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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-16 05:22:56 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-16 05:22:56 +0400
commit401b58cb45dd23d4b92143f29b77060c105ba127 (patch)
treed9e91ddd4ad0bd103f9c80e5eb82d47f7b4a7f7c /release/ui
parent18d8454f2e5dbf217e5a40ff96296c6d3cffa5c4 (diff)
2.5: Image Editor
* Started porting over to python, menus nearly done, header WIP. * Game Properties panel is in python too * Deprecated "Tiles" as a per face flag here, now it's always on the image, used to be both, working in a very confusing way. Unlikely someone actually had a purpose for this being per face. * Remove GPC_PolygonMaterial.cpp/h, it's not actually used anymore, so I don't want to bother updating it. * Fix crash in image painting (own mistake in porting over bugfix from 2.4x).
Diffstat (limited to 'release/ui')
-rw-r--r--release/ui/space_image.py836
1 files changed, 836 insertions, 0 deletions
diff --git a/release/ui/space_image.py b/release/ui/space_image.py
new file mode 100644
index 00000000000..3623b914942
--- /dev/null
+++ b/release/ui/space_image.py
@@ -0,0 +1,836 @@
+
+import bpy
+
+class IMAGE_MT_view(bpy.types.Menu):
+ __space_type__ = "IMAGE_EDITOR"
+ __label__ = "View"
+
+ def draw(self, context):
+ layout = self.layout
+ sima = context.space_data
+ uv = sima.uv_editor
+
+ show_uvedit = sima.show_uvedit
+
+ layout.itemO("IMAGE_OT_properties") # icon
+
+ layout.itemS()
+
+ layout.itemR(sima, "update_automatically")
+ # XXX if show_uvedit:
+ # XXX layout.itemR(uv, "local_view") # "UV Local View", Numpad /
+
+ layout.itemS()
+
+ layout.itemO("IMAGE_OT_view_zoom_in")
+ layout.itemO("IMAGE_OT_view_zoom_out")
+
+ layout.itemS()
+
+ ratios = [[1, 8], [1, 4], [1, 2], [1, 1], [2, 1], [4, 1], [8, 1]];
+
+ for a, b in ratios:
+ text = "Zoom %d:%d" % (a, b)
+ layout.item_floatO("IMAGE_OT_view_zoom_ratio", "ratio", a/b, text=text)
+
+ layout.itemS()
+
+ if show_uvedit:
+ layout.itemO("IMAGE_OT_view_selected")
+
+ layout.itemO("IMAGE_OT_view_all")
+ layout.itemO("SCREEN_OT_screen_full_area")
+
+class IMAGE_MT_select(bpy.types.Menu):
+ __space_type__ = "IMAGE_EDITOR"
+ __label__ = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.itemO("UV_OT_select_border")
+ layout.item_booleanO("UV_OT_select_border", "pinned", True)
+
+ layout.itemS()
+
+ layout.itemO("UV_OT_select_all_toggle")
+ layout.itemO("UV_OT_select_invert")
+ layout.itemO("UV_OT_unlink_selection")
+
+ layout.itemS()
+
+ layout.itemO("UV_OT_select_pinned")
+ layout.itemO("UV_OT_select_linked")
+
+class IMAGE_MT_image(bpy.types.Menu):
+ __space_type__ = "IMAGE_EDITOR"
+ __label__ = "Image"
+
+ def draw(self, context):
+ layout = self.layout
+ sima = context.space_data
+ ima = sima.image
+
+ layout.itemO("IMAGE_OT_new")
+ layout.itemO("IMAGE_OT_open")
+
+ show_render = sima.show_render
+
+ if ima:
+ if show_render:
+ layout.itemO("IMAGE_OT_replace")
+ layout.itemO("IMAGE_OT_reload")
+
+ layout.itemO("IMAGE_OT_save")
+ layout.itemO("IMAGE_OT_save_as")
+
+ if ima.source == "SEQUENCE":
+ layout.itemO("IMAGE_OT_save_sequence")
+
+ if not show_render:
+ layout.itemS()
+
+ if ima.packed_file:
+ layout.itemO("IMAGE_OT_unpack")
+ else:
+ layout.itemO("IMAGE_OT_pack")
+
+ # only for dirty && specific image types : XXX poll?
