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authorWillian Padovani Germano <wpgermano@gmail.com>2005-10-11 23:05:56 +0400
committerWillian Padovani Germano <wpgermano@gmail.com>2005-10-11 23:05:56 +0400
commit5c31e9f2b57457b1bf1384d466e736cb93108e29 (patch)
treef685ee3dff94713b731ab98ebee65706f87e41c3 /release
parentc6524703d36e4d58913fb41e6e857b94894aa7e8 (diff)
Scripts updated:
- Discombobulator by Evan R and DirectX8 Exporter by Ben Omari. BPython: - Crashed Blender while testing discombobulator: obj.setMaterials() was not checking if the passed obj had valid obj->data. If the object had been created and not linked yet to a mesh, a crash would happen when trying to sync ob and me material lists. Now an error is returned. Also made obj.setMaterials accept an empty list, since obj.getMaterials can return that. Thanks to the script authors for the updated versions and special thanks to Tom (LetterRip) for collecting info about updated and new scripts, sending me updates I had missed, etc.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/DirectX8Exporter.py524
-rw-r--r--release/scripts/bpymodules/defaultdoodads.py277
-rw-r--r--release/scripts/discombobulator.py692
3 files changed, 1109 insertions, 384 deletions
diff --git a/release/scripts/DirectX8Exporter.py b/release/scripts/DirectX8Exporter.py
index 0eea95bcc93..bfe6ccbdc88 100644
--- a/release/scripts/DirectX8Exporter.py
+++ b/release/scripts/DirectX8Exporter.py
@@ -1,12 +1,12 @@
#!BPY
""" Registration info for Blender menus:
-Name: 'DirectX8 (.x)...'
-Blender: 234
+Name: 'DirectX8(.x)...'
+Blender: 239
Group: 'Export'
-Submenu: 'Export to DX8 file format' export
-Submenu: 'How to use this exporter?' help
-Tip: 'Export to DirectX8 text file format'
+Submenu: 'Export all the scene' export
+Submenu: 'Export selected obj' exportsel
+Tip: 'Export to DirectX8 text file format format.'
"""
__author__ = "Arben (Ben) Omari"
@@ -17,29 +17,10 @@ __bpydoc__ = """\
This script exports a Blender mesh with armature to DirectX 8's text file
format.
-Usage:
-
-1) There should be only one mesh and one armature in the scene;
-
-2) Before parenting set:<br>
- a) Armature and mesh must have the same origin location
-(in the 3d View press N (menu Object->"Transform Properties") for both and set
-same LocX, LocY and LocZ);<br>
- b) Armature and mesh must have the same rotation
-(select them and press Ctrl + A);
-
-3) Set the number of the animation frames to export;
-
-4) Read warnings (if any) in console.
-
Notes:<br>
Check author's site or the elYsiun forum for a new beta version of the
DX exporter.
"""
-
-
-# $Id$
-#
# DirectX8Exporter.py version 1.0
# Copyright (C) 2003 Arben OMARI -- omariarben@everyday.com
#
@@ -66,48 +47,6 @@ global new_bon,mat_flip,index_list
index_list = []
new_bon = {}
mat_flip = Matrix([1, 0, 0, 0], [0, 1, 0, 0], [0, 0, -1, 0], [0, 0, 0, 1])
-
-def draw():
-
- # clearing screen
- Blender.BGL.glClearColor(0.5, 0.5, 0.5, 1)
- Blender.BGL.glColor3f(1.,1.,1.)
- Blender.BGL.glClear(Blender.BGL.GL_COLOR_BUFFER_BIT)
-
- # Buttons
- Blender.Draw.Button("Exit", 1, 10, 40, 100, 25)
-
- #Text
- Blender.BGL.glColor3f(1, 1, 1)
- Blender.BGL.glRasterPos2d(10, 310)
- Blender.Draw.Text("1.Only one mesh and one armature in the scene")
- Blender.BGL.glRasterPos2d(10, 290)
- Blender.Draw.Text("2.Before parenting set:")
-
-
-
- Blender.BGL.glRasterPos2d(10, 270)
- Blender.Draw.Text(" a)Armature and mesh must have the same origin location")
- Blender.BGL.glRasterPos2d(10, 255)
- Blender.Draw.Text(" (press N for both and set the same LocX,LocY and LocZ)")
- Blender.BGL.glRasterPos2d(10, 230)
- Blender.Draw.Text(" b)Armature and mesh must have the same to rotation")
- Blender.BGL.glRasterPos2d(10, 215)
- Blender.Draw.Text(" (select them and press Ctrl + A)")
- Blender.BGL.glRasterPos2d(10, 195)
- Blender.Draw.Text("3.Set the number of the animation frames to export ")
- Blender.BGL.glRasterPos2d(10, 175)
- Blender.Draw.Text("5.Read warnings in console(if any)")
-
-
-
-def event(evt, val):
- if evt == Blender.Draw.ESCKEY and not val: Blender.Draw.Exit()
-
-def bevent(evt):
-
- if evt == 1: Blender.Draw.Exit()
-
#***********************************************
@@ -122,49 +61,114 @@ class xExport:
#*********************************************************************************************************************************************
#***********************************************
- #Export Animation
+ #Select Scene objects
+ #***********************************************
+ def SelectObjs(self):
+ print "exporting..."
