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author | Ton Roosendaal <ton@blender.org> | 2009-06-01 20:22:53 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-06-01 20:22:53 +0400 |
commit | cb96aa47dbcefa8be8db63dc8fc2607b16b2d5d1 (patch) | |
tree | da0a2de7e32c2bc47423d4f448ff48b12acf807f /release/ui/buttons_particle.py | |
parent | dbbe06b690c8c133cfd5be87db22cc10cf987f8d (diff) |
2.5
Added support for cached text drawing in View2D. Cache is needed to
prevent the viewmatrix being set/restored on each text drawing.
Adding a string:
void UI_view2d_text_cache_add(View2D *v2d, float x, float y, char *str)
Drawing:
void UI_view2d_text_cache_draw(ARegion *ar)
Nothing else needed; just make sure cache-draw is always called at end
of a view2d drawing function, to clear cache memory.
On todo for next: a version with a rectf boundary to clip text within.
Diffstat (limited to 'release/ui/buttons_particle.py')
0 files changed, 0 insertions, 0 deletions