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authorJanne Karhu <jhkarh@gmail.com>2009-06-06 03:59:33 +0400
committerJanne Karhu <jhkarh@gmail.com>2009-06-06 03:59:33 +0400
commit880c43ad5a53203b64a6d6a51e239a4bfc6ed540 (patch)
tree69df05c490d6c8bc0e48bc9f2a6460bc8eeefc76 /release/ui/buttons_particle.py
parent8cea65a3233b9663f53e52d0ec0c8ba780acb419 (diff)
First new particle code:
-Many things not yet working properly :) -Experimental new (hopefully more logical) categorization of buttons, feedback on this is very welcome. -Separate render & draw types, for example now there is actually a render option "halo" instead of all the different point draw types. -Particles get recalculated only from buttons that actually change something that has to be recalculated, for example changing visualization doesn't reset particles any more. -Boid physics buttons are still missing as I'm currently redoing the whole boids code. -Point caching is still very wip, so baking is not possible for example, but I added a few cache baking flags for rna that were/will be needed for particle buttons logic.
Diffstat (limited to 'release/ui/buttons_particle.py')
-rw-r--r--release/ui/buttons_particle.py570
1 files changed, 567 insertions, 3 deletions
diff --git a/release/ui/buttons_particle.py b/release/ui/buttons_particle.py
index 737aa1a4393..da04fad4adc 100644
--- a/release/ui/buttons_particle.py
+++ b/release/ui/buttons_particle.py
@@ -1,25 +1,589 @@
import bpy
+def particle_panel_enabled(psys):
+ return psys.point_cache.baked==False and psys.editable==False
+
+def particle_panel_poll(context):
+ psys = context.particle_system
+ type = psys.settings.type
+ return psys != None and (type=='EMITTER' or type=='REACTOR'or type=='HAIR')
+
class ParticleButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
__context__ = "particle"
def poll(self, context):
- return (context.particle_system != None)
+ psys = context.particle_system
+ type = psys.settings.type
+ return psys != None and (type=='EMITTER' or type=='REACTOR'or type=='HAIR')
class PARTICLE_PT_particles(ParticleButtonsPanel):
__idname__= "PARTICLE_PT_particles"
- __label__ = "Particles"
+ __label__ = "ParticleSystem"
+
+ def poll(self, context):
+ return (context.particle_system != None)
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+
+ #row = layout.row()
+ #row.itemL(text="Particle system datablock")
+ #row.itemL(text="Viewport")
+ #row.itemL(text="Render")
+
+ type = psys.settings.type
+
+ if(type!='EMITTER' and type!='REACTOR' and type!='HAIR'):
+ layout.itemL(text="No settings for fluid particles")
+ return
+
+ row = layout.row()
+ row.enabled = particle_panel_enabled(psys)
+ row.itemR(part, "type")
+ row.itemR(psys, "seed")
+
+ row = layout.row()
+ if part.type=='HAIR':
+ if psys.editable==True:
+ row.itemO("PARTICLE_OT_editable_set", text="Free Edit")
+ else:
+ row.itemO("PARTICLE_OT_editable_set", text="Make Editable")
+ subrow = row.row()
+ subrow.enabled = particle_panel_enabled(psys)
+ subrow.itemR(part, "hair_step")
+ elif part.type=='REACTOR':
+ row.itemR(psys, "reactor_target_object")
+ row.itemR(psys, "reactor_target_particle_system", text="Particle System")
+
+class PARTICLE_PT_emission(ParticleButtonsPanel):
+ __idname__= "PARTICLE_PT_emission"
+ __label__ = "Emission"
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+
+ layout.enabled = particle_panel_enabled(psys)
+
+ row = layout.row()
+ #col.itemL(text="TODO: Rate instead of amount")
+ row.itemR(part, "amount")
+ row.itemL(text="")
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.itemR(part, "start")
+ col.itemR(part, "end")
+
+ col = split.column(align=True)
+ col.itemR(part, "lifetime")
+ col.itemR(part, "random_lifetime", slider=True)
+
+class PARTICLE_PT_cache(ParticleButtonsPanel):
+ __idname__= "PARTICLE_PT_cache"
+ __label__ = "Cache"
+
+ def poll(self, context):
+ psys = context.particle_system
+ type = psys.settings.type
+ return psys != None and (type=='EMITTER' or type== 'REACTOR')
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+ cache = psys.point_cache
+
+ #if cache.baked==True:
+ #layout.itemO("PARTICLE_OT_free_bake", text="BAKE")
+ #else:
+ row = layout.row()
+ #row.itemO("PARTICLE_OT_bake", text="BAKE")
+ row.itemR(cache, "start_frame")
+ row.itemR(cache, "end_frame")
+
+ #layout.row().itemL(text="No simulation frames in disk cache.")
