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author | Campbell Barton <ideasman42@gmail.com> | 2013-08-29 22:45:04 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-08-29 22:45:04 +0400 |
commit | 07994d6f505622ca9c572064f54c9a53525f8662 (patch) | |
tree | 27bc213f43d2da05b028f4381da816329dc1eb1a /release/scripts | |
parent | 973e317461c1c4541e04a742c18ca328dd48b35a (diff) |
mesh bisect can now be defined with mouse input
(using cursor + numeric values was too clumsy for defining orientation).
once the cut is done numeric input still works as before
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d_toolbar.py | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py index bc33d3b7773..b3f139e5377 100644 --- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py +++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py @@ -174,8 +174,9 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, Panel): col.operator("mesh.subdivide") col.operator("mesh.loopcut_slide") col.operator("mesh.duplicate_move", text="Duplicate") - col.operator("mesh.spin") - col.operator("mesh.screw") + row = col.row(align=True) + row.operator("mesh.spin") + row.operator("mesh.screw") row = col.row(align=True) props = row.operator("mesh.knife_tool", text="Knife") @@ -185,6 +186,7 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, Panel): props.use_occlude_geometry = False props.only_selected = True col.operator("mesh.knife_project") + col.operator("mesh.bisect") col = layout.column(align=True) col.label(text="Remove:") |