diff options
author | Janne Karhu <jhkarh@gmail.com> | 2009-10-05 17:25:56 +0400 |
---|---|---|
committer | Janne Karhu <jhkarh@gmail.com> | 2009-10-05 17:25:56 +0400 |
commit | 3816554cbc1a40dc5199c8e56e45817ec09128d5 (patch) | |
tree | 2005de53d609273352eb2d4054cc03b8df258610 /release | |
parent | a3449771476955fd4a27eadd17ff4dce2655cc16 (diff) |
General particle bug fixes + few small goodies
The goodies:
* Curves can be used as normal dynamic effectors too with
the new "curve" field shape.
* Group visualization has optional duplication counts for
each object in the specified group.
* Object & group visualizations, which are done without
taking the dupliobject's global position into account
(unless the whole group is used). This is much nicer than
the previous behavior, but I added a "Use Global Location"
option for those who want to use it the old way.
* The active particle system's particles are now drawn a
with theme coloured outline instead of pure white.
* Added object aligned velocity factors (buttons categorized
and re-organized too).
Bug fixes:
* Absorption didn't work as the ui toggle button was forgotten.
* Some other force field ui tweaks.
* Crash after adding children and changing trails count.
* Display types "cross" and "axis" crashed.
* Particles weren't drawn with correct coloring.
* Billboards didn't update properly in viewport to camera
location changes.
* Particle rotation wasn't recreated correctly from point cache.
* Changing particles amount crashed sometimes.
* Some files with child hair crashed on loading.
* Compiler warning fixes.
* Adding boids crashed on frame 1;
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/ui/buttons_particle.py | 106 | ||||
-rw-r--r-- | release/scripts/ui/buttons_physics_common.py | 5 |
2 files changed, 77 insertions, 34 deletions
diff --git a/release/scripts/ui/buttons_particle.py b/release/scripts/ui/buttons_particle.py index 1a800fc4dfd..81ddab40ec9 100644 --- a/release/scripts/ui/buttons_particle.py +++ b/release/scripts/ui/buttons_particle.py @@ -121,17 +121,19 @@ class PARTICLE_PT_emission(ParticleButtonsPanel): layout.enabled = particle_panel_enabled(psys) and not psys.multiple_caches row = layout.row() + row.active = part.distribution != 'GRID' row.itemR(part, "amount") - split = layout.split() - - col = split.column(align=True) - col.itemR(part, "start") - col.itemR(part, "end") + if part.type != 'HAIR': + split = layout.split() + + col = split.column(align=True) + col.itemR(part, "start") + col.itemR(part, "end") - col = split.column(align=True) - col.itemR(part, "lifetime") - col.itemR(part, "random_lifetime", slider=True) + col = split.column(align=True) + col.itemR(part, "lifetime") + col.itemR(part, "random_lifetime", slider=True) layout.row().itemL(text="Emit From:") @@ -221,7 +223,7 @@ class PARTICLE_PT_cache(ParticleButtonsPanel): point_cache_ui(self, psys.point_cache, particle_panel_enabled(psys), not psys.hair_dynamics, 0) -class PARTICLE_PT_initial(ParticleButtonsPanel): +class PARTICLE_PT_velocity(ParticleButtonsPanel): __label__ = "Velocity" def poll(self, context): @@ -238,48 +240,66 @@ class PARTICLE_PT_initial(ParticleButtonsPanel): part = psys.settings layout.enabled = particle_panel_enabled(psys) - - layout.row().itemL(text="Direction:") split = layout.split() sub = split.column() + sub.itemL(text="Emitter Geometry:") sub.itemR(part, "normal_factor") + subsub = sub.column(align=True) + subsub.itemR(part, "tangent_factor") + subsub.itemR(part, "tangent_phase", slider=True) + + sub = split.column() + sub.itemL(text="Emitter Object") + sub.itemR(part, "object_aligned_factor", text="") + + layout.row().itemL(text="Other:") + split = layout.split() + sub = split.column() if part.emit_from=='PARTICLE': sub.itemR(part, "particle_factor") else: sub.itemR(part, "object_factor", slider=True) + sub = split.column() sub.itemR(part, "random_factor") - sub.itemR(part, "tangent_factor") - sub.itemR(part, "tangent_phase", slider=True) - sub = split.column() - sub.itemL(text="TODO:") - sub.itemL(text="Object aligned") - sub.itemL(text="direction: X, Y, Z") + #if part.type=='REACTOR': + # sub.itemR(part, "reactor_factor") + # sub.itemR(part, "reaction_shape", slider=True) - if