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authorJulian Eisel <julian@blender.org>2020-03-17 22:20:55 +0300
committerJulian Eisel <julian@blender.org>2020-03-17 23:42:44 +0300
commitdc2df8307f41888bab722f75fa9e73adecf86b72 (patch)
treef83c54f43e27a07e9cb9fed306d79b08864f29f2 /release/windows
parent406bfd43040a5526702b51f88f1491cb61aecedb (diff)
VR: Initial Virtual Reality support - Milestone 1, Scene Inspection
NOTE: While most of the milestone 1 goals are there, a few smaller features and improvements are still to be done. Big picture of this milestone: Initial, OpenXR-based virtual reality support for users and foundation for advanced use cases. Maniphest Task: https://developer.blender.org/T71347 The tasks contains more information about this milestone. To be clear: This is not a feature rich VR implementation, it's focused on the initial scene inspection use case. We intentionally focused on that, further features like controller support are part of the next milestone. - How to use? Instructions on how to use this are here: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test These will be updated and moved to a more official place (likely the manual) soon. Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC headsets don't support the OpenXR standard yet and hence, do not work with this implementation. --------------- This is the C-side implementation of the features added for initial VR support as per milestone 1. A "VR Scene Inspection" Add-on will be committed separately, to expose the VR functionality in the UI. It also adds some further features for milestone 1, namely a landmarking system (stored view locations in the VR space) Main additions/features: * Support for rendering viewports to an HMD, with good performance. * Option to sync the VR view perspective with a fully interactive, regular 3D View (VR-Mirror). * Option to disable positional tracking. Keeps the current position (calculated based on the VR eye center pose) when enabled while a VR session is running. * Some regular viewport settings for the VR view * RNA/Python-API to query and set VR session state information. * WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data * wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU context) * DNA/RNA for management of VR session settings * `--debug-xr` and `--debug-xr-time` commandline options * Utility batch & config file for using the Oculus runtime on Windows. * Most VR data is runtime only. The exception is user settings which are saved to files (`XrSessionSettings`). * VR support can be disabled through the `WITH_XR_OPENXR` compiler flag. For architecture and code documentation, see https://wiki.blender.org/wiki/Source/Interface/XR. --------------- A few thank you's: * A huge shoutout to Ray Molenkamp for his help during the project - it would have not been that successful without him! * Sebastian Koenig and Simeon Conzendorf for testing and feedback! * The reviewers, especially Brecht Van Lommel! * Dalai Felinto for pushing and managing me to get this done ;) * The OpenXR working group for providing an open standard. I think we're the first bigger application to adopt OpenXR. Congratulations to them and ourselves :) This project started as a Google Summer of Code 2019 project - "Core Support of Virtual Reality Headsets through OpenXR" (see https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Some further information, including ideas for further improvements can be found in the final GSoC report: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report Differential Revisions: D6193, D7098 Reviewed by: Brecht Van Lommel, Jeroen Bakker
Diffstat (limited to 'release/windows')
-rw-r--r--release/windows/batch/blender_oculus.cmd14
-rw-r--r--release/windows/batch/oculus.json9
2 files changed, 23 insertions, 0 deletions
diff --git a/release/windows/batch/blender_oculus.cmd b/release/windows/batch/blender_oculus.cmd
new file mode 100644
index 00000000000..ffb725eb32f
--- /dev/null
+++ b/release/windows/batch/blender_oculus.cmd
@@ -0,0 +1,14 @@
+@echo off
+
+REM Helper setting hints to get the OpenXR preview support enabled for Oculus.
+REM Of course this is not meant as a permanent solution. Oculus will likely provide a better setup at some point.
+
+echo Starting Blender with Oculus OpenXR support. This assumes the Oculus runtime
+echo is installed in the default location. If this is not the case, please adjust
+echo the path inside oculus.json.
+echo.
+echo Note that OpenXR support in Oculus is considered a preview. Use with care!
+echo.
+pause
+set XR_RUNTIME_JSON=%~dp0oculus.json
+blender
diff --git a/release/windows/batch/oculus.json b/release/windows/batch/oculus.json
new file mode 100644
index 00000000000..ba8767f2c58
--- /dev/null
+++ b/release/windows/batch/oculus.json
@@ -0,0 +1,9 @@
+{
+ "file_format_version": "1.0.0",
+ "runtime":
+ {
+ "api_version": "1.0",
+ "name": "Oculus OpenXR",
+ "library_path": "c:\\Program Files\\Oculus\\Support\\oculus-runtime\\LibOVRRT64_1.dll"
+ }
+}