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authorJacques Lucke <jacques@blender.org>2021-05-20 13:29:06 +0300
committerJacques Lucke <jacques@blender.org>2021-05-20 13:29:06 +0300
commit3e3ecc329caa25285a4bb6cfbb69f4eb40797fe4 (patch)
tree54c947003f7ba17e485c5f2a9111c87eb8d5dad4 /release
parentf41a753e7514bbeb92a7effbaaaa76b4cbfd2511 (diff)
Geometry Nodes: new Material input node
This node is similar to the Value and Vector node. It just provides a way to use the same material in multiple nodes without exposing it outside of a node group. Differential Revision: https://developer.blender.org/D11305
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 7faed2d4bce..6006161debf 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -523,6 +523,7 @@ geometry_node_categories = [
NodeItem("ShaderNodeValue"),
NodeItem("FunctionNodeInputString"),
NodeItem("FunctionNodeInputVector"),
+ NodeItem("GeometryNodeInputMaterial"),
NodeItem("GeometryNodeIsViewport"),
]),
GeometryNodeCategory("GEO_MATERIAL", "Material", items=[