diff options
author | Damien Picard <pioverfour> | 2022-07-15 14:30:57 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-07-15 14:40:04 +0300 |
commit | 2e70d5cb980ef2fda6d3bd7e89ed942f3f4b9c59 (patch) | |
tree | c4d2b144123d26b7eb202c9d9489e99a2f0f9eaa /release | |
parent | 5ddbc14bb240a206ed38d5fd994db2a5ac2c4d3d (diff) |
Render: camera depth of field support for armature bone targets
This is useful when using an armature as a camera rig, to avoid creating and
targetting an empty object.
Differential Revision: https://developer.blender.org/D7012
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_data_camera.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_camera.py b/release/scripts/startup/bl_ui/properties_data_camera.py index 8213a865990..a9a032ac4a3 100644 --- a/release/scripts/startup/bl_ui/properties_data_camera.py +++ b/release/scripts/startup/bl_ui/properties_data_camera.py @@ -218,6 +218,8 @@ class DATA_PT_camera_dof(CameraButtonsPanel, Panel): col = layout.column() col.prop(dof, "focus_object", text="Focus on Object") + if dof.focus_object and dof.focus_object.type == 'ARMATURE': + col.prop_search(dof, "focus_subtarget", dof.focus_object.data, "bones", text="Focus on Bone") sub = col.column() sub.active = (dof.focus_object is None) sub.prop(dof, "focus_distance", text="Focus Distance") |