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authorCampbell Barton <ideasman42@gmail.com>2012-03-11 06:45:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-11 06:45:27 +0400
commit21fd09c028dce833f58cdaa8a1ff45876a5e5a2f (patch)
treecf5f7b60f9abc253cc7fb811ab05ab2782d3144d /release
parent0c50bedd9c960763d3e8e695b63957a964565be0 (diff)
bmesh py api: change .from_mesh() / .to_mesh() to be class methods of BMesh rather than functions in the module.
added example script which converts a mesh to a bmesh, edits and converts back again.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/templates/bmesh_simple.py21
-rw-r--r--release/scripts/templates/gamelogic_simple.py (renamed from release/scripts/templates/gamelogic_basic.py)0
2 files changed, 21 insertions, 0 deletions
diff --git a/release/scripts/templates/bmesh_simple.py b/release/scripts/templates/bmesh_simple.py
new file mode 100644
index 00000000000..656febf4918
--- /dev/null
+++ b/release/scripts/templates/bmesh_simple.py
@@ -0,0 +1,21 @@
+# This example assumes we have a mesh object selected
+
+import bpy
+import bmesh
+
+# Get the active mesh
+me = bpy.context.object.data
+
+
+# Get a BMesh representation
+bm = bmesh.new() # create an empty BMesh
+bm.from_mesh(me) # fill it in from a Mesh
+
+
+# Modify the BMesh, can do anything here...
+for v in bm.verts:
+ v.co.x += 1.0
+
+
+# Finish up, write the bmesh back to the mesh
+bm.to_mesh(me)
diff --git a/release/scripts/templates/gamelogic_basic.py b/release/scripts/templates/gamelogic_simple.py
index dbfcf948b18..dbfcf948b18 100644
--- a/release/scripts/templates/gamelogic_basic.py
+++ b/release/scripts/templates/gamelogic_simple.py