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authorCampbell Barton <ideasman42@gmail.com>2011-01-14 02:28:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-01-14 02:28:36 +0300
commita1850ed876c1c76b63274f07f7861e8bdd3821e4 (patch)
tree2eac2d658d9dd12a946efc20342b7d0146085a2f /release
parent932f3dab2a997732047b6746e41e276faeee8097 (diff)
ply importer from 2.4x, no changes made.
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/ply_import.py release/scripts/op/io_mesh_ply/import_ply.py
Diffstat (limited to 'release')
-rw-r--r--release/scripts/op/io_mesh_ply/import_ply.py354
1 files changed, 354 insertions, 0 deletions
diff --git a/release/scripts/op/io_mesh_ply/import_ply.py b/release/scripts/op/io_mesh_ply/import_ply.py
new file mode 100644
index 00000000000..29e8ce48361
--- /dev/null
+++ b/release/scripts/op/io_mesh_ply/import_ply.py
@@ -0,0 +1,354 @@
+#!BPY
+
+"""
+Name: 'Stanford PLY (*.ply)...'
+Blender: 248
+Group: 'Import'
+Tip: 'Import a Stanford PLY file'
+"""
+
+__author__ = 'Bruce Merry'
+__version__ = '0.93'
+__bpydoc__ = """\
+This script imports Stanford PLY files into Blender. It supports per-vertex
+normals, and per-face colours and texture coordinates.
+
+Usage:
+
+Run this script from "File->Import" and select the desired PLY file.
+"""
+
+# Copyright (C) 2004, 2005: Bruce Merry, bmerry@cs.uct.ac.za
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+
+# 20th Oct 2008, 0.93 - Updated by Campbell Barton AKA ideasman42, use Mesh rather then NMesh, dont import normals, vcolors work again.
+# Updated by Campbell Barton AKA Ideasman42, 10% faster code.
+
+# Portions of this code are taken from mod_meshtools.py in Blender
+# 2.32.
+
+import Blender
+try:
+ import re, struct
+except:
+ struct= None
+
+class element_spec(object):
+ __slots__ = 'name', 'count', 'properties'
+ def __init__(self, name, count):
+ self.name = name
+ self.count = count
+ self.properties = []
+
+ def load(self, format, stream):
+ if format == 'ascii':
+ stream = re.split('\s+', stream.readline())
+ return map(lambda x: x.load(format, stream), self.properties)
+
+ def index(self, name):
+ for i, p in enumerate(self.properties):
+ if p.name == name: return i
+ return -1
+
+class property_spec(object):
+ __slots__ = 'name', 'list_type', 'numeric_type'
+ def __init__(self, name, list_type, numeric_type):
+ self.name = name
+ self.list_type = list_type
+ self.numeric_type = numeric_type
+
+ def read_format(self, format, count, num_type, stream):
+ if format == 'ascii':
+ if (num_type == 's'):
+ ans = []
+ for i in xrange(count):
+ s = stream[i]
+ if len(s) < 2 or s[0] != '"' or s[-1] != '"':
+ print 'Invalid string', s
+ print 'Note: ply_import.py does not handle whitespace in strings'
+ return None
+ ans.append(s[1:-1])
+ stream[:count] = []
+ return ans
+ if (num_type == 'f' or num_type == 'd'):
+ mapper = float
+ else:
+ mapper = int
+ ans = map(lambda x: mapper(x), stream[:count])
+ stream[:count] = []
+ return ans
+ else:
+ if (num_type == 's'):
+ ans = []
+ for i in xrange(count):
+ fmt = format + 'i'
