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authorArystanbek Dyussenov <arystan.d@gmail.com>2009-09-15 22:01:18 +0400
committerArystanbek Dyussenov <arystan.d@gmail.com>2009-09-15 22:01:18 +0400
commit816377cc02fe5dd4be945c0f3d415861114b4980 (patch)
tree306e9d1363aa66bc919e43b80b3380fab9f60ea9 /release/ui/buttons_scene.py
parentc8af263e5d8d9d41a757e8438cdcf3b64d57e0c0 (diff)
parentee768ada680ce0a8aa184c882005c0ef1c0140fb (diff)
Undo revision 23130 which was a merge with 2.5, a messy one because I did something wrong (`svn status` output: http://www.pasteall.org/7887).soc-2009-kazanbas
The command: svn merge -r 23130:23129 https://svn.blender.org/svnroot/bf-blender/branches/soc-2009-kazanbas
Diffstat (limited to 'release/ui/buttons_scene.py')
-rw-r--r--release/ui/buttons_scene.py63
1 files changed, 30 insertions, 33 deletions
diff --git a/release/ui/buttons_scene.py b/release/ui/buttons_scene.py
index 3c321f11f6e..e9ee97468e8 100644
--- a/release/ui/buttons_scene.py
+++ b/release/ui/buttons_scene.py
@@ -2,8 +2,8 @@
import bpy
class RenderButtonsPanel(bpy.types.Panel):
- __space_type__ = 'PROPERTIES'
- __region_type__ = 'WINDOW'
+ __space_type__ = "PROPERTIES"
+ __region_type__ = "WINDOW"
__context__ = "scene"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@@ -41,8 +41,8 @@ class SCENE_PT_layers(RenderButtonsPanel):
row.template_list(rd, "layers", rd, "active_layer_index", rows=2)
col = row.column(align=True)
- col.itemO("scene.render_layer_add", icon='ICON_ZOOMIN', text="")
- col.itemO("scene.render_layer_remove", icon='ICON_ZOOMOUT', text="")
+ col.itemO("scene.render_layer_add", icon="ICON_ZOOMIN", text="")
+ col.itemO("scene.render_layer_remove", icon="ICON_ZOOMOUT", text="")
rl = rd.layers[rd.active_layer_index]
@@ -103,19 +103,19 @@ class SCENE_PT_layers(RenderButtonsPanel):
col.itemR(rl, "pass_diffuse")
row = col.row()
row.itemR(rl, "pass_specular")
- row.itemR(rl, "pass_specular_exclude", text="", icon='ICON_X')
+ row.itemR(rl, "pass_specular_exclude", text="", icon="ICON_X")
row = col.row()
row.itemR(rl, "pass_shadow")
- row.itemR(rl, "pass_shadow_exclude", text="", icon='ICON_X')
+ row.itemR(rl, "pass_shadow_exclude", text="", icon="ICON_X")
row = col.row()
row.itemR(rl, "pass_ao")
- row.itemR(rl, "pass_ao_exclude", text="", icon='ICON_X')
+ row.itemR(rl, "pass_ao_exclude", text="", icon="ICON_X")
row = col.row()
row.itemR(rl, "pass_reflection")
- row.itemR(rl, "pass_reflection_exclude", text="", icon='ICON_X')
+ row.itemR(rl, "pass_reflection_exclude", text="", icon="ICON_X")
row = col.row()
row.itemR(rl, "pass_refraction")
- row.itemR(rl, "pass_refraction_exclude", text="", icon='ICON_X')
+ row.itemR(rl, "pass_refraction_exclude", text="", icon="ICON_X")
class SCENE_PT_shading(RenderButtonsPanel):
__label__ = "Shading"
@@ -189,27 +189,20 @@ class SCENE_PT_post_processing(RenderButtonsPanel):
col = split.column()
col.itemR(rd, "use_compositing")
col.itemR(rd, "use_sequencer")
-
- col = split.column()
- col.itemR(rd, "dither_intensity", text="Dither", slider=True)
-
- layout.itemS()
-
- split = layout.split()
-
+
col = split.column()
- col.itemR(rd, "fields", text="Fields")
- sub = col.column()
+ row = col.row()
+ row.itemR(rd, "fields", text="Fields")
+ sub = row.row()
sub.active = rd.fields
- sub.row().itemR(rd, "field_order", expand=True)
sub.itemR(rd, "fields_still", text="Still")
-
- col = split.column()
- col.itemR(rd, "edge")
- sub = col.column()
- sub.active = rd.edge
- sub.itemR(rd, "edge_threshold", text="Threshold", slider=True)
- sub.itemR(rd, "edge_color", text="")
+ sub = col.row()
+ sub.active = rd.fields
+ sub.itemR(rd, "field_order", expand=True)
+
+ split = layout.split()
+ split.itemL()
+ split.itemR(rd, "dither_intensity", text="Dither", slider=True)
class SCENE_PT_output(RenderButtonsPanel):
__label__ = "Output"
@@ -229,8 +222,8 @@ class SCENE_PT_output(RenderButtonsPanel):
col = split.column()
col.itemR(rd, "file_extensions")
- col.itemR(rd, "use_overwrite")
- col.itemR(rd, "use_placeholder")
+ col.itemR(rd, "placeholders")
+ col.itemR(rd, "no_overwrite")
if rd.file_format in ('AVIJPEG', 'JPEG'):
split = layout.split()
@@ -330,9 +323,11 @@ class SCENE_PT_antialiasing(RenderButtonsPanel):
COMPAT_ENGINES = set(['BLENDER_RENDER'])
def draw_header(self, context):
+ layout = self.layout
+
rd = context.scene.render_data
- self.layout.itemR(rd, "antialiasing", text="")
+ layout.itemR(rd, "antialiasing", text="")
def draw(self, context):
layout = self.layout
@@ -375,9 +370,9 @@ class SCENE_PT_dimensions(RenderButtonsPanel):
sub.itemR(rd, "pixel_aspect_y", text="Y")
row = col.row()
- row.itemR(rd, "use_border", text="Border")
+ row.itemR(rd, "border", text="Border")
rowsub = row.row()
- rowsub.active = rd.use_border
+ rowsub.active = rd.border
rowsub.itemR(rd, "crop_to_border", text="Crop")
col = split.column(align=True)
@@ -396,9 +391,11 @@ class SCENE_PT_stamp(RenderButtonsPanel):
COMPAT_ENGINES = set(['BLENDER_RENDER'])
def draw_header(self, context):
+ layout = self.layout
+
rd = context.scene.render_data
- self.layout.itemR(rd, "render_stamp", text="")
+ layout.itemR(rd, "render_stamp", text="")
def draw(self, context):
layout = self.layout