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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-02 00:40:38 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-08-07 18:44:15 +0300
commit8b73c9a437ffe5b5d44bd670a4129b5850d15b04 (patch)
tree536b22c6548737849939c76a8693fc4829476764 /release/windows
parentdc213ca06627babe09246412f13bce090c57779f (diff)
Fix Cycles shadow catcher objects influencing each other.
Since all the shadow catchers are already assumed to be in the footage, the shadows they cast on each other are already in the footage too. So don't just let shadow catchers skip self, but all shadow catchers. Another justification is that it should not matter if the shadow catcher is modeled as one object or multiple separate objects, the resulting render should be the same. Differential Revision: https://developer.blender.org/D2763
Diffstat (limited to 'release/windows')
0 files changed, 0 insertions, 0 deletions