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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-05-27 19:13:14 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-05-27 19:13:14 +0400 |
commit | 880c132b11829abce6b6a935437278cc70034c3c (patch) | |
tree | a0c05afb04818ada1a1cc0a15299d9a727bdcf67 /release | |
parent | 5a96c739c1f255effa2ef16e39afcd8a4fdd3b8e (diff) |
Fix #35480: object without material crash blender when starting game engine
Was a missing NULL-pointer check. No idea why it took so long to figure
issue out -- apparently there was no crash in linux for me and msvc
didn't show any backtrace :S
Also corrected weirdo way of bit flag check which was:
!ma->mode & MA_FACETEXTURE
better do !(ma->mode & MA_FACETEXTURE) since ! is a logic NOT.
Diffstat (limited to 'release')
0 files changed, 0 insertions, 0 deletions