+
+
+class PARTICLE_PT_initial(ParticleButtonsPanel):
+ __idname__= "PARTICLE_PT_initial"
+ __label__ = "Initial values"
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+
+ layout.enabled = particle_panel_enabled(psys)
+
+ layout.row().itemL(text="Location from:")
+
+ box = layout.box()
+ row = box.row()
+ row.itemR(part, "trand")
+
+ col = row.column()
+ col.row().itemR(part, "emit_from", expand=True)
+
+ if part.emit_from=='FACE' or part.emit_from=='VOLUME':
+ row = box.row()
+
+ if part.distribution!='GRID':
+ row.itemR(part, "even_distribution")
+ else:
+ row.itemL(text="")
+
+ row.itemR(part, "distribution", expand=True)
+
+ row = box.row()
+
+ if part.distribution=='JIT':
+ row.itemR(part, "userjit", text="Particles/Face")
+ row.itemR(part, "jitter_factor", text="Jittering Amount", slider=True)
+ elif part.distribution=='GRID':
+ row.itemR(part, "grid_resolution")
+
+ #layout.row().itemL(text="")
+
+ layout.row().itemL(text="Velocity:")
+ box = layout.box()
+ row = box.row()
+ col = row.column()
+ col.itemR(part, "normal_factor")
+ if part.emit_from=='PARTICLE':
+ col.itemR(part, "particle_factor")
+ else:
+ col.itemR(part, "object_factor", slider=True)
+ col.itemR(part, "random_factor")
+
+ col = row.column(align=True)
+ col.itemL(text="TODO:")
+ col.itemL(text="Object aligned")
+ col.itemL(text="direction: X, Y, Z")
+
+ row = box.row()
+ col = row.column(align=True)
+ col.itemR(part, "tangent_factor")
+ col.itemR(part, "tangent_phase", slider=True)
+
+ col = row.column(align=True)
+ if part.type=='REACTOR':
+ col.itemR(part, "reactor_factor")
+ col.itemR(part, "reaction_shape", slider=True)
+ else:
+ col.itemL(text="")
+
+ layout.row().itemL(text="Rotation:")
+ box = layout.box()
+ box.row().itemR(part, "rotation_dynamic")
+
+ row = box.row()
+ col = row.column(align=True)
+ col.itemR(part, "rotation_mode", text="")
+ col.itemR(part, "random_rotation_factor", slider=True)
+ col = row.column(align=True)
+ col.itemR(part, "phase_factor", slider=True)
+ col.itemR(part, "random_phase_factor", text="Random", slider=True)
+
+
+ layout.row().itemL(text="Angular velocity:")
+ box = layout.box()
+ row = box.row()
+ row.itemR(part, "angular_velocity_mode", expand=True)
+ row.itemR(part, "angular_velocity_factor", text="")
+
+class PARTICLE_PT_physics(ParticleButtonsPanel):
+ __idname__= "PARTICLE_PT_physics"
+ __label__ = "Physics"
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+
+ layout.enabled = layout.enabled = particle_panel_enabled(psys)
+
+ layout.itemR(part, "effector_group")
+
+ layout.itemL(text="General:")
+ box = layout.box()
+ row = box.row()
+ col = row.column(align=True)
+ col.itemR(part, "particle_size")
+ col.itemR(part, "random_size", slider=True)
+ col = row.column(align=True)
