diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-23 14:30:42 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-23 14:30:42 +0400 |
commit | d3f8952269ca00e1ea7aa9d82ccb157c9074522e (patch) | |
tree | 791933f63d9d30b47ba1b23da6c0c2ca1a823fee /release | |
parent | 49ad20f55aef5eae7371ab237bc60655eecaccb6 (diff) |
bmesh editmode - split dissolve into its own menu. mesh delete code was getting quite messy and mixed in too much different functionality just to add in same menu. Now use a pu menu for delete key which can call different ops.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 39 |
1 files changed, 38 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index ba527077e8f..8608462c011 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -1568,7 +1568,8 @@ class VIEW3D_MT_edit_mesh(Menu): layout.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual") layout.operator("mesh.dissolve_limited") layout.operator("mesh.duplicate_move") - layout.operator("mesh.delete", text="Delete...") + layout.menu("VIEW3D_MT_edit_mesh_delete") + layout.menu("VIEW3D_MT_edit_mesh_dissolve") layout.separator() @@ -1805,6 +1806,42 @@ class VIEW3D_MT_edit_mesh_normals(Menu): layout.operator("mesh.flip_normals") +class VIEW3D_MT_edit_mesh_delete(Menu): + bl_label = "Delete" + + def draw(self, context): + layout = self.layout + + def draw(self, context): + layout = self.layout + + layout.operator_enum("mesh.delete", "type") + + layout.separator() + + layout.operator("mesh.edge_collapse") + + +class VIEW3D_MT_edit_mesh_dissolve(Menu): + bl_label = "Dissolve" + + def draw(self, context): + layout = self.layout + + def draw(self, context): + layout = self.layout + + layout.operator("mesh.dissolve") + + layout.separator() + + layout.operator_enum("mesh.dissolve", "type") + + layout.separator() + + layout.operator("mesh.dissolve_limited") + + class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu): _operator_name = "mesh" |