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authorTon Roosendaal <ton@blender.org>2011-04-19 18:36:26 +0400
committerTon Roosendaal <ton@blender.org>2011-04-19 18:36:26 +0400
commit9abd7113049fdef0baf37201b1264a7fa8c50acb (patch)
treea25064f84e1e2e868f1ef268c514550006607bd0 /release
parent8266c602b48563c2afdea51059b7e06a15ae6c0d (diff)
Bugfix 26936
EditMode mesh: tool "Mesh Rip Move" shouldnt be in the toolbar. The tool was coded to use the mouse position next to the selection. The rip then happens correctly after pressing V and move mouse away from selection.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py1
1 files changed, 0 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index b021dbb4160..bd258fa18f6 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -122,7 +122,6 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, bpy.types.Panel):
col = layout.column(align=True)
col.label(text="Deform:")
col.operator("transform.edge_slide")
- col.operator("mesh.rip_move")
col.operator("mesh.noise")
col.operator("mesh.vertices_smooth")