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author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2020-09-01 19:55:52 +0300 |
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committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2020-09-01 19:56:22 +0300 |
commit | 2930d4fcea405985f2212c5f28c061af7c4849f8 (patch) | |
tree | 1f10d84ec93c75e048e3307d46b7f1bc49255c89 /release | |
parent | d6a9783b71ea1749a071d57400692717f6935de3 (diff) |
Fix T80031: UI: Use a more specific label for stencil mask opacity
This is not the opacity of the vertex colors itself but of the stencil
mask.
Follows up on rBbb4478f2fdd8426d6050bf7b7c09611afeb1bd14
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 7b4d969a6f1..c49f5b3e5d1 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -6500,7 +6500,7 @@ class VIEW3D_PT_overlay_vertex_paint(Panel): col = layout.column() col.active = display_all - col.prop(overlay, "vertex_paint_mode_opacity", text="Opacity") + col.prop(overlay, "vertex_paint_mode_opacity") col.prop(overlay, "show_paint_wire") |