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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-27 21:11:05 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-05-27 21:11:05 +0400
commitbb15701f863fbe0a40bdddc19ef949f5c59fe88b (patch)
tree04ba9b7c34a06522f54a03cc7bc2b278211aaed1 /release
parent4bdb54a76e3b15f99f2efc149b9d78aeef3203a4 (diff)
Particles: patch #35205 by Jakub Zolcik
The Emission panel now has a Use Modifier Stack option to emit particles from the mesh with modifiers applied. Previously particles would only be emitted from faces that exist in the original mesh. There are some caveats however: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.68/Tools#Particles
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py6
1 files changed, 6 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index f949cbd9745..931b47896a6 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -213,6 +213,9 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, Panel):
if part.type == 'HAIR' and not part.use_advanced_hair:
row.prop(part, "hair_length")
+
+ row = layout.row()
+ row.prop(part, "use_modifier_stack")
return
if part.type != 'HAIR':
@@ -250,6 +253,9 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, Panel):
row.prop(part, "grid_resolution")
row.prop(part, "grid_random", text="Random", slider=True)
+ row = layout.row()
+ row.prop(part, "use_modifier_stack")
+
class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
bl_label = "Hair dynamics"