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authorCampbell Barton <ideasman42@gmail.com>2017-05-24 16:14:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-24 16:38:15 +0300
commit7a9ad029dd1d1afe42d54c9c181de887636db7c0 (patch)
treee9281cbe8bb01365a699ffd6f4bbd09a6a91015f /release
parent707340edd703ff1fd7c8157eb3cc811913698c8d (diff)
Remove TexFace, per-face images
TexFace complicates the now more popular shading pipeline by having per-face images, see: T51382 for details. To keep the ability to select a per-material edit-image (used with UV-mapping workflow), the material now stores an image which will be set when changing images in edit-mode. This is used as a bake-target when not using Cycles too.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py1
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py8
2 files changed, 3 insertions, 6 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index d72855fab6b..e2c828e5469 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -989,7 +989,6 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
split = layout.split()
col = split.column()
- col.prop(md, "use_image_override")
col.prop(md, "projector_count", text="Projectors")
for proj in md.projectors:
col.prop(proj, "object", text="")
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 568921cb8f0..0f747999ae2 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -794,11 +794,6 @@ class MATERIAL_PT_options(MaterialButtonsPanel, Panel):
row.prop(mat, "use_light_group_local", text="Local")
col = split.column()
- col.prop(mat, "use_face_texture")
- sub = col.column()
- sub.active = mat.use_face_texture
- sub.prop(mat, "use_face_texture_alpha")
- col.separator()
col.prop(mat, "use_vertex_color_paint")
col.prop(mat, "use_vertex_color_light")
col.prop(mat, "use_object_color")
@@ -806,6 +801,9 @@ class MATERIAL_PT_options(MaterialButtonsPanel, Panel):
if simple_material(base_mat):
col.prop(mat, "pass_index")
+ col.label("Edit Image")
+ col.template_ID(mat, "edit_image")
+
class MATERIAL_PT_shadow(MaterialButtonsPanel, Panel):
bl_label = "Shadow"