+ #if(ibuf && (ibuf->userflags & IB_BITMAPDIRTY))
+ if False:
+ if ima.source in ("FILE", "GENERATED") and ima.type != "MULTILAYER":
+ layout.item_booleanO("IMAGE_OT_pack", "as_png", True, text="Pack As PNG")
+
+ layout.itemS()
+
+ layout.itemR(sima, "image_painting")
+
+class IMAGE_MT_uvs_showhide(bpy.types.Menu):
+ __space_type__ = "IMAGE_EDITOR"
+ __label__ = "Show/Hide Faces"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.itemO("UV_OT_reveal")
+ layout.itemO("UV_OT_hide")
+ layout.item_booleanO("UV_OT_hide", "unselected", True)
+
+class IMAGE_MT_uvs_transform(bpy.types.Menu):
+ __space_type__ = "IMAGE_EDITOR"
+ __label__ = "Transform"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.item_enumO("TFM_OT_transform", "mode", "TRANSLATION")
+ layout.item_enumO("TFM_OT_transform", "mode", "ROTATION")
+ layout.item_enumO("TFM_OT_transform", "mode", "RESIZE")
+
+class IMAGE_MT_uvs_mirror(bpy.types.Menu):
+ __space_type__ = "IMAGE_EDITOR"
+ __label__ = "Mirror"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.item_enumO("UV_OT_mirror", "axis", "MIRROR_X") # "X Axis", M,
+ layout.item_enumO("UV_OT_mirror", "axis", "MIRROR_Y") # "Y Axis", M,
+
+class IMAGE_MT_uvs_weldalign(bpy.types.Menu):
+ __space_type__ = "IMAGE_EDITOR"
+ __label__ = "Weld/Align"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.itemO("UV_OT_weld") # W, 1
+ layout.items_enumO("UV_OT_align", "axis") # W, 2/3/4
+
+
+class IMAGE_MT_uvs(bpy.types.Menu):
+ __space_type__ = "IMAGE_EDITOR"
+ __label__ = "UVs"
+
+ def draw(self, context):
+ layout = self.layout
+ sima = context.space_data
+ uv = sima.uv_editor
+ scene = context.scene
+
+ layout.itemR(uv, "snap_to_pixels")
+ layout.itemR(uv, "constrain_to_image_bounds")
+
+ layout.itemS()
+
+ layout.itemR(uv, "live_unwrap")
+ layout.itemO("UV_OT_unwrap")
+ layout.item_booleanO("UV_OT_pin", "clear", True, text="Unpin")
+ layout.itemO("UV_OT_pin")
+
+ layout.itemS()
+
+ layout.itemO("UV_OT_pack_islands")
+ layout.itemO("UV_OT_average_islands_scale")
+ layout.itemO("UV_OT_minimize_stretch")
+ layout.itemO("UV_OT_stitch")
+
+ layout.itemS()
+
+ layout.itemM(context, "IMAGE_MT_uvs_transform")
+ layout.itemM(context, "IMAGE_MT_uvs_mirror")
+ layout.itemM(context, "IMAGE_MT_uvs_weldalign")
+
+ layout.itemS()
+
+ # XXX layout.itemR(scene, "proportional_editing")
+ layout.item_menu_enumR(scene, "proportional_editing_falloff")
+
+ layout.itemS()
+
+ layout.itemM(context, "IMAGE_MT_uvs_showhide")
+
+class IMAGE_HT_header(bpy.types.Header):
+ __space_type__ = "IMAGE_EDITOR"
+
+ def draw(self, context):
+ sima = context.space_data
+ ima = sima.image
+ layout = self.layout
+
+ show_render = sima.show_render
+ show_paint = sima.show_paint
+ show_uvedit = sima.show_uvedit
+
+ layout.template_header(context)
+
+ # menus
+ if context.area.show_menus:
+ row = layout.row()
+ row.itemM(context, "IMAGE_MT_view")
+
+ if show_uvedit:
+ row.itemM(context, "IMAGE_MT_select")
