diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-05-01 10:57:20 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-05-01 10:57:20 +0400 |
commit | a61638013e04d7cb8605c8bd1909b947c3d5fea3 (patch) | |
tree | aec98795451d551526a320a3d23351aa16f2b722 /release | |
parent | e81471f91fd48658e2735d96becead51612a566a (diff) |
header_filesel - pressing buttons made the file select header title change color.
scripttemplate_object_edit.py - new script template for objects.
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/scripttemplate_object_edit.py | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/release/scripts/scripttemplate_object_edit.py b/release/scripts/scripttemplate_object_edit.py new file mode 100644 index 00000000000..4f8e0bccfa2 --- /dev/null +++ b/release/scripts/scripttemplate_object_edit.py @@ -0,0 +1,81 @@ +#!BPY +""" +Name: 'Object Editing' +Blender: 243 +Group: 'ScriptTemplate' +Tooltip: 'Add a new text for editing selected objects' +""" + +from Blender import Window +import bpy + +script_data = \ +'''#!BPY +""" +Name: 'My Object Script' +Blender: 244 +Group: 'Object' +Tooltip: 'Put some useful info here' +""" + +# Add a licence here if you wish to re-distribute, we recommend the GPL + +from Blender import Window, sys +import bpy + +def my_object_util(sce): + + # Remove these when writing your own tool + print 'Blend object count', len(bpy.data.objects) + print 'Scene object count', len(sce.objects) + + # context means its selected, in the view layer and not hidden. + print 'Scene context count', len(sce.objects.context) + + # Examples + + # Move context objects on the x axis + """ + for ob in sce.objects.context: + ob.LocX += 1 + """ + + # Copy Objects, does not copy object data + """ + # Store the current contetx + context = list(sce.objects.context) + # de-select all + sce.objects.selected = [] + + for ob in context: + ob_copy = ob.copy() + sce.objects.link(ob_copy) # the copy is not added to a scene + ob_copy.sel = True + """ + +def main(): + + # Gets the current scene, there can be many scenes in 1 blend file. + sce = bpy.data.scenes.active + + Window.WaitCursor(1) + t = sys.time() + + # Run the object editing function + my_object_util(sce) + + # Timing the script is a good way to be aware on any speed hits when scripting + print 'My Script finished in %.2f seconds' % (sys.time()-t) + Window.WaitCursor(0) + + +# This lets you can import the script without running it +if __name__ == '__main__': + main() + +''' + +new_text = bpy.data.texts.new('object_template.py') +new_text.write(script_data) +bpy.data.texts.active = new_text +Window.RedrawAll()
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