+ col.itemR(part, "mass")
+ col.itemR(part, "sizemass", text="Multiply mass with size")
+
+ layout.row().itemL(text="")
+
+ row = layout.row()
+ row.itemL(text="Physics Type:")
+ row.itemR(part, "physics_type", expand=True)
+
+ if part.physics_type != 'NO':
+ box = layout.box()
+ row = box.row()
+
+ if part.physics_type == 'NEWTON':
+ row.itemR(part, "integrator")
+ row = box.row()
+ col = row.column(align=True)
+ col.itemL(text="Forces:")
+ col.itemR(part, "brownian_factor")
+ col.itemR(part, "drag_factor", slider=True)
+ col.itemR(part, "damp_factor", slider=True)
+
+ row.column().itemR(part, "acceleration")
+ elif part.physics_type == 'KEYED':
+ row.itemR(psys, "keyed_first")
+ if psys.keyed_first==True:
+ row.itemR(psys, "timed_keys", text="Key timing")
+ else:
+ row.itemR(part, "keyed_time")
+
+ row = box.row()
+ row.itemL(text="Next key from object:")
+ row.itemR(psys, "keyed_object", text="")
+ row.itemR(psys, "keyed_particle_system")
+
+ if part.physics_type=='NEWTON' or part.physics_type=='BOIDS':
+ row = box.row()
+ row.itemR(part, "size_deflect")
+ row.itemR(part, "die_on_collision")
+ row.itemR(part, "sticky")
+
+class PARTICLE_PT_render(ParticleButtonsPanel):
+ __idname__= "PARTICLE_PT_render"
+ __label__ = "Render"
+
+ def poll(self, context):
+ return (context.particle_system != None)
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+
+ row = layout.row()
+ row.itemR(part, "material")
+ col = row.column()
+ col.itemR(part, "emitter");
+ col.itemR(part, "parent");
+ col = row.column()
+ col.itemR(part, "unborn");
+ col.itemR(part, "died");
+
+ row = layout.row()
+ row.itemR(part, "ren_as", expand=True)
+
+ row = layout.row(align=True)
+
+ if part.ren_as == 'LINE':
+ row.itemR(part, "line_length_tail")
+ row.itemR(part, "line_length_head")
+ row.itemR(part, "velocity_length")
+ elif part.ren_as == 'PATH':
+
+ if (part.type!='HAIR' and psys.point_cache.baked==False):
+ box = layout.box()
+ box.itemL(text="Baked or keyed particles needed for correct rendering.")
+ return
+
+ row.itemR(part, "hair_bspline")
+ row.itemR(part, "render_step", text="Steps")
+
+ row = layout.row()
+ row.itemR(part, "abs_length")
+ col = row.column(align=True)
+ col.itemR(part, "absolute_length")
+ col.itemR(part, "random_length", slider=True)
+
+ #row = layout.row()
+ #row.itemR(part, "timed_path")
+ #col = row.column(align=True)
+ #col.active = part.timed_path == True
+ #col.itemR(part, "line_length_tail", text="Start")
+ #col.itemR(part, "line_length_head", text="End")
+
+ row = layout.row()
+ col = row.column()
+ col.itemR(part, "render_strand")
+
+ subrow = col.row()
+ subrow.active = part.render_strand == False
+ subrow.itemR(part, "render_adaptive")
+ col = row.column(align=True)
+ subrow = col.row()
