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author | Philipp Oeser <info@graphics-engineer.com> | 2019-04-07 13:43:20 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2019-04-07 13:46:49 +0300 |
commit | 13eb2e964014e2d8bd02767cc91baf92b93c9611 (patch) | |
tree | c9007d40bc37ffe2d875e2f38c6a8a63bf2f80f9 /release | |
parent | 0d3195c8112ca6815d0f78dbbb389a8f631fea3b (diff) |
Quick Explode: update for recent eevee shadow refactor
see rBd6747f310f12 'transparent_shadow_method' -> 'shadow_method'
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_operators/object_quick_effects.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py index 54673b24520..35807761567 100644 --- a/release/scripts/startup/bl_operators/object_quick_effects.py +++ b/release/scripts/startup/bl_operators/object_quick_effects.py @@ -223,7 +223,7 @@ class QuickExplode(ObjectModeOperator, Operator): mat = object_ensure_material(obj, "Explode Fade") mat.blend_method = 'BLEND' - mat.transparent_shadow_method = 'HASHED' + mat.shadow_method = 'HASHED' if not mat.use_nodes: mat.use_nodes = True |