+
+ # XXX menuname= (ibuf && (ibuf->userflags & IB_BITMAPDIRTY))? "Image*": "Image";
+ row.itemM(context, "IMAGE_MT_image")
+
+ if show_uvedit:
+ row.itemM(context, "IMAGE_MT_uvs")
+
+ layout.template_ID(context, sima, "image", new="IMAGE_OT_new", open="IMAGE_OT_open")
+
+ """
+ /* image select */
+
+ pinflag= (show_render)? 0: UI_ID_PIN;
+ xco= uiDefIDPoinButs(block, CTX_data_main(C), NULL, (ID*)sima->image, ID_IM, &sima->pin, xco, yco,
+ sima_idpoin_handle, UI_ID_BROWSE|UI_ID_BROWSE_RENDER|UI_ID_RENAME|UI_ID_ADD_NEW|UI_ID_OPEN|UI_ID_DELETE|pinflag);
+ xco += 8;
+ """
+
+ """
+ if(ima && !ELEM3(ima->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE, IMA_SRC_VIEWER) && ima->ok) {
+ /* XXX this should not be a static var */
+ static int headerbuttons_packdummy;
+
+ headerbuttons_packdummy = 0;
+
+ if (ima->packedfile) {
+ headerbuttons_packdummy = 1;
+ }
+ if (ima->packedfile && ibuf && (ibuf->userflags & IB_BITMAPDIRTY))
+ uiDefIconButBitI(block, TOG, 1, 0 /* XXX B_SIMA_REPACK */, ICON_UGLYPACKAGE, xco,yco,XIC,YIC, &headerbuttons_packdummy, 0, 0, 0, 0, "Re-Pack this image as PNG");
+ else
+ uiDefIconButBitI(block, TOG, 1, 0 /* XXX B_SIMAPACKIMA */, ICON_PACKAGE, xco,yco,XIC,YIC, &headerbuttons_packdummy, 0, 0, 0, 0, "Pack/Unpack this image");
+
+ xco+= XIC+8;
+ }
+ """
+
+ # uv editing
+ if show_uvedit:
+ pass
+
+ """
+ /* uv editing */
+ if(show_uvedit) {
+ /* pivot */
+ uiDefIconTextButS(block, ICONTEXTROW, B_NOP, ICON_ROTATE,
+ "Pivot: %t|Bounding Box Center %x0|Median Point %x3|2D Cursor %x1",
+ xco,yco,XIC+10,YIC, &ar->v2d.around, 0, 3.0, 0, 0,
+ "Rotation/Scaling Pivot (Hotkeys: Comma, Shift Comma, Period)");
+ xco+= XIC + 18;
+
+ /* selection modes */
+ uiDefIconButBitS(block, TOG, UV_SYNC_SELECTION, B_REDR, ICON_EDIT, xco,yco,XIC,YIC, &scene->toolsettings->uv_flag, 0, 0, 0, 0, "Sync UV and Mesh Selection");
+ xco+= XIC+8;
+
+ if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
+ uiBlockBeginAlign(block);
+
+ uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_REDR, ICON_VERTEXSEL,
+ xco,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
+ uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_REDR, ICON_EDGESEL,
+ xco+=XIC,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
+ uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_REDR, ICON_FACESEL,
+ xco+=XIC,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
+
+ uiBlockEndAlign(block);
+ }
+ else {
+ uiBlockBeginAlign(block);
+
+ uiDefIconButS(block, ROW, B_REDR, ICON_VERTEXSEL,
+ xco,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_VERTEX, 0, 0, "Vertex select mode");
+ uiDefIconButS(block, ROW, B_REDR, ICON_EDGESEL,
+ xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_EDGE, 0, 0, "Edge select mode");
+ uiDefIconButS(block, ROW, B_REDR, ICON_FACESEL,
+ xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_FACE, 0, 0, "Face select mode");
