diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-08-19 04:55:30 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-08-19 04:55:30 +0400 |
commit | 184ac26dd0187d70985cdc49ae527a1900fce840 (patch) | |
tree | 7b946acb11e0a430b61e2f608e0308a1b18439d7 /release/ui/space_view3d.py | |
parent | e21c1dde810b3447eaa1f6a667ae027978b18d9b (diff) |
2.5: Headers
* Fix header menu spacing bug, and make it consistent for all headers.
* For consistency, always put menus first in the header, then any enums
to switch the type of data displayed.
* Node editor header ported to python layout. Still quite a few
operators missing to make the menus complete.
* RNA wrapped node editor, and added use_nodes property to material
and scene.
Diffstat (limited to 'release/ui/space_view3d.py')
-rw-r--r-- | release/ui/space_view3d.py | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/release/ui/space_view3d.py b/release/ui/space_view3d.py index 1a5dd6b148c..44b1c82ff46 100644 --- a/release/ui/space_view3d.py +++ b/release/ui/space_view3d.py @@ -13,25 +13,26 @@ class VIEW3D_HT_header(bpy.types.Header): mode_string = context.mode edit_object = context.edit_object - layout.template_header() - + row = layout.row(align=True) + row.template_header() + # Menus if context.area.show_menus: - row = layout.row() + sub = row.row(align=True) - row.itemM("VIEW3D_MT_view") + sub.itemM("VIEW3D_MT_view") # Select Menu if mode_string not in ('EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE', 'PARTICLE'): # XXX: Particle Mode has Select Menu. - row.itemM("VIEW3D_MT_select_%s" % mode_string) + sub.itemM("VIEW3D_MT_select_%s" % mode_string) if mode_string == 'OBJECT': - row.itemM("VIEW3D_MT_object") + sub.itemM("VIEW3D_MT_object") elif mode_string == 'SCULPT': - row.itemM("VIEW3D_MT_sculpt") + sub.itemM("VIEW3D_MT_sculpt") elif edit_object: - row.itemM("VIEW3D_MT_edit_%s" % edit_object.type) + sub.itemM("VIEW3D_MT_edit_%s" % edit_object.type) layout.template_header_3D() |