+ self.writeHeader()
+ for obj in Object.Get():
+ mesh = obj.getData()
+ if type(mesh) == Types.NMeshType :
+ chld_obj = obj.getParent()
+ if chld_obj :
+ dt_chld_obj = chld_obj.getData()
+ if type(dt_chld_obj) == Types.ArmatureType :
+ self.writeRootBone(chld_obj, obj)
+
+ else :
+ self.exportMesh(obj)
+ self.file.write("AnimationSet {\n")
+ for obj in Object.Get():
+ mesh = obj.getData()
+ if type(mesh) == Types.NMeshType :
+ ip_list = obj.getIpo()
+ if ip_list != None :
+ self.writeAnimationObj(obj)
+ elif type(mesh) == Types.ArmatureType :
+ act_list = obj.getAction()
+ if act_list != None :
+ self.writeAnimation(obj)
+ ip_list = obj.getIpo()
+ if ip_list != None :
+ self.writeAnimationObjArm(obj)
+ self.file.write("}\n")
+ self.writeEnd()
+ #***********************************************
+ #Export Mesh without Armature
#***********************************************
- def exportMesh(self,arm,arm_ob,tex):
+ def exportMesh(self, obj):
+ tex = []
+ mesh = obj.getData()
+ self.writeTextures(obj, tex)
+ self.writeMeshcoord(obj, mesh)
+ self.writeMeshMaterialList(obj, mesh, tex)
+ self.writeMeshNormals(obj, mesh)
+ self.writeMeshTextureCoords(obj, mesh)
+ self.file.write(" }\n")
+ self.file.write("}\n")
- for name in Object.Get():
- obj = name.getData()
- if type(obj) == Types.NMeshType :
- self.writeMeshcoord(name, obj,arm_ob)
- self.writeMeshMaterialList(name, obj, tex)
- self.writeMeshNormals(name, obj)
- self.writeMeshTextureCoords(name, obj)
- self.writeSkinWeights(arm,obj)
- self.file.write(" }\n")
+
+ #***********************************************
+ #Export the Selected Mesh
+ #***********************************************
+ def exportSelMesh(self):
+ print "exporting ..."
+ self.writeHeader()
+ tex = []
+ obj = Object.GetSelected()[0]
+ mesh = obj.getData()
+ if type(mesh) == Types.NMeshType :
+ self.writeTextures(obj, tex)
+ self.writeMeshcoord(obj, mesh)
+ self.writeMeshMaterialList(obj, mesh, tex)
+ self.writeMeshNormals(obj, mesh)
+ self.writeMeshTextureCoords(obj, mesh)
+ self.file.write(" }\n")
+ self.file.write("}\n")
+ ip_list = obj.getIpo()
+ if ip_list != None :
+ self.file.write("AnimationSet {\n")
+ self.writeAnimationObj(obj)
self.file.write("}\n")
- self.writeAnimation(name, obj,arm)
+ print "exporting ..."
+ else :
+ print "The selected object is not a mesh"
+ print "...finished"
+ #***********************************************
+ #Export Mesh with Armature
+ #***********************************************
+ def exportMeshArm(self,arm,arm_ob,ch_obj):
+ tex = []
+ mesh = ch_obj.getData()
+ self.writeTextures(ch_obj, tex)
+ self.writeMeshcoordArm(ch_obj, mesh,arm_ob)
+ self.writeMeshMaterialList(ch_obj, mesh, tex)
+ self.writeMeshNormals(ch_obj, mesh)
+ self.writeMeshTextureCoords(ch_obj, mesh)
+ self.writeSkinWeights(arm,mesh)
+ self.file.write(" }\n")
+ self.file.write("}\n")
+
+
#***********************************************
#Export Root Bone
#***********************************************
- def writeRootBone(self):
+ def writeRootBone(self,am_ob,child_obj):
global new_bon,mat_flip
space = 0
- tex = []
- print "exporting ..."
- self.writeHeader()
- for name in Object.Get():
- obj = name.getData()
- if type(obj) == Types.NMeshType :
- self.writeTextures(name, tex)
- arm = name.getData()
- if type(arm) == Types.ArmatureType :
- Blender.Set('curframe',1)
- am_ob = Object.Get(name.name)
- mat_ob = mat_flip * am_ob.getMatrix()
- self.writeArmFrames(mat_ob, "RootFrame", 0)
- root_bon = arm.getBones()
- mat_r = self.writeCombineMatrix(root_bon[0])
- name_r = root_bon[0].getName()
- new_bon[name_r] = len(root_bon[0].getChildren())
- self.writeArmFrames(mat_r, name_r, 1)
- self.writeListOfChildrens(root_bon[0],2,arm)
- self.file.write("}\n")
- self.exportMesh(arm,am_ob, tex)
- self.writeEnd()
+ arm = am_ob.getData()
+ Blender.Set('curframe',1)
+ mat_ob = mat_flip * am_ob.matrixWorld
+ self.writeArmFrames(mat_ob, "RootFrame", 0)
+ root_bon = arm.getBones()
+ mat_r = self.writeCombineMatrix(root_bon[0])
+ name_r = root_bon[0].getName()
+ new_bon[name_r] = len(root_bon[0].getChildren())
+ self.writeArmFrames(mat_r, name_r, 1)
+ self.writeListOfChildrens(root_bon[0],2,arm)
+ self.file.write("}\n")
+ self.exportMeshArm(arm,am_ob,child_obj)
+
#***********************************************
#Export Children Bones
#***********************************************
@@ -348,13 +352,16 @@ class xExport:
self.file.write("%s" % (tab * space))
self.file.write(" FrameTransformMatrix {\n")
self.file.write("%s" % (tab * space))
- self.file.write(" %s,%s,%s,%s," %
+ self.file.write(" %s,%s,%s,%s,\n" %
(round(matx[0][0],4),round(matx[0][1],4),round(matx[0][2],4),round(matx[0][3],4)))
- self.file.write("%s,%s,%s,%s," %
- (round(matx[1][0],4),round(matx[1][1],4),round(matx[1][2],4),round(matx[1][3],4)))
- self.file.write("%s,%s,%s,%s," %
+ self.file.write("%s" % (tab * space))
+ self.file.write(" %s,%s,%s,%s,\n" %
+ (round(matx[1][0],4),round(matx[1][1],4),round(matx[1][2],4),round(matx[1][3],4)))
+ self.file.write("%s" % (tab * space))
+ self.file.write(" %s,%s,%s,%s,\n" %
(round(matx[2][0],4),round(matx[2][1],4),round(matx[2][2],4),round(matx[2][3],4)))
- self.file.write("%s,%s,%s,%s;;\n" %
+ self.file.write("%s" % (tab * space))
+ self.file.write(" %s,%s,%s,%s;;\n" %
(round(matx[3][0],4),round(matx[3][1],4),round(matx[3][2],4),round(matx[3][3],6)))
self.file.write("%s" % (tab * space))
self.file.write(" }\n")
@@ -365,13 +372,16 @@ class xExport:
def writeOffsFrames(self, matx, name, space):
tab = " "
self.file.write("%s" % (tab * space))
- self.file.write(" %s,%s,%s,%s," %
+ self.file.write(" %s,%s,%s,%s,\n" %
(round(matx[0][0],4),round(matx[0][1],4),round(matx[0][2],4),round(matx[0][3],4)))
- self.file.write("%s,%s,%s,%s," %