+ uiDefIconButS(block, ROW, B_REDR, ICON_LINKEDSEL,
+ xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_ISLAND, 0, 0, "Island select mode");
+
+ uiBlockEndAlign(block);
+
+ /* would use these if const's could go in strings
+ * SI_STICKY_LOC SI_STICKY_DISABLE SI_STICKY_VERTEX */
+ but = uiDefIconTextButC(block, ICONTEXTROW, B_REDR, ICON_STICKY_UVS_LOC,
+ "Sticky UV Selection: %t|Disable%x1|Shared Location%x0|Shared Vertex%x2",
+ xco+=XIC+10,yco,XIC+10,YIC, &(sima->sticky), 0, 3.0, 0, 0,
+ "Sticky UV Selection (Hotkeys: Shift C, Alt C, Ctrl C)");
+ }
+
+ xco+= XIC + 16;
+
+ /* snap options, identical to options in 3d view header */
+ uiBlockBeginAlign(block);
+
+ if (scene->snap_flag & SCE_SNAP) {
+ uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEO,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Use Snap or Grid (Shift Tab).");
+ xco+= XIC;
+ uiDefButS(block, MENU, B_NOP, "Mode%t|Closest%x0|Center%x1|Median%x2",xco,yco,70,YIC, &scene->snap_target, 0, 0, 0, 0, "Snap Target Mode.");
+ xco+= 70;
+ }
+ else {
+ uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEAR,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Snap while Ctrl is held during transform (Shift Tab).");
+ xco+= XIC;
+ }
+
+ uiBlockEndAlign(block);
+ xco+= 8;
+
+ /* uv layers */
+ {
+ Object *obedit= CTX_data_edit_object(C);
+ char menustr[34*MAX_MTFACE];
+ static int act;
+
+ image_menu_uvlayers(obedit, menustr, &act);
+
+ but = uiDefButI(block, MENU, B_NOP, menustr ,xco,yco,85,YIC, &act, 0, 0, 0, 0, "Active UV Layer for editing.");
+ // uiButSetFunc(but, do_image_buttons_set_uvlayer_callback, &act, NULL);
+
+ xco+= 85;
+ }
+
+ xco+= 8;
+ }
+ """
+
+ if ima:
+ """
+ RenderResult *rr;
+
+ /* render layers and passes */
+ rr= BKE_image_get_renderresult(scene, ima);
+ if(rr) {
+ uiBlockBeginAlign(block);
+#if 0
+ uiblock_layer_pass_buttons(block, rr, &sima->iuser, B_REDR, xco, 0, 160);
+#endif
+ uiBlockEndAlign(block);
+ xco+= 166;
+ }
+ """
+
+ # painting
+ layout.itemR(sima, "image_painting", text="")
+
+ # draw options
+ row = layout.row(align=True)
+ row.itemR(sima, "draw_channels", text="", expand=True)
+
+ row = layout.row(align=True)
+ if ima.type == "COMPOSITE":
+ row.itemO("IMAGE_OT_record_composite", icon="ICON_REC")
+ if ima.type == "COMPOSITE" and ima.source in ("MOVIE", "SEQUENCE"):
+ row.itemO("IMAGE_OT_play_composite", icon="ICON_PLAY")
+
+ layout.itemR(sima, "update_automatically", text="")
+
+class IMAGE_PT_game_properties(bpy.types.Panel):
+ __space_type__ = "IMAGE_EDITOR"
+ __region_type__ = "UI"
+ __label__ = "Game Properties"
+
+ def draw(self, context):
+ sima = context.space_data
+ layout = self.layout
+
+ ima = sima.image
+
+ if ima:
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.itemR(ima, "animated")
+
+ subcol = col.column()
+ subcol.itemR(ima, "animation_start", text="Start")
+ subcol.itemR(ima, "animation_end", text="End")
+ subcol.itemR(ima, "animation_speed", text="Speed")