+ data = stream.read(struct.calcsize(fmt))
+ length = struct.unpack(fmt, data)[0]
+ fmt = '%s%is' % (format, length)
+ data = stream.read(struct.calcsize(fmt))
+ s = struct.unpack(fmt, data)[0]
+ ans.append(s[:-1]) # strip the NULL
+ return ans
+ else:
+ fmt = '%s%i%s' % (format, count, num_type)
+ data = stream.read(struct.calcsize(fmt));
+ return struct.unpack(fmt, data)
+
+ def load(self, format, stream):
+ if (self.list_type != None):
+ count = int(self.read_format(format, 1, self.list_type, stream)[0])
+ return self.read_format(format, count, self.numeric_type, stream)
+ else:
+ return self.read_format(format, 1, self.numeric_type, stream)[0]
+
+class object_spec(object):
+ __slots__ = 'specs'
+ 'A list of element_specs'
+ def __init__(self):
+ self.specs = []
+
+ def load(self, format, stream):
+ return dict([(i.name,[i.load(format, stream) for j in xrange(i.count) ]) for i in self.specs])
+
+ '''
+ # Longhand for above LC
+ answer = {}
+ for i in self.specs:
+ answer[i.name] = []
+ for j in xrange(i.count):
+ if not j % 100 and meshtools.show_progress:
+ Blender.Window.DrawProgressBar(float(j) / i.count, 'Loading ' + i.name)
+ answer[i.name].append(i.load(format, stream))
+ return answer
+ '''
+
+
+def read(filename):
+ format = ''
+ version = '1.0'
+ format_specs = {'binary_little_endian': '<',
+ 'binary_big_endian': '>',
+ 'ascii': 'ascii'}
+ type_specs = {'char': 'b',
+ 'uchar': 'B',
+ 'int8': 'b',
+ 'uint8': 'B',
+ 'int16': 'h',
+ 'uint16': 'H',
+ 'ushort': 'H',
+ 'int': 'i',
+ 'int32': 'i',
+ 'uint': 'I',
+ 'uint32': 'I',
+ 'float': 'f',
+ 'float32': 'f',
+ 'float64': 'd',
+ 'double': 'd',
+ 'string': 's'}
+ obj_spec = object_spec()
+
+ try:
+ file = open(filename, 'rU') # Only for parsing the header, not binary data
+ signature = file.readline()
+
+ if not signature.startswith('ply'):
+ print 'Signature line was invalid'
+ return None
+
+ while 1:
+ tokens = re.split(r'[ \n]+', file.readline())
+
+ if (len(tokens) == 0):
+ continue
+ if (tokens[0] == 'end_header'):
+ break
+ elif (tokens[0] == 'comment' or tokens[0] == 'obj_info'):
+ continue
+ elif (tokens[0] == 'format'):
+ if (len(tokens) < 3):
+ print 'Invalid format line'
+ return None
+ if (tokens[1] not in format_specs): # .keys()): # keys is implicit
+ print 'Unknown format', tokens[1]
+ return None
+ if (tokens[2] != version):
+ print 'Unknown version', tokens[2]
+ return None
+ format = tokens[1]
+ elif (tokens[0] == 'element'):
+ if (len(tokens) < 3):
+ print 'Invalid element line'
+ return None
+ obj_spec.specs.append(element_spec(tokens[1], int(tokens[2])))
+ elif (tokens[0] == 'property'):
+ if (not len(obj_spec.specs)):
+ print 'Property without element'
+ return None
+ if (tokens[1] == 'list'):
+ obj_spec.specs[-1].properties.append(property_spec(tokens[4], type_specs[tokens[2]], type_specs[tokens[3]]))
+ else:
+ obj_spec.specs[-1].properties.append(property_spec(tokens[2], None, type_specs[tokens[1]]))
+
+ if format != 'ascii':
+ file.close() # was ascii, now binary
+ file = open(filename, 'rb')
+
+ # skip the header...
