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authorAntony Riakiotakis <kalast@gmail.com>2015-11-22 21:46:31 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-11-22 21:47:54 +0300
commitc402a379a23af71aa5c21566967b75ab5c869e01 (patch)
treef7bf5b05bdcbf191bd0bfca1c0f89a1a441770d1 /release
parent3e1a9ee386b054912b540b7a061d76235f4049fa (diff)
Remove vertex array support from GPUBuffers. Remove USER_DISABLE_VBO. All
GPUBuffer rendering is now done using vertex buffers. Vertex arrays are completely removed from GL 3.2 core profile, so we'll have to do this change at some point anyway. This commit, though big, is not modifying blender in any way. Use should be exactly as if the vetex buffer option is constantly on.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py1
1 files changed, 0 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index 1259e743152..bee9d849bad 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -461,7 +461,6 @@ class USERPREF_PT_system(Panel):
col.label(text="Anisotropic Filtering")
col.prop(system, "anisotropic_filter", text="")
- col.prop(system, "use_vertex_buffer_objects")
col.separator()