+ subcol.active = ima.animated
+
+ col = split.column()
+ col.itemR(ima, "tiles")
+
+ subrow = col.row(align=True)
+ subrow.itemR(ima, "tiles_x", text="X")
+ subrow.itemR(ima, "tiles_y", text="Y")
+ subrow.active = ima.tiles
+
+ col.itemS()
+ col.itemR(ima, "clamp_x")
+ col.itemR(ima, "clamp_y")
+
+ col.itemR(ima, "mapping", expand=True)
+
+bpy.types.register(IMAGE_MT_view)
+bpy.types.register(IMAGE_MT_select)
+bpy.types.register(IMAGE_MT_image)
+bpy.types.register(IMAGE_MT_uvs_showhide)
+bpy.types.register(IMAGE_MT_uvs_transform)
+bpy.types.register(IMAGE_MT_uvs_mirror)
+bpy.types.register(IMAGE_MT_uvs_weldalign)
+bpy.types.register(IMAGE_MT_uvs)
+bpy.types.register(IMAGE_HT_header)
+bpy.types.register(IMAGE_PT_game_properties)
+
+
+import bpy
+
+class IMAGE_MT_view(bpy.types.Menu):
+ __space_type__ = "IMAGE_EDITOR"
+ __label__ = "View"
+
+ def draw(self, context):
+ layout = self.layout
+ sima = context.space_data
+ uv = sima.uv_editor
+
+ show_uvedit = sima.show_uvedit
+
+ layout.itemO("IMAGE_OT_properties") # icon
+
+ layout.itemS()
+
+ layout.itemR(sima, "update_automatically")
+ # XXX if show_uvedit:
+ # XXX layout.itemR(uv, "local_view") # "UV Local View", Numpad /
+
+ layout.itemS()
+
+ layout.itemO("IMAGE_OT_view_zoom_in")
+ layout.itemO("IMAGE_OT_view_zoom_out")
+
+ layout.itemS()
+
+ ratios = [[1, 8], [1, 4], [1, 2], [1, 1], [2, 1], [4, 1], [8, 1]];
+
+ for a, b in ratios:
+ text = "Zoom %d:%d" % (a, b)
+ layout.item_floatO("IMAGE_OT_view_zoom_ratio", "ratio", a/b, text=text)
+
+ layout.itemS()
+
+ if show_uvedit:
+ layout.itemO("IMAGE_OT_view_selected")
+
+ layout.itemO("IMAGE_OT_view_all")
+ layout.itemO("SCREEN_OT_screen_full_area")
+
+class IMAGE_MT_select(bpy.types.Menu):
+ __space_type__ = "IMAGE_EDITOR"
+ __label__ = "Select"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.itemO("UV_OT_select_border")
+ layout.item_booleanO("UV_OT_select_border", "pinned", True)
+
+ layout.itemS()
+
+ layout.itemO("UV_OT_select_all_toggle")
+ layout.itemO("UV_OT_select_invert")
+ layout.itemO("UV_OT_unlink_selection")
+
+ layout.itemS()
+
+ layout.itemO("UV_OT_select_pinned")
+ layout.itemO("UV_OT_select_linked")
+
+class IMAGE_MT_image(bpy.types.Menu):
+ __space_type__ = "IMAGE_EDITOR"
+ __label__ = "Image"
+
+ def draw(self, context):
+ layout = self.layout
+ sima = context.space_data
+ ima = sima.image
+
+ layout.itemO("IMAGE_OT_new")
+ layout.itemO("IMAGE_OT_open")
+
+ show_render = sima.show_render
+
+ if ima:
+ if show_render:
+ layout.itemO("IMAGE_OT_replace")
+ layout.itemO("IMAGE_OT_reload")
+
+ layout.itemO("IMAGE_OT_save")
+ layout.itemO("IMAGE_OT_save_as")
+
+ if ima.source == "SEQUENCE":
+ layout.itemO("IMAGE_OT_save_sequence")
+
+ if not show_render:
+ layout.itemS()
+
+ if ima.packed_file:
+ layout.itemO("IMAGE_OT_unpack")
+ else:
+ layout.itemO("IMAGE_OT_pack")
+
+ # only for dirty && specific image types : XXX poll?
