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authorThomas Dinges <blender@dingto.org>2013-05-22 00:21:46 +0400
committerThomas Dinges <blender@dingto.org>2013-05-22 00:21:46 +0400
commit07ee0e6f7db72c93040a6c78d543657e12e60864 (patch)
treef6de1e2ce03629437681db0759d4c5e3a924a2bf /release
parent6a290d8e2ac2e23be10dddf086a103df7343a6ed (diff)
Shader Nodes:
* Use unified node sizes, as already was done with compositor nodes. Only Mapping node uses a custom size. This way we don't have too small nodes on creation anymore. * Don't show Script Category for Blender Internal nodes.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py2
1 files changed, 0 insertions, 2 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 9ffde79405d..b07fc53f517 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -117,8 +117,6 @@ shader_node_categories = [
NodeItem("ShaderNodeSeparateRGB"),
NodeItem("ShaderNodeCombineRGB"),
]),
- ShaderOldNodeCategory("SH_SCRIPT", "Script", items=[
- ]),
ShaderOldNodeCategory("SH_GROUP", "Group", items=node_group_items),
ShaderOldNodeCategory("SH_LAYOUT", "Layout", items=[
NodeItem("NodeFrame"),