diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-06-15 19:46:14 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-06-15 19:46:14 +0300 |
commit | 281a4540e2385d3e2ba3da4a3290529a2ac7fd0f (patch) | |
tree | 19b246e96a91da3c2e595a939011d855087cb140 /release | |
parent | cd21236ea1d1fcd0bef579375a9de67b114b591f (diff) |
Expose World ID panel for Eevee
That said, materials need to be updated when switching the world.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_world.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py index c7bf318faef..fc5835d23d0 100644 --- a/release/scripts/startup/bl_ui/properties_world.py +++ b/release/scripts/startup/bl_ui/properties_world.py @@ -37,7 +37,7 @@ class WorldButtonsPanel: class WORLD_PT_context_world(WorldButtonsPanel, Panel): bl_label = "" bl_options = {'HIDE_HEADER'} - COMPAT_ENGINES = {'BLENDER_RENDER'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} @classmethod def poll(cls, context): @@ -245,7 +245,7 @@ class WORLD_PT_mist(WorldButtonsPanel, Panel): class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, Panel): - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_EEVEE'} _context_path = "world" _property_type = bpy.types.World |