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authorJanne Karhu <jhkarh@gmail.com>2010-12-08 23:10:59 +0300
committerJanne Karhu <jhkarh@gmail.com>2010-12-08 23:10:59 +0300
commit5d2966283b82b8c5d4b1c47fcdd8511416dfbab8 (patch)
tree342be7f35b159c160494295523820d20190e57d7 /release
parent8f8aa3f8639d4fe30b99cb5567f5f8c83050d6d6 (diff)
UI Cleanup: Halo materials and textures
* Textures applied to halo materials showed influence option for normal particles. This was really confusing, and with the cleanup I revealed a couple of hidden features too! ** Particles actually allow for textures to change halo size and hardness, but my guess is that nobody knew since the names were wrong in the ui! ** I also added the option to change the "add" value with a texture, since it was just silly not to have it. * Halo material properties are also a bit cleaner now.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/ui/properties_material.py42
-rw-r--r--release/scripts/ui/properties_texture.py15
2 files changed, 35 insertions, 22 deletions
diff --git a/release/scripts/ui/properties_material.py b/release/scripts/ui/properties_material.py
index 5c15bece6d6..6877d5da43a 100644
--- a/release/scripts/ui/properties_material.py
+++ b/release/scripts/ui/properties_material.py
@@ -269,7 +269,7 @@ class MATERIAL_PT_shading(MaterialButtonsPanel, bpy.types.Panel):
def poll(cls, context):
mat = active_node_mat(context.material)
engine = context.scene.render.engine
- return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in cls.COMPAT_ENGINES)
+ return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -294,9 +294,6 @@ class MATERIAL_PT_shading(MaterialButtonsPanel, bpy.types.Panel):
sub.prop(mat, "use_tangent_shading")
sub.prop(mat, "use_cubic")
- elif mat.type == 'HALO':
- layout.prop(mat, "alpha")
-
class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Transparency"
@@ -486,14 +483,30 @@ class MATERIAL_PT_halo(MaterialButtonsPanel, bpy.types.Panel):
mat = context.material # dont use node material
halo = mat.halo
+ def number_but(layout, toggle, number, name, color):
+ row = layout.row(align=True)
+ row.prop(halo, toggle, text="")
+ sub = row.column()
+ sub.active = getattr(halo, toggle)
+ sub.prop(halo, number, text=name)
+ if not color == "":
+ sub.prop(mat, color, text="")
+
split = layout.split()
col = split.column()
+ col.prop(mat, "alpha")
col.prop(mat, "diffuse_color", text="")
+
+ col = split.column()
col.prop(halo, "size")
col.prop(halo, "hardness")
col.prop(halo, "add")
- col.label(text="Options:")
+
+ layout.label(text="Options:")
+
+ split = layout.split()
+ col = split.column()
col.prop(halo, "use_texture")
col.prop(halo, "use_vertex_normal")
col.prop(halo, "use_extreme_alpha")
@@ -501,22 +514,9 @@ class MATERIAL_PT_halo(MaterialButtonsPanel, bpy.types.Panel):
col.prop(halo, "use_soft")
col = split.column()
- col.prop(halo, "use_ring")
- sub = col.column()
- sub.active = halo.use_ring
- sub.prop(halo, "ring_count")
- sub.prop(mat, "mirror_color", text="")
- col.separator()
- col.prop(halo, "use_lines")
- sub = col.column()
- sub.active = halo.use_lines
- sub.prop(halo, "line_count", text="Lines")
- sub.prop(mat, "specular_color", text="")
- col.separator()
- col.prop(halo, "use_star")
- sub = col.column()
- sub.active = halo.use_star
- sub.prop(halo, "star_tip_count")
+ number_but(col, "use_ring", "ring_count", "Rings", "mirror_color")
+ number_but(col, "use_lines", "line_count", "Lines", "specular_color")
+ number_but(col, "use_star", "star_tip_count", "Star tips", "")
class MATERIAL_PT_flare(MaterialButtonsPanel, bpy.types.Panel):
diff --git a/release/scripts/ui/properties_texture.py b/release/scripts/ui/properties_texture.py
index f5b7d5fa32c..c51a9034bf7 100644
--- a/release/scripts/ui/properties_texture.py
+++ b/release/scripts/ui/properties_texture.py
@@ -894,7 +894,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
return sub # XXX, temp. use_map_normal needs to override.
if isinstance(idblock, bpy.types.Material):
- if idblock.type in ('SURFACE', 'HALO', 'WIRE'):
+ if idblock.type in ('SURFACE', 'WIRE'):
split = layout.split()
col = split.column()
@@ -928,6 +928,19 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
#sub = col.column()
#sub.active = tex.use_map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror
#sub.prop(tex, "default_value", text="Amount", slider=True)
+ elif idblock.type == 'HALO':
+ layout.label(text="Halo:")
+
+ split = layout.split()
+
+ col = split.column()
+ factor_but(col, "use_map_color_diffuse", "diffuse_color_factor", "Color")
+ factor_but(col, "use_map_alpha", "alpha_factor", "Alpha")
+
+ col = split.column()
+ factor_but(col, "use_map_raymir", "raymir_factor", "Size")
+ factor_but(col, "use_map_hardness", "hardness_factor", "Hardness")
+ factor_but(col, "use_map_translucency", "translucency_factor", "Add")
elif idblock.type == 'VOLUME':
split = layout.split()