part.type=='REACTOR': - sub.itemR(part, "reactor_factor") - sub.itemR(part, "reaction_shape", slider=True) +class PARTICLE_PT_rotation(ParticleButtonsPanel): + __label__ = "Rotation" + + def poll(self, context): + if particle_panel_poll(context): + psys = context.particle_system + return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.external else: - sub.itemL(text="") + return False + + def draw(self, context): + layout = self.layout + + psys = context.particle_system + part = psys.settings - layout.row().itemL(text="Rotation:") - split = layout.split() - - sub = split.column() + layout.enabled = particle_panel_enabled(psys) - sub.itemR(part, "rotation_mode", text="Axis") + split = layout.split() + split.itemL(text="Initial Rotation:") + split.itemR(part, "rotation_dynamic") split = layout.split() - sub = split.column() - sub.itemR(part, "rotation_dynamic") - sub.itemR(part, "random_rotation_factor", slider=True) - sub = split.column() + sub = split.column(align=True) + sub.itemR(part, "rotation_mode", text="") + sub.itemR(part, "random_rotation_factor", slider=True, text="Random") + + sub = split.column(align=True) sub.itemR(part, "phase_factor", slider=True) sub.itemR(part, "random_phase_factor", text="Random", slider=True) - layout.row().itemL(text="Angular velocity:") + layout.row().itemL(text="Angular Velocity:") layout.row().itemR(part, "angular_velocity_mode", expand=True) split = layout.split() @@ -607,16 +627,37 @@ class PARTICLE_PT_render(ParticleButtonsPanel): elif part.ren_as == 'OBJECT': sub.itemR(part, "dupli_object") + sub.itemR(part, "use_global_dupli") elif part.ren_as == 'GROUP': sub.itemR(part, "dupli_group") split = layout.split() sub = split.column() sub.itemR(part, "whole_group") + colsub = sub.column() + colsub.active = part.whole_group == False + colsub.itemR(part, "use_group_count") + sub = split.column() colsub = sub.column() colsub.active = part.whole_group == False + colsub.itemR(part, "use_global_dupli") colsub.itemR(part, "rand_group") + if part.use_group_count and not part.whole_group: + row = layout.row() + row.template_list(part, "dupliweights", part, "active_dupliweight_index") + + col = row.column() + subrow = col.row() + subcol = subrow.column(align=True) + subcol.itemO("particle.dupliob_move_up", icon='VICON_MOVE_UP', text="") + subcol.itemO("particle.dupliob_move_down", icon='VICON_MOVE_DOWN', text="") + + weight = part.active_dupliweight + if weight: + row = layout.row() + row.itemR(weight, "count") + elif part.ren_as == 'BILLBOARD': sub.itemL(text="Align:") @@ -898,7 +939,8 @@ bpy.types.register(PARTICLE_PT_particles) bpy.types.register(PARTICLE_PT_hair_dynamics) bpy.types.register(PARTICLE_PT_cache) bpy.types.register(PARTICLE_PT_emission) -bpy.types.register(PARTICLE_PT_initial) +bpy.types.register(PARTICLE_PT_velocity) +bpy.types.register(PARTICLE_PT_rotation) bpy.types.register(PARTICLE_PT_physics) bpy.types.register(PARTICLE_PT_boidbrain) bpy.types.register(PARTICLE_PT_render) diff --git a/release/scripts/ui/buttons_physics_common.py b/release/scripts/ui/buttons_physics_common.py index b65d092fcfa..17ac1b2bbaa 100644 --- a/release/scripts/ui/buttons_physics_common.py +++ b/release/scripts/ui/buttons_physics_common.py @@ -78,7 +78,7 @@ def effector_weights_ui(self, weights): layout.itemS() flow = layout.column_flow() - flow.itemR(weights, "spherical", slider=True) + flow.itemR(weights, "force", slider=True) flow.itemR(weights, "vortex", slider=True) flow.itemR(weights, "magnetic", slider=True) flow.itemR(weights, "wind", slider=True) @@ -110,7 +110,7 @@ def basic_force_field_settings_ui(self, field): col.itemR(field, "flow") elif field.type == 'HARMONIC': col.itemR(field, "harmonic_damping", text="Damping") - elif field.type == 'VORTEX' and field.shape == 'PLANE': + elif field.type == 'VORTEX' and field.shape != 'POINT': col.itemR(field, "inflow") elif field.type == 'DRAG': col.itemR(field, "quadratic_drag", text="Quadratic") @@ -140,6 +140,7 @@ def basic_force_field_falloff_ui(self, field): col.itemR(field, "z_direction", text="") col.itemR(field, "use_min_distance", text="Use Minimum") col.itemR(field, "use_max_distance", text="Use Maximum") + col.itemR(field, "do_absorption") col = split.column() col.itemR(field, "falloff_power", text="Power") |