- (round(matx[1][0],4),round(matx[1][1],4),round(matx[1][2],4),round(matx[1][3],4)))
- self.file.write("%s,%s,%s,%s," %
+ self.file.write("%s" % (tab * space))
+ self.file.write(" %s,%s,%s,%s,\n" %
+ (round(matx[1][0],4),round(matx[1][1],4),round(matx[1][2],4),round(matx[1][3],4)))
+ self.file.write("%s" % (tab * space))
+ self.file.write(" %s,%s,%s,%s,\n" %
(round(matx[2][0],4),round(matx[2][1],4),round(matx[2][2],4),round(matx[2][3],4)))
- self.file.write("%s,%s,%s,%s;;\n" %
+ self.file.write("%s" % (tab * space))
+ self.file.write(" %s,%s,%s,%s;;\n" %
(round(matx[3][0],4),round(matx[3][1],4),round(matx[3][2],4),round(matx[3][3],6)))
self.file.write("%s" % (tab * space))
self.file.write(" }\n")
@@ -425,18 +435,20 @@ template SkinWeights {\n\
#***********************************************
- #EXPORT MESH DATA
+ #EXPORT MESH DATA with Armature
#***********************************************
- def writeMeshcoord(self, name, mesh,armat):
+ def writeMeshcoordArm(self, name, meshEX,arm_ob):
global index_list
#ROTATION
- mat_ob = name.getMatrix()
- mat_ar = armat.getInverseMatrix()
- mat_f = mat_ob * mat_ar
- self.writeArmFrames(mat_f, "body", 1)
-
+ mat_arm = arm_ob.matrixWorld
+ mat_ob = name.getMatrix('localspace')
+ mat_ob.invert()
+ mat = mat_arm * mat_ob
+ mat.invert()
+ self.writeArmFrames(mat, name.name, 1)
+ mesh = NMesh.GetRawFromObject(name.name)
self.file.write("Mesh {\n")
- numfaces=len(mesh.faces)
+ numface=len(mesh.faces)
#VERTICES NUMBER
numvert = 0
for face in mesh.faces:
@@ -448,8 +460,10 @@ template SkinWeights {\n\
counter += 1
for n in range(len(face.v)):
index_list.append(face.v[n].index)
- self.file.write("%s; %s; %s;" % (face.v[n].co[0], face.v[n].co[1], face.v[n].co[2]))
- if counter == numfaces :
+ vec_vert = Vector([face.v[n].co[0], face.v[n].co[1], face.v[n].co[2], 1])
+ f_vec_vert = VecMultMat(vec_vert, mat)
+ self.file.write("%s; %s; %s;" % (f_vec_vert[0], f_vec_vert[1], f_vec_vert[2]))
+ if counter == numface :
if n == len(face.v)-1 :
self.file.write(";\n")
else :
@@ -458,9 +472,7 @@ template SkinWeights {\n\
self.file.write(",\n")
#FACES NUMBER
- self.file.write("%s;\n" % (numfaces))
- #FACES INDEX
- numface=len(mesh.faces)
+ self.file.write("%s;\n" % (numface))
coun,counter = 0, 0
for face in mesh.faces :
coun += 1
@@ -468,69 +480,82 @@ template SkinWeights {\n\
if len(face.v) == 3:
self.file.write("3; %s, %s, %s;;\n" % (counter, counter + 2, counter + 1))
counter += 3
- else :
+ elif len(face.v) == 4:
self.file.write("4; %s, %s, %s, %s;;\n" % (counter, counter + 3, counter + 2, counter + 1))
counter += 4
+ elif len(face.v) < 3:
+ print "WARNING:the mesh has faces with less then 3 vertices"
+ print " It my be not exported correctly."
else:
if len(face.v) == 3:
self.file.write("3; %s, %s, %s;,\n" % (counter, counter + 2, counter + 1))
counter += 3
- else :
+ elif len(face.v) == 4:
self.file.write("4; %s, %s, %s, %s;,\n" % (counter, counter + 3, counter + 2, counter + 1))
counter += 4
-
+ elif len(face.v) < 3:
+ print "WARNING:the mesh has faces with less then 3 vertices"
+ print " It my be not exported correctly."
-
#***********************************************
- #VERTEX DUPLICATION INDEX
+ #EXPORT MESH DATA without Armature
#***********************************************
- def writeVertDupInd(self, mesh):
- self.file.write(" VertexDuplicationIndices {\n")
+ def writeMeshcoord(self, name, mesh):
+ global index_list
+ #ROTATION
+ mat_ob = mat_flip * name.matrixWorld
+ self.writeArmFrames(mat_ob, name.name, 0)
+
+ self.file.write("Mesh {\n")
+ numface=len(mesh.faces)
+ #VERTICES NUMBER
numvert = 0
- numfaces=len(mesh.faces)
for face in mesh.faces:
numvert = numvert + len(face.v)
- self.file.write(" %s;\n" % (numvert+len(mesh.verts)))
- self.file.write(" %s;\n" % (len(mesh.verts)))
- #VERTICES INDEX
- cou = 0
- for vert in mesh.verts:
- cou += 1
- self.file.write(" %s" % ((vert.index)))
- if cou == len(mesh.verts):
- self.file.write(";\n")
- else:
- self.file.write(",\n")
-
+ self.file.write("%s;\n" % (numvert))
+ #VERTICES COORDINATES
counter = 0
for face in mesh.faces:
counter += 1
- if counter == numfaces:
- if len(face.v) == 4:
- self.file.write(" %s,\n" % ((face.v[0].index)))
- self.file.write(" %s,\n" % ((face.v[1].index)))
- self.file.write(" %s,\n" % ((face.v[2].index)))
- self.file.write(" %s;\n" % ((face.v[3].index)))
- elif len(face.v) == 3 :
- self.file.write(" %s,\n" % ((face.v[0].index)))
- self.file.write(" %s,\n" % ((face.v[1].index)))
- self.file.write(" %s;\n" % ((face.v[2].index)))
+ for n in range(len(face.v)):
+ index_list.append(face.v[n].index)
+ self.file.write("%s; %s; %s;" % (face.v[n].co[0], face.v[n].co[1], face.v[n].co[2]))
+ if counter == numface :
+ if n == len(face.v)-1 :
+ self.file.write(";\n")
+ else :
+ self.file.write(",\n")
+ else :
+ self.file.write(",\n")
- else :
- if len(face.v) == 4:
- self.file.write(" %s,\n" % ((face.v[0].index)))
- self.file.write(" %s,\n" % ((face.v[1].index)))
- self.file.write(" %s,\n" % ((face.v[2].index)))
- self.file.write(" %s,\n" % ((face.v[3].index)))
- elif len(face.v) == 3 :
- self.file.write(" %s,\n" % ((face.v[0].index)))
- self.file.write(" %s,\n" % ((face.v[1].index)))
- self.file.write(" %s,\n" % ((face.v[2].index)))
-
- self.file.write(" }\n")
-
-
+ #FACES NUMBER
+ self.file.write("%s;\n" % (numface))
+ coun,counter = 0, 0
+ for face in mesh.faces :
+ coun += 1
+ if coun == numface:
+ if len(face.v) == 3:
+ self.file.write("3; %s, %s, %s;;\n" % (counter, counter + 2, counter + 1))
+ counter += 3
+ elif len(face.v) == 4:
+ self.file.write("4; %s, %s, %s, %s;;\n" % (counter, counter + 3, counter + 2, counter + 1))
+ counter += 4
+ elif len(face.v) < 3:
+ print "WARNING:the mesh has faces with less then 3 vertices(edges and points)"
+ print " It my be not exported correctly."
