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authorMatt Ebb <matt@mke3.net>2009-10-05 06:59:47 +0400
committerMatt Ebb <matt@mke3.net>2009-10-05 06:59:47 +0400
commitaf522abf33bd3b8caf61f596d1e0a35285e45f9a (patch)
tree309cd8215c8cca566338a25355db1446fee78384 /release
parent89df4a46fcbbe11ca478418af59161c87ddbb9f1 (diff)
* changes/additions to volume lighting
Volumes can now receive shadows from external objects, either raytraced shadows or shadow maps. To use external shadows, enable 'external shadows' in volume material 'lighting' panel. This an extra toggle since it causes a performance hit, but this can probably be revisited/optimised when the new raytrace accelerator is integrated. For shadow maps at least, it's still very quick. Renamed 'scattering mode' to 'lighting mode' (a bit simpler to understand), and the options inside. Now there's: - Shadeless takes light contribution, but without shadowing or self-shading (fast) good for fog-like volumes, such as mist, or underwater effects - Shadowed (new) takes light contribution with shadows, but no self-shading. (medium) good for mist etc. with directional light sources eg. http://vimeo.com/6901636 - Shaded takes light contribution with internal/external shadows, and self shading (slower) good for thicker/textured volumes like smoke - Multiple scattering etc (still doesn't work properly, on the todo).
Diffstat (limited to 'release')
-rw-r--r--release/scripts/ui/buttons_material.py7
1 files changed, 4 insertions, 3 deletions
diff --git a/release/scripts/ui/buttons_material.py b/release/scripts/ui/buttons_material.py
index ee7193da301..2415d636dab 100644
--- a/release/scripts/ui/buttons_material.py
+++ b/release/scripts/ui/buttons_material.py
@@ -665,16 +665,17 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel):
split = layout.split()
col = split.column()
- col.itemR(vol, "scattering_mode", text="")
+ col.itemR(vol, "lighting_mode", text="")
col = split.column()
- if vol.scattering_mode == 'SINGLE_SCATTERING':
+ if vol.lighting_mode == 'SHADED':
+ col.itemR(vol, "external_shadows")
col.itemR(vol, "light_cache")
sub = col.column()
sub.active = vol.light_cache
sub.itemR(vol, "cache_resolution")
- elif vol.scattering_mode in ('MULTIPLE_SCATTERING', 'SINGLE_PLUS_MULTIPLE_SCATTERING'):
+ elif vol.lighting_mode in ('MULTIPLE_SCATTERING', 'SHADED_PLUS_MULTIPLE_SCATTERING'):
sub = col.column()
sub.enabled = True
sub.active = False