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authorTon Roosendaal <ton@blender.org>2004-12-21 15:10:35 +0300
committerTon Roosendaal <ton@blender.org>2004-12-21 15:10:35 +0300
commitdab0dfb8dec2eea611308e9a78fbe52f15117552 (patch)
tree76fe1150aafadbea81651ef890c99973b4d806fa /release/text
parent611f8093c175b2a19da94bc7570f6358dfb98778 (diff)
Fix for 2042
With the new rule that allows correct calculation of vertex normals on a mixed solid/smooth mesh, it is essential that vertex normals get recalculated when changing smooth settings. Such a facility doesnt exist in Blender yet, only after leaving editmode. Hacking in a "enter editmode, leave editmode" event on the "Set Smooth" button isn't nice... instead I've tweaked the calculus of vertexnormals that it always sets them OK, apart from where they get mixed with solid faces. Only in rare occasions this can still go "wrong" and needs a TAB-TAB to fix. Will add that comment in release notes. For next release we should definitely solve this smoothing bizz!
Diffstat (limited to 'release/text')
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