+ else:
+
+ if len(face.v) == 3:
+ self.file.write("3; %s, %s, %s;,\n" % (counter, counter + 2, counter + 1))
+ counter += 3
+ elif len(face.v) == 4:
+ self.file.write("4; %s, %s, %s, %s;,\n" % (counter, counter + 3, counter + 2, counter + 1))
+ counter += 4
+ elif len(face.v) < 3:
+ print "WARNING:the mesh has faces with less then 3 vertices(edges and points)\n"
+ print " It my be not exported correctly."
+
#***********************************************
#MESH MATERIAL LIST
@@ -585,7 +610,7 @@ template SkinWeights {\n\
self.file.write(" 1.0; 1.0; 1.0;;\n")
self.file.write(" 0.0; 0.0; 0.0;;\n")
self.file.write(" TextureFilename {\n")
- self.file.write(' "%s" ;'% (face.image.name))
+ self.file.write(' "%s" ;'% (mat))
self.file.write(" }\n")
self.file.write(" }\n")
self.file.write(" }\n")
@@ -690,40 +715,132 @@ template SkinWeights {\n\
#***********************************************
#WRITE ANIMATION KEYS
#***********************************************
- def writeAnimation(self, name, obj, arm):
- self.file.write("AnimationSet {\n")
- startFr = Blender.Get('staframe')
- endFr = Blender.Get('endframe')
+ def writeAnimation(self,arm_ob):
+ arm = arm_ob.getData()
+ act_list = arm_ob.getAction()
+ ip = act_list.getAllChannelIpos()
for bon in arm.getBones() :
+ point_list = []
+ try :
+ ip_bon_channel = ip[bon.name]
+ ip_bon_name = ip_bon_channel.getName()
- self.file.write(" Animation { \n")
- self.file.write(" {%s}\n" %(bon.getName()))
- self.file.write(" AnimationKey { \n")
- self.file.write(" 4;\n")
- self.file.write(" %s; \n" % (endFr))
-
- self.file.write(" %s;" % (1))
- self.file.write("16;")
- mat = self.writeCombineMatrix(bon)
- self.writeFrames(mat)
- self.file.write(",\n")
+ ip_bon = Blender.Ipo.Get(ip_bon_name)
+ poi = ip_bon.getCurves()
+ for po in poi[3].getPoints():
+ a = po.getPoints()
+ point_list.append(int(a[0]))
+ point_list.pop(0)
+
+
+ self.file.write(" Animation { \n")
+ self.file.write(" {%s}\n" %(bon.getName()))
+ self.file.write(" AnimationKey { \n")
+ self.file.write(" 4;\n")
+ self.file.write(" %s; \n" % (len(point_list)+1))
- for fr in range(startFr+1,endFr + 1) :
- self.file.write(" %s;" % (fr))
+ self.file.write(" %s;" % (1))
self.file.write("16;")
- Blender.Set('curframe',fr)
+ mat = self.writeCombineMatrix(bon)
+ self.writeFrames(mat)
+ self.file.write(",\n")
+
+ for fr in point_list:
+ self.file.write(" %s;" % (fr))
+ self.file.write("16;")
+ Blender.Set('curframe',fr)
- mat_new = self.writeCombineAnimMatrix(bon)
- self.writeFrames(mat_new)
+ mat_new = self.writeCombineAnimMatrix(bon)
+ self.writeFrames(mat_new)
- if fr == endFr:
- self.file.write(";\n")
- else:
- self.file.write(",\n")
- self.file.write(" }\n")
- self.file.write(" }\n")
- self.file.write("\n")
- self.file.write("}\n")
+ if fr == point_list[len(point_list)-1]:
+ self.file.write(";\n")
+ else:
+ self.file.write(",\n")
+ self.file.write(" }\n")
+ self.file.write(" }\n")
+ self.file.write("\n")
+ except:
+ pass
+
+
+
+ #***********************************************
+ #WRITE ANIMATION KEYS
+ #***********************************************
+ def writeAnimationObj(self, obj):
+ point_list = []
+ ip = obj.getIpo()
+ poi = ip.getCurves()
+ for po in poi[0].getPoints():
+ a = po.getPoints()
+ point_list.append(int(a[0]))
+ point_list.pop(0)
+
+ self.file.write(" Animation {\n")
+ self.file.write(" {")
+ self.file.write("%s }\n" % (obj.name))
+ self.file.write(" AnimationKey { \n")
+ self.file.write(" 4;\n")
+ self.file.write(" %s; \n" % (len(point_list)+1))
+ self.file.write(" %s;" % (1))
+ self.file.write("16;")
+ Blender.Set('curframe',1)
+ mat = obj.matrixWorld * mat_flip
+ self.writeFrames(mat)
+ self.file.write(",\n")
+ for fr in point_list:
+ self.file.write(" %s;" % (fr))
+ self.file.write("16;")
+ Blender.Set('curframe',fr)
+
+ mat_new = obj.matrixWorld * mat_flip
+ self.writeFrames(mat_new)
+
+ if fr == point_list[len(point_list)-1]:
+ self.file.write(";\n")
+ else:
+ self.file.write(",\n")
+ self.file.write(" }\n")
+ self.file.write(" }\n")
+
+ #***********************************************
+ #WRITE ANIMATION KEYS
+ #***********************************************
+ def writeAnimationObjArm(self, obj):
+ point_list = []
+ ip = obj.getIpo()
+ poi = ip.getCurves()
+ for po in poi[0].getPoints():
+ a = po.getPoints()
+ point_list.append(int(a[0]))
+ point_list.pop(0)
+
+ self.file.write(" Animation {\n")
+ self.file.write(" {RootFrame}\n" )
+ self.file.write(" AnimationKey { \n")
+ self.file.write(" 4;\n")
+ self.file.write(" %s; \n" % (len(point_list)+1))
+ self.file.write(" %s;" % (1))
+ self.file.write("16;")
+ Blender.Set('curframe',1)
+ mat = mat_flip * obj.getMatrix('worldspace')
+ self.writeFrames(mat)
+ self.file.write(",\n")
+ for fr in point_list:
+ self.file.write(" %s;" % (fr))
+ self.file.write("16;")
+ Blender.Set('curframe',fr)
+
+ mat_new = mat_flip * obj.getMatrix('worldspace')
+ self.writeFrames(mat_new)
+
+ if fr == point_list[len(point_list)-1]:
+ self.file.write(";\n")
+ else:
+ self.file.write(",\n")
+ self.file.write(" }\n")
+ self.file.write(" }\n")
#***********************************************#***********************************************#***********************************************
@@ -736,12 +853,19 @@ template SkinWeights {\n\
def my_callback(filename):
