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authorSergey Sharybin <sergey.vfx@gmail.com>2015-03-12 15:51:01 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-03-12 16:24:53 +0300
commitdce16d57dc928ead124dcde1d241727c4f2bbc24 (patch)
tree440c9bf3d35af00a68a34f4d87026378c2d5f9a7 /release/text
parentc4b3b60aad315b5060229429cef6ff3bffa0f33c (diff)
Revert "Fix T43865: Cycles: Watertight rendering produces artifacts on a huge plane"
The fix was really flacky, in terms during speed benchmarks i had abort() in the fallback block to be sure it never runs in production scenes, but that affected on the optimization as well. Without this abort there's quite bad slowdown of 5-7% on the renders even tho the Pleucker fallback was never run. This is all weird and for now reverting the change which affects on all the production scenes and will look into alternative fixes for the original issue with precision loss on huge planes. This reverts commit 9489205c5c0b9b432d02be4a3d0d15fc62ee6cb9.
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