+ #if(ibuf && (ibuf->userflags & IB_BITMAPDIRTY))
+ if False:
+ if ima.source in ("FILE", "GENERATED") and ima.type != "MULTILAYER":
+ layout.item_booleanO("IMAGE_OT_pack", "as_png", True, text="Pack As PNG")
+
+ layout.itemS()
+
+ layout.itemR(sima, "image_painting")
+
+class IMAGE_MT_uvs_showhide(bpy.types.Menu):
+ __space_type__ = "IMAGE_EDITOR"
+ __label__ = "Show/Hide Faces"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.itemO("UV_OT_reveal")
+ layout.itemO("UV_OT_hide")
+ layout.item_booleanO("UV_OT_hide", "unselected", True)
+
+class IMAGE_MT_uvs_transform(bpy.types.Menu):
+ __space_type__ = "IMAGE_EDITOR"
+ __label__ = "Transform"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.item_enumO("TFM_OT_transform", "mode", "TRANSLATION")
+ layout.item_enumO("TFM_OT_transform", "mode", "ROTATION")
+ layout.item_enumO("TFM_OT_transform", "mode", "RESIZE")
+
+class IMAGE_MT_uvs_mirror(bpy.types.Menu):
+ __space_type__ = "IMAGE_EDITOR"
+ __label__ = "Mirror"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.item_enumO("UV_OT_mirror", "axis", "MIRROR_X") # "X Axis", M,
+ layout.item_enumO("UV_OT_mirror", "axis", "MIRROR_Y") # "Y Axis", M,
+
+class IMAGE_MT_uvs_weldalign(bpy.types.Menu):
+ __space_type__ = "IMAGE_EDITOR"
+ __label__ = "Weld/Align"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.itemO("UV_OT_weld") # W, 1
+ layout.items_enumO("UV_OT_align", "axis") # W, 2/3/4
+
+
+class IMAGE_MT_uvs(bpy.types.Menu):
+ __space_type__ = "IMAGE_EDITOR"
+ __label__ = "UVs"
+
+ def draw(self, context):
+ layout = self.layout
+ sima = context.space_data
+ uv = sima.uv_editor
+ scene = context.scene
+
+ layout.itemR(uv, "snap_to_pixels")
+ layout.itemR(uv, "constrain_to_image_bounds")
+
+ layout.itemS()
+
+ layout.itemR(uv, "live_unwrap")
+ layout.itemO("UV_OT_unwrap")
+ layout.item_booleanO("UV_OT_pin", "clear", True, text="Unpin")
+ layout.itemO("UV_OT_pin")
+
+ layout.itemS()
+
+ layout.itemO("UV_OT_pack_islands")
+ layout.itemO("UV_OT_average_islands_scale")
+ layout.itemO("UV_OT_minimize_stretch")
+ layout.itemO("UV_OT_stitch")
+
+ layout.itemS()
+
+ layout.itemM(context, "IMAGE_MT_uvs_transform")
+ layout.itemM(context, "IMAGE_MT_uvs_mirror")
+ layout.itemM(context, "IMAGE_MT_uvs_weldalign")
+
+ layout.itemS()
+
+ # XXX layout.itemR(scene, "proportional_editing")
+ layout.item_menu_enumR(scene, "proportional_editing_falloff")
+
+ layout.itemS()
+
+ layout.itemM(context, "IMAGE_MT_uvs_showhide")
+
+class IMAGE_HT_header(bpy.types.Header):
+ __space_type__ = "IMAGE_EDITOR"
+
+ def draw(self, context):
+ sima = context.space_data
+ ima = sima.image
+ layout = self.layout
+
+ show_render = sima.show_render
+ show_paint = sima.show_paint
+ show_uvedit = sima.show_uvedit
+
+ layout.template_header(context)
+
+ # menus
+ if context.area.show_menus:
+ row = layout.row()
+ row.itemM(context, "IMAGE_MT_view")
+
+ if show_uvedit:
+ row.itemM(context, "IMAGE_MT_select")
+
+ # XXX menuname= (ibuf && (ibuf->userflags & IB_BITMAPDIRTY))? "Image*": "Image";
+ row.itemM(context, "IMAGE_MT_image")
+
+ if show_uvedit:
+ row.itemM(context, "IMAGE_MT_uvs")
+
+ layout.template_ID(context, sima, "image", new="IMAGE_OT_new", open="IMAGE_OT_open")
