diff options
author | Dalai Felinto <dalai@blender.org> | 2020-12-17 19:39:49 +0300 |
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committer | Dalai Felinto <dalai@blender.org> | 2020-12-17 19:39:49 +0300 |
commit | 42b0389a9b05e51e17ba79540e88cd446b52fae7 (patch) | |
tree | ee17716640f1b1133ae2ab4ca65cd92a63d09f15 /release/steam/depot_build_win.vdf.template | |
parent | c5a17d5ea1ff786cb91cbcf3f12cd02f730c4143 (diff) | |
parent | e7b698327cd91b371ff4fd43d1c117637224fded (diff) |
Merge remote-tracking branch 'origin/master' into geometry-nodesgeometry-nodes
Diffstat (limited to 'release/steam/depot_build_win.vdf.template')
-rw-r--r-- | release/steam/depot_build_win.vdf.template | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/release/steam/depot_build_win.vdf.template b/release/steam/depot_build_win.vdf.template new file mode 100644 index 00000000000..2c18a0f15dd --- /dev/null +++ b/release/steam/depot_build_win.vdf.template @@ -0,0 +1,31 @@ +"DepotBuildConfig" +{ + // Set your assigned depot ID here + "DepotID" "[WINID]" + + // Set a root for all content. + // All relative paths specified below (LocalPath in FileMapping entries, and FileExclusion paths) + // will be resolved relative to this root. + // If you don't define ContentRoot, then it will be assumed to be + // the location of this script file, which probably isn't what you want + "ContentRoot" "./blender-[VERSION]-windows64/" + + // include all files recursivley + "FileMapping" + { + // This can be a full path, or a path relative to ContentRoot + "LocalPath" "*" + + // This is a path relative to the install folder of your game + "DepotPath" "." + + // If LocalPath contains wildcards, setting this means that all + // matching files within subdirectories of LocalPath will also + // be included. + "recursive" "1" + } + + // but exclude all symbol files + // This can be a full path, or a path relative to ContentRoot + "FileExclusion" "*.pdb" +} |