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authorCampbell Barton <ideasman42@gmail.com>2017-03-12 23:28:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-03-12 23:33:24 +0300
commite8021f5e3bd41d2447c35d999aef1a7588bc039a (patch)
tree3c834b032925f119e8555376514f6bcb8b7e076c /release
parent10404e3e56c6f8278cd542feefe7048867086d32 (diff)
UI: expose mesh conversion in apply menu
The mesh convert operator can 'freeze' a mesh (WYSIWYG, modifiers, shape keys etc). However its not very obvious that the way to perform this operation is to convert a mesh to a mesh. Expose this as 'Visual Geometry to Mesh' in the 'Apply' menu, since this is where users might expect to see it.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index b6479df3047..a4238c53308 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -1533,6 +1533,7 @@ class VIEW3D_MT_object_apply(Menu):
layout.separator()
layout.operator("object.visual_transform_apply", text="Visual Transform", text_ctxt=i18n_contexts.default)
+ layout.operator("object.convert", text="Visual Geometry to Mesh", text_ctxt=i18n_contexts.default).target = 'MESH'
layout.operator("object.duplicates_make_real")