+
+ """
+ /* image select */
+
+ pinflag= (show_render)? 0: UI_ID_PIN;
+ xco= uiDefIDPoinButs(block, CTX_data_main(C), NULL, (ID*)sima->image, ID_IM, &sima->pin, xco, yco,
+ sima_idpoin_handle, UI_ID_BROWSE|UI_ID_BROWSE_RENDER|UI_ID_RENAME|UI_ID_ADD_NEW|UI_ID_OPEN|UI_ID_DELETE|pinflag);
+ xco += 8;
+ """
+
+ """
+ if(ima && !ELEM3(ima->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE, IMA_SRC_VIEWER) && ima->ok) {
+ /* XXX this should not be a static var */
+ static int headerbuttons_packdummy;
+
+ headerbuttons_packdummy = 0;
+
+ if (ima->packedfile) {
+ headerbuttons_packdummy = 1;
+ }
+ if (ima->packedfile && ibuf && (ibuf->userflags & IB_BITMAPDIRTY))
+ uiDefIconButBitI(block, TOG, 1, 0 /* XXX B_SIMA_REPACK */, ICON_UGLYPACKAGE, xco,yco,XIC,YIC, &headerbuttons_packdummy, 0, 0, 0, 0, "Re-Pack this image as PNG");
+ else
+ uiDefIconButBitI(block, TOG, 1, 0 /* XXX B_SIMAPACKIMA */, ICON_PACKAGE, xco,yco,XIC,YIC, &headerbuttons_packdummy, 0, 0, 0, 0, "Pack/Unpack this image");
+
+ xco+= XIC+8;
+ }
+ """
+
+ # uv editing
+ if show_uvedit:
+ pass
+
+ """
+ /* uv editing */
+ if(show_uvedit) {
+ /* pivot */
+ uiDefIconTextButS(block, ICONTEXTROW, B_NOP, ICON_ROTATE,
+ "Pivot: %t|Bounding Box Center %x0|Median Point %x3|2D Cursor %x1",
+ xco,yco,XIC+10,YIC, &ar->v2d.around, 0, 3.0, 0, 0,
+ "Rotation/Scaling Pivot (Hotkeys: Comma, Shift Comma, Period)");
+ xco+= XIC + 18;
+
+ /* selection modes */
+ uiDefIconButBitS(block, TOG, UV_SYNC_SELECTION, B_REDR, ICON_EDIT, xco,yco,XIC,YIC, &scene->toolsettings->uv_flag, 0, 0, 0, 0, "Sync UV and Mesh Selection");
+ xco+= XIC+8;
+
+ if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
+ uiBlockBeginAlign(block);
+
+ uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_REDR, ICON_VERTEXSEL,
+ xco,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
+ uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_REDR, ICON_EDGESEL,
+ xco+=XIC,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
+ uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_REDR, ICON_FACESEL,
+ xco+=XIC,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
+
+ uiBlockEndAlign(block);
+ }
+ else {
+ uiBlockBeginAlign(block);
+
+ uiDefIconButS(block, ROW, B_REDR, ICON_VERTEXSEL,
+ xco,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_VERTEX, 0, 0, "Vertex select mode");
+ uiDefIconButS(block, ROW, B_REDR, ICON_EDGESEL,
+ xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_EDGE, 0, 0, "Edge select mode");
+ uiDefIconButS(block, ROW, B_REDR, ICON_FACESEL,
+ xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_FACE, 0, 0, "Face select mode");
+ uiDefIconButS(block, ROW, B_REDR, ICON_LINKEDSEL,
+ xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_ISLAND, 0, 0, "Island select mode");
+
+ uiBlockEndAlign(block);
+
+ /* would use these if const's could go in strings
+ * SI_STICKY_LOC SI_STICKY_DISABLE SI_STICKY_VERTEX */
+ but = uiDefIconTextButC(block, ICONTEXTROW, B_REDR, ICON_STICKY_UVS_LOC,
+ "Sticky UV Selection: %t|Disable%x1|Shared Location%x0|Shared Vertex%x2",
+ xco+=XIC+10,yco,XIC+10,YIC, &(sima->sticky), 0, 3.0, 0, 0,
