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authorNathan Letwory <jesterking>2020-12-16 13:06:36 +0300
committerJeroen Bakker <jeroen@blender.org>2020-12-16 13:07:10 +0300
commit1a375d6eceed4c17f92fd90699645856e0951530 (patch)
treee1bc966fdaee6697dfaedc1e821715f5c1907ff4 /release/steam/depot_build_linux.vdf.template
parentd23a5b1d88df513aff1dc1ba09730221567f2857 (diff)
Steam Release: Script creation of Steam build files
Script tool for automation of Steam build files for tasks like {T77348} For in-depth information see the README. Related Wiki page: https://wiki.blender.org/wiki/Process/Release_On_Steam Reviewed By: jbakker Maniphest Tasks: T77348 Differential Revision: https://developer.blender.org/D8429
Diffstat (limited to 'release/steam/depot_build_linux.vdf.template')
-rw-r--r--release/steam/depot_build_linux.vdf.template31
1 files changed, 31 insertions, 0 deletions
diff --git a/release/steam/depot_build_linux.vdf.template b/release/steam/depot_build_linux.vdf.template
new file mode 100644
index 00000000000..0f69008548e
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+++ b/release/steam/depot_build_linux.vdf.template
@@ -0,0 +1,31 @@
+"DepotBuildConfig"
+{
+ // Set your assigned depot ID here
+ "DepotID" "[LINUXID]"
+
+ // Set a root for all content.
+ // All relative paths specified below (LocalPath in FileMapping entries, and FileExclusion paths)
+ // will be resolved relative to this root.
+ // If you don't define ContentRoot, then it will be assumed to be
+ // the location of this script file, which probably isn't what you want
+ "ContentRoot" "./blender-[VERSION]-linux64/"
+
+ // include all files recursivley
+ "FileMapping"
+ {
+ // This can be a full path, or a path relative to ContentRoot
+ "LocalPath" "*"
+
+ // This is a path relative to the install folder of your game
+ "DepotPath" "."
+
+ // If LocalPath contains wildcards, setting this means that all
+ // matching files within subdirectories of LocalPath will also
+ // be included.
+ "recursive" "1"
+ }
+
+ // but exclude all symbol files
+ // This can be a full path, or a path relative to ContentRoot
+ "FileExclusion" "*.pdb"
+}