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authorCampbell Barton <ideasman42@gmail.com>2007-05-01 10:57:20 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-05-01 10:57:20 +0400
commita61638013e04d7cb8605c8bd1909b947c3d5fea3 (patch)
treeaec98795451d551526a320a3d23351aa16f2b722 /release
parente81471f91fd48658e2735d96becead51612a566a (diff)
header_filesel - pressing buttons made the file select header title change color.
scripttemplate_object_edit.py - new script template for objects.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/scripttemplate_object_edit.py81
1 files changed, 81 insertions, 0 deletions
diff --git a/release/scripts/scripttemplate_object_edit.py b/release/scripts/scripttemplate_object_edit.py
new file mode 100644
index 00000000000..4f8e0bccfa2
--- /dev/null
+++ b/release/scripts/scripttemplate_object_edit.py
@@ -0,0 +1,81 @@
+#!BPY
+"""
+Name: 'Object Editing'
+Blender: 243
+Group: 'ScriptTemplate'
+Tooltip: 'Add a new text for editing selected objects'
+"""
+
+from Blender import Window
+import bpy
+
+script_data = \
+'''#!BPY
+"""
+Name: 'My Object Script'
+Blender: 244
+Group: 'Object'
+Tooltip: 'Put some useful info here'
+"""
+
+# Add a licence here if you wish to re-distribute, we recommend the GPL
+
+from Blender import Window, sys
+import bpy
+
+def my_object_util(sce):
+
+ # Remove these when writing your own tool
+ print 'Blend object count', len(bpy.data.objects)
+ print 'Scene object count', len(sce.objects)
+
+ # context means its selected, in the view layer and not hidden.
+ print 'Scene context count', len(sce.objects.context)
+
+ # Examples
+
+ # Move context objects on the x axis
+ """
+ for ob in sce.objects.context:
+ ob.LocX += 1
+ """
+
+ # Copy Objects, does not copy object data
+ """
+ # Store the current contetx
+ context = list(sce.objects.context)
+ # de-select all
+ sce.objects.selected = []
+
+ for ob in context:
+ ob_copy = ob.copy()
+ sce.objects.link(ob_copy) # the copy is not added to a scene
+ ob_copy.sel = True
+ """
+
+def main():
+
+ # Gets the current scene, there can be many scenes in 1 blend file.
+ sce = bpy.data.scenes.active
+
+ Window.WaitCursor(1)
+ t = sys.time()
+
+ # Run the object editing function
+ my_object_util(sce)
+
+ # Timing the script is a good way to be aware on any speed hits when scripting
+ print 'My Script finished in %.2f seconds' % (sys.time()-t)
+ Window.WaitCursor(0)
+
+
+# This lets you can import the script without running it
+if __name__ == '__main__':
+ main()
+
+'''
+
+new_text = bpy.data.texts.new('object_template.py')
+new_text.write(script_data)
+bpy.data.texts.active = new_text
+Window.RedrawAll() \ No newline at end of file