+ subrow.active = part.render_adaptive or part.render_strand == True
+ subrow.itemR(part, "adaptive_angle")
+ subrow = col.row()
+ subrow.active = part.render_adaptive == True and part.render_strand == False
+ subrow.itemR(part, "adaptive_pix")
+
+ if part.type=='HAIR' and part.render_strand==True and part.child_type=='FACES':
+ layout.itemR(part, "enable_simplify")
+ if part.enable_simplify==True:
+ box = layout.box()
+ row = box.row()
+ row.itemR(part, "simplify_refsize")
+ row.itemR(part, "simplify_rate")
+ row.itemR(part, "simplify_transition")
+ row = box.row()
+ row.itemR(part, "viewport")
+ subrow = row.row()
+ subrow.active = part.viewport==True
+ subrow.itemR(part, "simplify_viewport")
+
+
+ elif part.ren_as == 'OBJECT':
+ row.itemR(part, "dupli_object")
+ elif part.ren_as == 'GROUP':
+ split = layout.split()
+ col = split.column()
+ row = col.row()
+ row.itemR(part, "whole_group")
+ subcol = row.column()
+ subcol.active = part.whole_group == False
+ subcol.itemR(part, "rand_group")
+ split.column().itemR(part, "dupli_group", text="")
+ elif part.ren_as == 'BILLBOARD':
+ row.itemL(text="Align:")
+ row.itemR(part, "billboard_lock", text="Lock")
+ row = layout.row()
+ row.itemR(part, "billboard_align", expand=True)
+ row = layout.row()
+ row.itemR(part, "billboard_object")
+
+ row = layout.row()
+ col = row.column(align=True)
+ col.itemL(text="Tilt:")
+ col.itemR(part, "billboard_tilt", text="Angle", slider=True)
+ col.itemR(part, "billboard_random_tilt", slider=True)
+ col = row.column()
+ col.itemR(part, "billboard_offset")
+
+ row = layout.row()
+ row.itemR(psys, "billboard_normal_uv")
+ row = layout.row()
+ row.itemR(psys, "billboard_time_index_uv")
+
+ row = layout.row()
+ row.itemL(text="Split uv's:")
+ row.itemR(part, "billboard_uv_split", text="Number of splits")
+ row = layout.row()
+ row.itemR(psys, "billboard_split_uv")
+ row = layout.row()
+ row.itemL(text="Animate:")
+ row.itemR(part, "billboard_animation", expand=True)
+ row.itemL(text="Offset:")
+ row.itemR(part, "billboard_split_offset", expand=True)
+
+class PARTICLE_PT_draw(ParticleButtonsPanel):
+ __idname__= "PARTICLE_PT_draw"
+ __label__ = "Draw"
+
+ def poll(self, context):
+ return (context.particle_system != None)
+
def draw(self, context):
layout = self.layout
psys = context.particle_system
part = psys.settings
+
+ row = layout.row()
+ row.itemR(part, "draw_as", expand=True)
+
+ if part.draw_as=='NONE' or (part.ren_as=='NONE' and part.draw_as=='RENDER'):
+ return
+
+ path = (part.ren_as=='PATH' and part.draw_as=='RENDER') or part.draw_as=='PATH'
+
+ if path and part.type!='HAIR' and psys.point_cache.baked==False:
+ box = layout.box()
+ box.itemL(text="Baked or keyed particles needed for correct drawing.")
