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author | Himanshi Kalra <himanshikalra98@gmail.com> | 2020-12-17 15:06:26 +0300 |
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committer | Himanshi Kalra <himanshikalra98@gmail.com> | 2020-12-17 15:06:26 +0300 |
commit | 167eace0e73bef77cf362af04f1f0dd47c492a92 (patch) | |
tree | 715217755512456fab8dfa8e38f63d5065a1ccc1 /release/steam/depot_build_macos.vdf.template | |
parent | f066bf923c234f52a6159d51f4978bf1072edaf1 (diff) | |
parent | cf2ebaf27c78b3f8f79d9d014ca2261228f87e70 (diff) |
Merge branch 'master' into soc-2020-testing-frameworks
Diffstat (limited to 'release/steam/depot_build_macos.vdf.template')
-rw-r--r-- | release/steam/depot_build_macos.vdf.template | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/release/steam/depot_build_macos.vdf.template b/release/steam/depot_build_macos.vdf.template new file mode 100644 index 00000000000..33dde860462 --- /dev/null +++ b/release/steam/depot_build_macos.vdf.template @@ -0,0 +1,30 @@ +"DepotBuildConfig" +{ + // Set your assigned depot ID here + "DepotID" "[MACOSID]" + + // Set a root for all content. + // All relative paths specified below (LocalPath in FileMapping entries, and FileExclusion paths) + // will be resolved relative to this root. + // If you don't define ContentRoot, then it will be assumed to be + // the location of this script file, which probably isn't what you want + "ContentRoot" "./blender-[VERSION]-macOS/" + // include all files recursivley + "FileMapping" + { + // This can be a full path, or a path relative to ContentRoot + "LocalPath" "*" + + // This is a path relative to the install folder of your game + "DepotPath" "." + + // If LocalPath contains wildcards, setting this means that all + // matching files within subdirectories of LocalPath will also + // be included. + "recursive" "1" + } + + // but exclude all symbol files + // This can be a full path, or a path relative to ContentRoot + "FileExclusion" "*.pdb" +} |