if filename.find('.x', -2) <= 0: filename += '.x'
xexport = xExport(filename)
- xexport.writeRootBone()
+ xexport.SelectObjs()
+def my_callback_sel(filename):
+ if filename.find('.x', -2) <= 0: filename += '.x'
+ xexport = xExport(filename)
+ xexport.exportSelMesh()
arg = __script__['arg']
-if arg == 'help':
- Blender.Draw.Register(draw,event,bevent)
+
+if arg == 'exportsel':
+ fname = Blender.sys.makename(ext = ".x")
+ Blender.Window.FileSelector(my_callback_sel, "Export DirectX8", fname)
else:
fname = Blender.sys.makename(ext = ".x")
Blender.Window.FileSelector(my_callback, "Export DirectX8", fname)
+
diff --git a/release/scripts/bpymodules/defaultdoodads.py b/release/scripts/bpymodules/defaultdoodads.py
index b36f285e904..987b8b8ae71 100644
--- a/release/scripts/bpymodules/defaultdoodads.py
+++ b/release/scripts/bpymodules/defaultdoodads.py
@@ -61,13 +61,35 @@ seltopsonly = 0
tempx = []
doodadMesh = NMesh.GetRaw()
+global materialArray
+global reassignMats
+global thereAreMats
+global currmat
+global doodSideMat
+global doodTopMat
+
#face is the face to add the doodad to.
#sizeX and sizeY are values from 0.0 to 1.0 that represents a percentage the face that is covered by the doodad.
#height is how tall the doodad is.
-def topsonly(seltops):
+def settings(seltops,matArr,reasMats,therMats,sidemat,topmat):
global seltopsonly
+ global materialArray
+ global reassignMats
+ global thereAreMats
+ global currmat
+ global doodSideMat
+ global doodTopMat
+ materialArray = matArr
+ reassignMats = reasMats
+ thereAreMats = therMats
seltopsonly = seltops
+ doodSideMat = sidemat
+ doodTopMat = topmat
+
+def setCurrMat(curma):
+ global currmat
+ currmat = curma
#Find center and orientation of doodad
def findDoodadCenter(sizeX, sizeY):
@@ -92,13 +114,13 @@ def findDoodadCenter(sizeX, sizeY):
center = Vector([0,0,0])
for pt in face.v:
center = center + pt.co
- center = center/len(face.v)
+ center = divideVectorByInt(center,len(face.v))
#Find Temp Location Range by looking at the sizes
- txmin = (((face.v[0].co + face.v[3].co)/2) - center)*(1-sizeX) + center
- txmax = (((face.v[1].co + face.v[2].co)/2) - center)*(1-sizeX) + center
- tymin = (((face.v[0].co + face.v[1].co)/2) - center)*(1-sizeY) + center
- tymax = (((face.v[2].co + face.v[3].co)/2) - center)*(1-sizeY) + center
+ txmin = ((divideVectorByInt((face.v[0].co + face.v[3].co),2)) - center)*(1-sizeX) + center
+ txmax = ((divideVectorByInt((face.v[1].co + face.v[2].co),2)) - center)*(1-sizeX) + center
+ tymin = ((divideVectorByInt((face.v[0].co + face.v[1].co),2)) - center)*(1-sizeY) + center
+ tymax = ((divideVectorByInt((face.v[2].co + face.v[3].co),2)) - center)*(1-sizeY) + center
#Find Center of doodad
amtx = randnum(0.0,1.0)
@@ -107,10 +129,10 @@ def findDoodadCenter(sizeX, sizeY):
doodadCenter = Vector([thepoint[0],thepoint[1],thepoint[2]])
#Find Main Range by looking at the sizes
- mxmin = (face.v[0].co + face.v[3].co)/2
- mxmax = (face.v[1].co + face.v[2].co)/2
- mymin = (face.v[0].co + face.v[1].co)/2
- mymax = (face.v[2].co + face.v[3].co)/2
+ mxmin = divideVectorByInt((face.v[0].co + face.v[3].co),2)
+ mxmax = divideVectorByInt((face.v[1].co + face.v[2].co),2)
+ mymin = divideVectorByInt((face.v[0].co + face.v[1].co),2)
+ mymax = divideVectorByInt((face.v[2].co + face.v[3].co),2)
#Find x/y equivs for whole face
ve1 = (txmin - txmax)*amtx + txmax
@@ -144,10 +166,10 @@ def findDoodadCenter(sizeX, sizeY):
tempx.append((((((mxmin - mxmax)*amtx + mxmax) - ((mymin - mymax)*amty + mymax))*.5 + ((mymin - mymax)*amty + mymax)) - center)*2 + center)
#Find New Location Range by looking at the sizes
- xmin = (tempx[0] + tempx[3])/2
- xmax = (tempx[1] + tempx[2])/2
- ymin = (tempx[0] + tempx[1])/2
- ymax = (tempx[2] + tempx[3])/2
+ xmin = divideVectorByInt((tempx[0] + tempx[3]),2)
+ xmax = divideVectorByInt((tempx[1] + tempx[2]),2)
+ ymin = divideVectorByInt((tempx[0] + tempx[1]),2)
+ ymax = divideVectorByInt((tempx[2] + tempx[3]),2)
#Make a point
def makePoint(x,y,z=0):
@@ -193,11 +215,21 @@ def extrudedoodad(vArray,heig):
face = Face()
face.v.extend([vArray[ind],vArray[ind+1],topVArray[ind+1],topVArray[ind]])
if tosel == 1 and seltopsonly == 0: face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodSideMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([vArray[len(vArray) - 1],vArray[0],topVArray[0],topVArray[len(topVArray) - 1]])
if tosel == 1 and seltopsonly == 0:
- face.sel = 1
+ face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodSideMat-1
doodadMesh.faces.append(face)
return topVArray
@@ -234,6 +266,7 @@ def createDoodad(indexArray,facec,minsi,maxsi,minhei,maxhei,selec,amtmin,amtmax,
#Determine orientation
orient = int(round(randnum(0.0,3.0)))
+ #face to use as range
facer = Face()
facer.v.extend([facec.v[orient],facec.v[fixvertindex(1+orient)],facec.v[fixvertindex(2+orient)],facec.v[fixvertindex(3+orient)]])
@@ -255,6 +288,12 @@ def createDoodad(indexArray,facec,minsi,maxsi,minhei,maxhei,selec,amtmin,amtmax,
return doodadMesh
+def divideVectorByInt(thevect,theint):
+ thevect.x = thevect.x/theint
+ thevect.y = thevect.y/theint
+ thevect.z = thevect.z/theint
+ return thevect
+
#Single Box Doodad
def singleBox(facel, Xsize, Ysize, height):
#globaling junk
@@ -284,6 +323,11 @@ def singleBox(facel, Xsize, Ysize, height):
face.v.extend(topVertArray)
