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authorCampbell Barton <ideasman42@gmail.com>2012-06-20 13:34:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-20 13:34:26 +0400
commitfca0112ba3e534c90fd0afaca9e901bc9c022b47 (patch)
tree922392d504e498ea2f1cc8c13eac2d3888d6fae0 /release
parentb0b96bd9a1fca5ccdd8e793b5385ba0322c9316f (diff)
add back blending for vertex and weight paint modes, you may want to keep the one brush and switch blending options.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py4
1 files changed, 4 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index afffa054a1e..f3365da6ad6 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -676,6 +676,8 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
+ col.prop(brush, "vertex_tool", text="Blend")
+
# Vertex Paint Mode #
elif context.vertex_paint_object and brush:
col = layout.column()
@@ -695,6 +697,8 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
#row.prop(brush, "jitter", slider=True)
#row.prop(brush, "use_pressure_jitter", toggle=True, text="")
+ col.prop(brush, "vertex_tool", text="Blend")
+
class VIEW3D_PT_tools_brush_texture(Panel, View3DPaintPanel):
bl_label = "Texture"