shading.type in {'WIREFRAME', 'SOLID'}
- @staticmethod
def draw_ex(self, context, shading=None):
layout = self.layout