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authorYuki Shirakawa <shirakawa>2021-05-11 12:22:41 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-05-11 12:31:58 +0300
commitfc5bf09fd88c331b568c5b485bb0e487179ecb44 (patch)
tree1fb6e32ec8ad3699dca241c9224b4fe69f67135c /release
parenta02be602f9cb1e5c5e38de5b1553829b9aa58b56 (diff)
Rigging: Add transform for custom bone shapes
Add translation/rotation/scale parameters for custom bones shapes. The new scale is a 3D vector `custom_shape_scale_xyz`, and replaces the `custom_shape_scale` float. Reviewed By: #animation_rigging, sybren, zeddb Differential Revision: https://developer.blender.org/D10974
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_bone.py7
1 files changed, 6 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_bone.py b/release/scripts/startup/bl_ui/properties_data_bone.py
index f3e116ca321..6452ad8465b 100644
--- a/release/scripts/startup/bl_ui/properties_data_bone.py
+++ b/release/scripts/startup/bl_ui/properties_data_bone.py
@@ -292,10 +292,15 @@ class BONE_PT_display_custom_shape(BoneButtonsPanel, Panel):
sub = col.column()
sub.active = bool(pchan and pchan.custom_shape)
sub.separator()
- sub.prop(pchan, "custom_shape_scale", text="Scale")
+
+ sub.prop(pchan, "custom_shape_scale_xyz", text="Scale")
+ sub.prop(pchan, "custom_shape_translation", text="Translation")
+ sub.prop(pchan, "custom_shape_rotation_euler", text="Rotation")
+
sub.prop_search(pchan, "custom_shape_transform",
ob.pose, "bones", text="Override Transform")
sub.prop(pchan, "use_custom_shape_bone_size")
+
sub.separator()
sub.prop(bone, "show_wire", text="Wireframe")