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author | Jeroen Bakker <jeroen@blender.org> | 2022-07-11 17:45:07 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-07-11 17:45:07 +0300 |
commit | 8ca09e6c5eb6ac5401f7e7d89185e341921e7d3a (patch) | |
tree | 0f94de8a5a261f3b3263359f0475f1664b317d82 /release | |
parent | 76d86142367e0eb67e7a423ae5a4884bbd21d6ac (diff) |
GPU: add BUIDTIME to WITH_GPU_SHADER_BUILDER
Adds a better name that describes when it is used.
The GPU_SHADER_BUILDER is a buildtime tool for developers
to pre-validate GLSL (and in the overseen future pre-compile to
SpirV). We don't see that this needs to become a required
step in the future so WITH_GPU_BUILDTIME_SHADER_BUILDER
is more descriptive name.
Diffstat (limited to 'release')
m--------- | release/datafiles/locale | 0 | ||||
m--------- | release/scripts/addons | 0 |
2 files changed, 0 insertions, 0 deletions
diff --git a/release/datafiles/locale b/release/datafiles/locale -Subproject 055bc5223c1cd249e32ccbc8e8796ba9925c8c3 +Subproject a2eb507891449a0b67582be9561840075513661 diff --git a/release/scripts/addons b/release/scripts/addons -Subproject 7ea2e74fc41b2eabdbf639b812082e73823b09d +Subproject 7a8502871c34db0343cc7de52d6b49b15a84238 |