diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-21 04:55:20 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-21 04:55:20 +0400 |
commit | 1f4fa869e4877202fd91825f85be748fc3dfe50b (patch) | |
tree | c3fbbaf23568abe2b7c5d15d93ebb778f0ac003b /release/ui/buttons_data_bone.py | |
parent | 0aebd5f14475ef84b0095de4a8f034170b9aee75 (diff) |
2.5: RNA & UI
* Revert lamp sampling/buffers change. The right enum items should
be defined in RNA, not the layout, so that it works in outliner,
python api too.
* Also changed type popup to radio buttons again, and removed the
icons. This is more consistent, and I don't think it's a good idea
to start using icons for these things, too much clutter.
* Replace Mesh with Normals panel in the mesh buttons.
* Remove Material panel from mesh buttons.
* Added name fields for shape/vgroup/vcol/uv.
* Spacing tweak to Object and Bone names.
* Fix some naming conflicts in RNA, with "name" and "type" properties
being defined twice in the same struct.
* context.scene.tool_settings -> context.tool_settings.
Diffstat (limited to 'release/ui/buttons_data_bone.py')
-rw-r--r-- | release/ui/buttons_data_bone.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/release/ui/buttons_data_bone.py b/release/ui/buttons_data_bone.py index fae3d24839c..b31cac15425 100644 --- a/release/ui/buttons_data_bone.py +++ b/release/ui/buttons_data_bone.py @@ -19,9 +19,9 @@ class BONE_PT_context_bone(BoneButtonsPanel): if not bone: bone = context.edit_bone - split = layout.split(percentage=0.06) - split.itemL(text="", icon="ICON_BONE_DATA") - split.itemR(bone, "name", text="") + row = layout.row() + row.itemL(text="", icon="ICON_BONE_DATA") + row.itemR(bone, "name", text="") class BONE_PT_transform(BoneButtonsPanel): __idname__ = "BONE_PT_transform" |