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
#Double Box Doodad
@@ -315,6 +359,11 @@ def doubleBox(facel, Xsize, Ysize, height):
face.v.extend(topVertArray)
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
vertArray = []
@@ -334,6 +383,11 @@ def doubleBox(facel, Xsize, Ysize, height):
face.v.extend(topVertArray)
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
#Triple Box Doodad
@@ -365,6 +419,11 @@ def tripleBox(facel, Xsize, Ysize, height):
face.v.extend(topVertArray)
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
vertArray = []
@@ -384,6 +443,11 @@ def tripleBox(facel, Xsize, Ysize, height):
face.v.extend(topVertArray)
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
vertArray = []
@@ -403,6 +467,11 @@ def tripleBox(facel, Xsize, Ysize, height):
face.v.extend(topVertArray)
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
#The "L" Shape
@@ -433,33 +502,65 @@ def LShape(facel, Xsize, Ysize, height):
vertArray.append(makePoint(rcon2,0))
topVertArray = extrudedoodad(vertArray,height)
+ #This fills in the bottom of doodad with faceness
face = Face()
face.v.extend([vertArray[0],vertArray[1],vertArray[4],vertArray[7]])
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([vertArray[1],vertArray[2],vertArray[3],vertArray[4]])
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([vertArray[4],vertArray[5],vertArray[6],vertArray[7]])
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
+ #This fills in the top with faceness
face = Face()
face.v.extend([topVertArray[0],topVertArray[1],topVertArray[4],topVertArray[7]])
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([topVertArray[1],topVertArray[2],topVertArray[3],topVertArray[4]])
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([topVertArray[4],topVertArray[5],topVertArray[6],topVertArray[7]])
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
#The "T" Shape
@@ -493,42 +594,84 @@ def TShape(facel, Xsize, Ysize, height):
vertArray.append(makePoint(rconx1,0))
topVertArray = extrudedoodad(vertArray,height)
+ #fills bottom with faceness
face = Face()
face.v.extend([vertArray[0],vertArray[1],vertArray[2],vertArray[9]])
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([vertArray[2],vertArray[3],vertArray[4],vertArray[5]])
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([vertArray[5],vertArray[6],vertArray[7],vertArray[8]])
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([vertArray[8],vertArray[9],vertArray[2],vertArray[5]])
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
+ #fills top with faceness
face = Face()
face.v.extend([topVertArray[0],topVertArray[1],topVertArray[2],topVertArray[9]])
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([topVertArray[2],topVertArray[3],topVertArray[4],topVertArray[5]])
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([topVertArray[5],topVertArray[6],topVertArray[7],topVertArray[8]])
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([topVertArray[8],topVertArray[9],topVertArray[2],topVertArray[5]])
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
#The "S" or "Z" Shapes
@@ -565,51 +708,103 @@ def SShape(facel, Xsize, Ysize, height):
vertArray.append(makePoint(rconx1,0))
topVertArray = extrudedoodad(vertArray,height)
+ #fills bottom with faceness
face = Face()
face.v.extend([vertArray[0],vertArray[1],vertArray[2],vertArray[11]])
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([vertArray[2],vertArray[9],vertArray[10],vertArray[11]])
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([vertArray[2],vertArray[3],vertArray[8],vertArray[9]])
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([vertArray[3],vertArray[4],vertArray[5],vertArray[8]])
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([vertArray[5],vertArray[6],vertArray[7],vertArray[8]])
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
+ #fills top with faceness
face = Face()
face.v.extend([topVertArray[0],topVertArray[1],topVertArray[2],topVertArray[11]])
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([topVertArray[2],topVertArray[9],topVertArray[10],topVertArray[11]])
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([topVertArray[2],topVertArray[3],topVertArray[8],topVertArray[9]])
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([topVertArray[3],topVertArray[4],topVertArray[5],topVertArray[8]])
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([topVertArray[5],topVertArray[6],topVertArray[7],topVertArray[8]])
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
def ZShape(facel, Xsize, Ysize, height):
@@ -645,50 +840,102 @@ def ZShape(facel, Xsize, Ysize, height):
vertArray.append(makePoint(rconx1,0))
topVertArray = extrudedoodad(vertArray,height)
+ #fills bottom with faceness
face = Face()
face.v.extend([vertArray[0],vertArray[1],vertArray[10],vertArray[11]])
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([vertArray[1],vertArray[2],vertArray[3],vertArray[10]])
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([vertArray[3],vertArray[4],vertArray[9],vertArray[10]])
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([vertArray[4],vertArray[7],vertArray[8],vertArray[9]])
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([vertArray[4],vertArray[5],vertArray[6],vertArray[7]])
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
+ #fills top with faceness