+ while not file.readline().startswith('end_header'):
+ pass
+
+ obj = obj_spec.load(format_specs[format], file)
+
+ except IOError, (errno, strerror):
+ try: file.close()
+ except: pass
+
+ return None
+ try: file.close()
+ except: pass
+
+ return (obj_spec, obj);
+
+def load_ply(filename):
+ t = Blender.sys.time()
+ obj_spec, obj = read(filename)
+ if obj == None:
+ print 'Invalid file'
+ return
+
+ uvindices = colindices = None
+ # noindices = None # Ignore normals
+
+ for el in obj_spec.specs:
+ if el.name == 'vertex':
+ vindices = vindices_x, vindices_y, vindices_z = (el.index('x'), el.index('y'), el.index('z'))
+ # noindices = (el.index('nx'), el.index('ny'), el.index('nz'))
+ # if -1 in noindices: noindices = None
+ uvindices = (el.index('s'), el.index('t'))
+ if -1 in uvindices: uvindices = None
+ colindices = (el.index('red'), el.index('green'), el.index('blue'))
+ if -1 in colindices: colindices = None
+ elif el.name == 'face':
+ findex = el.index('vertex_indices')
+
+ mesh_faces = []
+ mesh_uvs = []
+ mesh_colors = []
+
+ def add_face(vertices, indices, uvindices, colindices):
+ mesh_faces.append(indices)
+ if uvindices: mesh_uvs.append([ (vertices[index][uvindices[0]], 1.0 - vertices[index][uvindices[1]]) for index in indices])
+ if colindices: mesh_colors.append([ (vertices[index][colindices[0]], vertices[index][colindices[1]], vertices[index][colindices[2]]) for index in indices])
+
+
+ if uvindices or colindices:
+ # If we have Cols or UVs then we need to check the face order.
+ add_face_simple = add_face
+
+ # EVIL EEKADOODLE - face order annoyance.
+ def add_face(vertices, indices, uvindices, colindices):
+ if len(indices)==4:
+ if indices[2]==0 or indices[3]==0:
+ indices= indices[2], indices[3], indices[0], indices[1]
+ elif len(indices)==3:
+ if indices[2]==0:
+ indices= indices[1], indices[2], indices[0]
+
+ add_face_simple(vertices, indices, uvindices, colindices)
+
+ verts = obj['vertex']
+
+ if 'face' in obj:
+ for f in obj['face']:
+ ind = f[findex]
+ len_ind = len(ind)
+ if len_ind <= 4:
+ add_face(verts, ind, uvindices, colindices)
+ else:
+ # Fan fill the face
+ for j in xrange(len_ind - 2):
+ add_face(verts, (ind[0], ind[j + 1], ind[j + 2]), uvindices, colindices)
+
+ mesh = Blender.Mesh.New()
+
+ mesh.verts.extend([(v[vindices_x], v[vindices_y], v[vindices_z]) for v in obj['vertex']])
+
+ if mesh_faces:
+ mesh.faces.extend(mesh_faces, smooth=True, ignoreDups=True)
+
+ if uvindices or colindices:
+ if uvindices: mesh.faceUV = True
+ if colindices: mesh.vertexColors = True
+
+ for i, f in enumerate(mesh.faces):
+ if uvindices:
+ ply_uv = mesh_uvs[i]
+ for j, uv in enumerate(f.uv):
+ uv[:] = ply_uv[j]
+
+ if colindices:
+ ply_col = mesh_colors[i]
+ for j, col in enumerate(f.col):
+ col.r, col.g, col.b = ply_col[j]
+
+ mesh.calcNormals()
+
+
+ objname = Blender.sys.splitext(Blender.sys.basename(filename))[0]
+ scn= Blender.Scene.GetCurrent()
+ scn.objects.selected = []
+
+ mesh.name= objname
+ scn.objects.active = scn.objects.new(mesh)
+
+ Blender.Redraw()
+ Blender.Window.DrawProgressBar(1.0, '')
+ print '\nSuccessfully imported "%s" in %.3f sec' % (filename, Blender.sys.time()-t)
+
+def main():
+ if not struct:
+ msg = 'This importer requires a full python install'
+ if Blender.mode == 'background': print msg
+ else: Blender.Draw.PupMenu(msg)
+ return
+
+ Blender.Window.FileSelector(load_ply, 'Import PLY', '*.ply')
+
+if __name__=='__main__':
+ main()
+
+'''
+import bpy
+import os
+files = os.popen('find /fe/ply -iname "*.ply"').readlines()
+
+
+files.sort()
+tot = len(files)
+for i, f in enumerate(files):
+ if i < 26 or i > 1000000:
+ continue
+ #if i != 12686:
+ # continue
+
+ f = f.strip()
+ print f, i, tot
+ sce = bpy.data.scenes.new(f.split('/')[-1])
+ bpy.data.scenes.active = sce
+ # Window.
+ load_ply(f)
+''' \ No newline at end of file