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author | Luca Rood <dev@lucarood.com> | 2017-06-19 17:31:10 +0300 |
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committer | Luca Rood <dev@lucarood.com> | 2017-06-20 19:39:49 +0300 |
commit | aaf37e1216b2a9dfc43591e227c679a5b35af8c0 (patch) | |
tree | ca02bf03d24e919ca55c5475eb98deda91804543 /release | |
parent | c2f4308e6ba21d4bcbed0aa36b6c770967160771 (diff) |
Implement Eevee output node system
This makes Eevee consistent with Cycles, by having a single output node,
and multiple shader nodes that connect to it.
Note that node systems for Eevee saved before this will be missing the
output node, and thus will show an invalid material. This is easily
resolved by connecting the shader output to a new output node.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 2e2684a0524..59bf93696bc 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -219,6 +219,7 @@ shader_node_categories = [ NodeItem("ShaderNodeOutputMetallic", poll=object_shader_nodes_poll), NodeItem("ShaderNodeOutputSpecular", poll=object_shader_nodes_poll), NodeItem("ShaderNodeOutputMaterial", poll=object_shader_nodes_poll), + NodeItem("ShaderNodeOutputEeveeMaterial", poll=object_shader_nodes_poll), NodeItem("ShaderNodeOutputLamp", poll=object_shader_nodes_poll), NodeItem("ShaderNodeOutputWorld", poll=world_shader_nodes_poll), NodeItem("ShaderNodeOutputLineStyle", poll=line_style_shader_nodes_poll), |