face = Face()
face.v.extend([topVertArray[0],topVertArray[1],topVertArray[10],topVertArray[11]])
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([topVertArray[1],topVertArray[2],topVertArray[3],topVertArray[10]])
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([topVertArray[3],topVertArray[4],topVertArray[9],topVertArray[10]])
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([topVertArray[4],topVertArray[7],topVertArray[8],topVertArray[9]])
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
face = Face()
face.v.extend([topVertArray[4],topVertArray[5],topVertArray[6],topVertArray[7]])
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or doodTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = doodTopMat-1
doodadMesh.faces.append(face)
diff --git a/release/scripts/discombobulator.py b/release/scripts/discombobulator.py
index 1128c51c731..be7df1dbc07 100644
--- a/release/scripts/discombobulator.py
+++ b/release/scripts/discombobulator.py
@@ -2,14 +2,14 @@
"""
Name: 'Discombobulator'
-Blender: 236
+Blender: 237
Group: 'Mesh'
Tip: 'Adds random geometry to a mesh'
"""
__author__ = "Evan J. Rosky (syrux)"
__url__ = ("Script's homepage, http://evan.nerdsofparadise.com/programs/discombobulator/index.html")
-__version__ = "236"
+__version__ = "237"
__bpydoc__ = """\
Discombobulator adds random geometry to a mesh.
@@ -27,7 +27,19 @@ about the top of a protrusion or face.
Usage:<br>
Input your settings, make sure the mesh you would like to modify
-is selected (active) and then click on "Discombobulate".
+is selected (active) and then click on "Discombobulate".<br>
+ See the scripts tutorial page (on the homepage) for more info.
+
+
+New Features:<br>
+ - Will use existing materials if there are any.<br>
+ - Clicking "Assign materials by part" will allow assigning
+of different material indices to Protrusion or Doodad Sides
+and Tops in the gui element below it.<br>
+ - Setting a material index to 0 will use whatever material
+is assigned to the face that is discombobulated.
+ - You can now scroll using the arrow keys.
+
Notes:<br>
- Modifications can be restricted to selected faces
@@ -55,9 +67,20 @@ You can find more information at the Link above.
# $Id$
-#
+#
+# Updated 2006-09-26
+# Changes since last version:
+# > Works with Blender CVS and hopefully with Blender 2.40.
+# > Swaps min/max values when min>max rather than complaining.
+# > Will keep previously assigned materials.
+# > Now allows user to assign custom material indices to
+# Protrusion and Doodad Sides and Tops.
+# > The initial Gui Layout will change depending on the aspect
+# ratio of the window it is in.
+# > Using the arrow keys will scroll the gui.
+#
# --------------------------------------------------------------------------
-# Discombobulator v5.3.5.406893.potato
+# Discombobulator v2.1
# by Evan J. Rosky, 2005
# This plugin is protected by the GPL: Gnu Public Licence
# GPL - http://www.gnu.org/copyleft/gpl.html
@@ -86,7 +109,7 @@ You can find more information at the Link above.
#Hit Alt-P to run
import Blender
-from Blender import NMesh,Object,Material,Window
+from Blender import NMesh,Object,Material,Window,Types
from Blender.NMesh import Vert,Face
from Blender.Mathutils import *
@@ -102,11 +125,21 @@ def randnum(low,high):
num = num+low
return num
-
+#Object Vars
origmesh = NMesh.GetRaw()
newmesh = NMesh.GetRaw()
origobj = Object.Get()
newobj = Object.Get()
+materialArray = [0]
+
+#Material Vars
+reassignMats = 0
+protSideMat = 1
+protTopMat = 2
+doodSideMat = 3
+doodTopMat = 4
+thereAreMats = 0
+currmat = 0
#Global Vars
makenewobj = 1
@@ -132,7 +165,6 @@ selectface2 = 1
selectface3 = 1
selectface4 = 1
deselface = 1
-#vertselected = 0
#Doodad Vars
makedoodads = 1
@@ -163,6 +195,14 @@ def isselectedface(theface):
return 0
return 1
+def arrayInInclusive(start,end):
+ arr = []
+ i = start
+ while i <= end:
+ arr.append(i)
+ i = i + 1
+ return arr
+
def makeSubfaceArray():
global subfaceArray
global subface1
@@ -243,7 +283,7 @@ def extrude(mid,nor,protrusion,v1,v2,v3,v4,tosel=1,flipnor=0):
faceindex = len(newmesh.verts) - 4
- #face 1
+ #side face 1
face = Face()
face.v.append(newmesh.verts[v1])
face.v.append(newmesh.verts[v2])
@@ -251,9 +291,14 @@ def extrude(mid,nor,protrusion,v1,v2,v3,v4,tosel=1,flipnor=0):
face.v.append(newmesh.verts[faceindex])
if flipnor != 0:
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or protSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protSideMat-1
newmesh.faces.append(face)
- #face 2
+ #side face 2
face = Face()
face.v.append(newmesh.verts[v2])
face.v.append(newmesh.verts[v3])
@@ -261,9 +306,14 @@ def extrude(mid,nor,protrusion,v1,v2,v3,v4,tosel=1,flipnor=0):
face.v.append(newmesh.verts[faceindex+1])
if flipnor != 0:
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or protSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protSideMat-1
newmesh.faces.append(face)
- #face 3
+ #side face 3
face = Face()
face.v.append(newmesh.verts[v3])
face.v.append(newmesh.verts[v4])
@@ -271,9 +321,14 @@ def extrude(mid,nor,protrusion,v1,v2,v3,v4,tosel=1,flipnor=0):
face.v.append(newmesh.verts[faceindex+2])
if flipnor != 0:
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or protSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protSideMat-1
newmesh.faces.append(face)
- #face 4
+ #side face 4