+ return
+
+ row = layout.row()
+ row.itemR(part, "display", slider=True)
+ if part.draw_as!='RENDER' or part.ren_as=='HALO':
+ row.itemR(part, "draw_size")
+ else:
+ row.itemL(text="")
+
+ row = layout.row()
+ col = row.column()
+ col.itemR(part, "show_size")
+ col.itemR(part, "velocity")
+ col.itemR(part, "num")
+ if part.physics_type == 'BOIDS':
+ col.itemR(part, "draw_health")
+
+ col = row.column()
+ if (path):
+ box = col.box()
+ box.itemR(part, "draw_step")
+ else:
+ col.itemR(part, "material_color", text="Use material color")
+ subcol = col.column()
+ subcol.active = part.material_color==False
+ #subcol.itemL(text="color")
+ #subcol.itemL(text="Override material color")
+
+
+class PARTICLE_PT_children(ParticleButtonsPanel):
+ __idname__= "PARTICLE_PT_children"
+ __label__ = "Children"
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+
+ layout.row().itemR(part, "child_type", expand=True)
+
+ if part.child_type=='NONE':
+ return
+
+ row = layout.row()
+
+ col = row.column(align=True)
+ col.itemR(part, "child_nbr", text="Draw")
+ col.itemR(part, "rendered_child_nbr", text="Render")
+
+ col = row.column(align=True)
+
+ if part.child_type=='FACES':
+ col.itemR(part, "virtual_parents", slider=True)
+ else:
+ col.itemR(part, "child_radius", text="Radius")
+ col.itemR(part, "child_roundness", text="Roundness", slider=True)
+
+ col = row.column(align=True)
+ col.itemR(part, "child_size", text="Size")
+ col.itemR(part, "child_random_size", text="Random")
+
+ layout.row().itemL(text="Effects:")
+
+ row = layout.row()
+
+ col = row.column(align=True)
+ col.itemR(part, "clump_factor", slider=True)
+ col.itemR(part, "clumppow", slider=True)
+
+ col = row.column(align=True)
+ col.itemR(part, "rough_endpoint")
+ col.itemR(part, "rough_end_shape")
+
+ row = layout.row()
+
+ col = row.column(align=True)
+ col.itemR(part, "rough1")
+ col.itemR(part, "rough1_size")
+
+ col = row.column(align=True)
+ col.itemR(part, "rough2")
+ col.itemR(part, "rough2_size")
+ col.itemR(part, "rough2_thres", slider=True)
+
+ layout.row().itemL(text="Kink:")
+ layout.row().itemR(part, "kink", expand=True)
+
+ row = layout.row()
+ row.itemR(part, "kink_amplitude")
+ row.itemR(part, "kink_frequency")
+ row.itemR(part, "kink_shape", slider=True)
+
+
+
+class PARTICLE_PT_vertexgroups(ParticleButtonsPanel):
+ __idname__= "PARTICLE_PT_vertexgroups"
+ __label__ = "Vertexgroups"
+
+ def draw(self, context):
+ layout = self.layout
+
+ psys = context.particle_system
+ part = psys.settings
+
+ layout.itemL(text="Nothing here yet.")
+
+ #row = layout.row()
+ #row.itemL(text="Vertex Group")
+ #row.itemL(text="Negate")
- layout.itemR(part, "amount")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_density")
+ #row.itemR(psys, "vertex_group_density_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_velocity")
+ #row.itemR(psys, "vertex_group_velocity_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_length")
+ #row.itemR(psys, "vertex_group_length_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_clump")
+ #row.itemR(psys, "vertex_group_clump_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_kink")
+ #row.itemR(psys, "vertex_group_kink_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_roughness1")
+ #row.itemR(psys, "vertex_group_roughness1_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_roughness2")
+ #row.itemR(psys, "vertex_group_roughness2_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_roughness_end")
+ #row.itemR(psys, "vertex_group_roughness_end_negate", text="")
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_size")
+ #row.itemR(psys, "vertex_group_size_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_tangent")
+ #row.itemR(psys, "vertex_group_tangent_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_rotation")
+ #row.itemR(psys, "vertex_group_rotation_negate", text="")
+
+ #row = layout.row()
+ #row.itemR(psys, "vertex_group_field")
+ #row.itemR(psys, "vertex_group_field_negate", text="")
+
bpy.types.register(PARTICLE_PT_particles)
+bpy.types.register(PARTICLE_PT_cache)
+bpy.types.register(PARTICLE_PT_emission)
+bpy.types.register(PARTICLE_PT_initial)
+bpy.types.register(PARTICLE_PT_physics)
+bpy.types.register(PARTICLE_PT_render)
+bpy.types.register(PARTICLE_PT_draw)
+bpy.types.register(PARTICLE_PT_children)
+bpy.types.register(PARTICLE_PT_vertexgroups)