+ "Sticky UV Selection (Hotkeys: Shift C, Alt C, Ctrl C)");
+ }
+
+ xco+= XIC + 16;
+
+ /* snap options, identical to options in 3d view header */
+ uiBlockBeginAlign(block);
+
+ if (scene->snap_flag & SCE_SNAP) {
+ uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEO,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Use Snap or Grid (Shift Tab).");
+ xco+= XIC;
+ uiDefButS(block, MENU, B_NOP, "Mode%t|Closest%x0|Center%x1|Median%x2",xco,yco,70,YIC, &scene->snap_target, 0, 0, 0, 0, "Snap Target Mode.");
+ xco+= 70;
+ }
+ else {
+ uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEAR,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Snap while Ctrl is held during transform (Shift Tab).");
+ xco+= XIC;
+ }
+
+ uiBlockEndAlign(block);
+ xco+= 8;
+
+ /* uv layers */
+ {
+ Object *obedit= CTX_data_edit_object(C);
+ char menustr[34*MAX_MTFACE];
+ static int act;
+
+ image_menu_uvlayers(obedit, menustr, &act);
+
+ but = uiDefButI(block, MENU, B_NOP, menustr ,xco,yco,85,YIC, &act, 0, 0, 0, 0, "Active UV Layer for editing.");
+ // uiButSetFunc(but, do_image_buttons_set_uvlayer_callback, &act, NULL);
+
+ xco+= 85;
+ }
+
+ xco+= 8;
+ }
+ """
+
+ if ima:
+ """
+ RenderResult *rr;
+
+ /* render layers and passes */
+ rr= BKE_image_get_renderresult(scene, ima);
+ if(rr) {
+ uiBlockBeginAlign(block);
+#if 0
+ uiblock_layer_pass_buttons(block, rr, &sima->iuser, B_REDR, xco, 0, 160);
+#endif
+ uiBlockEndAlign(block);
+ xco+= 166;
+ }
+ """
+
+ # painting
+ layout.itemR(sima, "image_painting", text="")
+
+ # draw options
+ row = layout.row(align=True)
+ row.itemR(sima, "draw_channels", text="", expand=True)
+
+ row = layout.row(align=True)
+ if ima.type == "COMPOSITE":
+ row.itemO("IMAGE_OT_record_composite", icon="ICON_REC")
+ if ima.type == "COMPOSITE" and ima.source in ("MOVIE", "SEQUENCE"):
+ row.itemO("IMAGE_OT_play_composite", icon="ICON_PLAY")
+
+ layout.itemR(sima, "update_automatically", text="")
+
+class IMAGE_PT_game_properties(bpy.types.Panel):
+ __space_type__ = "IMAGE_EDITOR"
+ __region_type__ = "UI"
+ __label__ = "Game Properties"
+
+ def draw(self, context):
+ sima = context.space_data
+ layout = self.layout
+
+ ima = sima.image
+
+ if ima:
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.itemR(ima, "animated")
+
+ subcol = col.column()
+ subcol.itemR(ima, "animation_start", text="Start")
+ subcol.itemR(ima, "animation_end", text="End")
+ subcol.itemR(ima, "animation_speed", text="Speed")
+ subcol.active = ima.animated
+
+ col = split.column()
+ col.itemR(ima, "tiles")
+
+ subrow = col.row(align=True)
+ subrow.itemR(ima, "tiles_x", text="X")
+ subrow.itemR(ima, "tiles_y", text="Y")
+ subrow.active = ima.tiles
+
+ col.itemS()
+ col.itemR(ima, "clamp_x")
+ col.itemR(ima, "clamp_y")
+
+ col.itemR(ima, "mapping", expand=True)
+
+bpy.types.register(IMAGE_MT_view)
+bpy.types.register(IMAGE_MT_select)
+bpy.types.register(IMAGE_MT_image)
+bpy.types.register(IMAGE_MT_uvs_showhide)
+bpy.types.register(IMAGE_MT_uvs_transform)
+bpy.types.register(IMAGE_MT_uvs_mirror)
+bpy.types.register(IMAGE_MT_uvs_weldalign)
+bpy.types.register(IMAGE_MT_uvs)
+bpy.types.register(IMAGE_HT_header)
+bpy.types.register(IMAGE_PT_game_properties)
+