face = Face()
face.v.append(newmesh.verts[v4])
face.v.append(newmesh.verts[v1])
@@ -281,28 +336,30 @@ def extrude(mid,nor,protrusion,v1,v2,v3,v4,tosel=1,flipnor=0):
face.v.append(newmesh.verts[faceindex+3])
if flipnor != 0:
face.v.reverse()
+ if thereAreMats == 1:
+ if reassignMats == 0 or protSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protSideMat-1
newmesh.faces.append(face)
-
+
+ #top face
face = Face()
face.v = newmesh.verts[-4:]
if flipnor != 0:
face.v.reverse()
if tosel == 1:
face.sel = 1
+ if thereAreMats == 1:
+ if reassignMats == 0 or protTopMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protTopMat-1
newmesh.faces.append(face)
return face
-def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d1,d2,d3,d4,d5,d6,d7,d8,d9,d10,d11,d12,d13,d14,d15,d16,d17):
-
- #Global
- global origmesh
- global newmesh
- global makenewobj
- global origobj
- global newobj
- global messagetext
- global errortext
- global editmode
+#Sets the global protrusion values
+def setProtrusionValues(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15):
#Protrusions
global makeprots
@@ -321,50 +378,8 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
global selectface3
global selectface4
global deselface
- #global vertselected
global subfaceArray
- #Doodads
- global makedoodads
- global doodadfacepercent
- global selectdoodad
- global onlyonprotrusions
- global doodad1
- global doodad2
- global doodad3
- global doodad4
- global doodad5
- global doodad6
- global doodadminperface
- global doodadmaxperface
- global doodadminsize
- global doodadmaxsize
- global doodadminheight
- global doodadmaxheight
- global doodadArray
- global doodonselectedfaces
- global selectdoodadtoponly
-
- #Global
- try:
- origobj = Object.GetSelected()[0]
- except:
- glRasterPos2d(10,50)
- errortext = "YOU MUST SELECT AN OBJECT!"
- messagetext = ErrorText(errortext)
- Blender.Redraw()
- return
-
- #Leave Editmode
- editmode = Window.EditMode()
- if editmode: Window.EditMode(0)
-
- newobj = Object.Get()
- origmesh = origobj.getData()
- newmesh = NMesh.GetRaw()
- newmesh.verts = []
- makenewobj = g0
-
#Protrusions
makeprots = p0
faceschangedpercent = p1
@@ -386,6 +401,38 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
if len(subfaceArray) == 0:
makeprots = 0
+ if minimumheight > maximumheight:
+ a = maximumheight
+ maximimheight = minimumheight
+ minimumheight = a
+ elif minimumtaperpercent > maximumtaperpercent:
+ a = maximumtaperpercent
+ maximimtaperpercent = minimumtaperpercent
+ minimumtaperpercent = a
+
+#Sets the global Doodad values
+def setDoodadValues(d0,d1,d2,d3,d4,d5,d6,d7,d8,d9,d10,d11,d12,d13,d14,d15,d16,d17):
+
+ #Doodads
+ global makedoodads
+ global doodadfacepercent
+ global selectdoodad
+ global onlyonprotrusions
+ global doodad1
+ global doodad2
+ global doodad3
+ global doodad4
+ global doodad5
+ global doodad6
+ global doodadminperface
+ global doodadmaxperface
+ global doodadminsize
+ global doodadmaxsize
+ global doodadminheight
+ global doodadmaxheight
+ global doodadArray
+ global doodonselectedfaces
+ global selectdoodadtoponly
#Doodads
makedoodads = d0
@@ -409,52 +456,171 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
makeDoodadArray()
if len(doodadArray) == 0:
makedoodads = 0
- defaultdoodads.topsonly(selectdoodadtoponly)
- if minimumheight > maximumheight:
- glColor3f(1.0,0.0,0.0)
- glRasterPos2d(10,50)
- errortext = "MIN HEIGHT MUST BE LESS THAN OR EQUAL TO MAX HEIGHT!"
- messagetext = ErrorText(errortext)
- Blender.Redraw()
- return
- elif minimumtaperpercent > maximumtaperpercent:
- glColor3f(1.0,0.0,0.0)
- glRasterPos2d(10,50)
- errortext = "MIN TAPER MUST BE LESS THAN OR EQUAL TO MAX TAPER!"
- messagetext = ErrorText(errortext)
- Blender.Redraw()
- return
elif doodadminperface > doodadmaxperface:
- glColor3f(1.0,0.0,0.0)
- glRasterPos2d(10,50)
- errortext = "MIN NUMBER OF DOODADS MUST BE LESS THAN OR EQUAL TO MAX!"
- messagetext = ErrorText(errortext)
- Blender.Redraw()
- return
+ a = doodadmaxperface
+ doodadmaxperface = doodadminperface
+ doodadminperface = a
elif doodadminsize > doodadmaxsize:
- glColor3f(1.0,0.0,0.0)
+ a = doodadmaxsize
+ doodadmaxsize = doodadminsize
+ doodadminsize = a
+ elif doodadminheight > doodadmaxheight:
+ a = doodadmaxheight
+ doodadmaxheight = doodadminheight
+ doodadminheight = a
+
+#Sets other global values
+def setOtherValues(g0,m0,m1,m2,m3,m4):
+
+ #Global
+ global reassignMats
+ global makenewobj
+ global protSideMat
+ global protTopMat
+ global doodSideMat
+ global doodTopMat
+
+ #Get Misc Variables
+ makenewobj = g0
+ reassignMats = m0
+ protSideMat = m1
+ protTopMat = m2
+ doodSideMat = m3
+ doodTopMat = m4
+
+def discombobulate():
+
+ #Global
+ global origmesh
+ global newmesh
+ global makenewobj
+ global origobj
+ global newobj
+ global messagetext
+ global errortext
+ global editmode
+
+ #Protrusions
+ global makeprots
+ global minimumtaperpercent
+ global maximumtaperpercent
+ global faceschangedpercent
+ global minimumheight
+ global maximumheight
+ global subface1
+ global subface2
+ global subface3
+ global subface4
+ global useselectedfaces
+ global selectface1
+ global selectface2
+ global selectface3
+ global selectface4
+ global deselface
+ global subfaceArray
+
+ #Doodads
+ global makedoodads
+ global doodadfacepercent
+ global selectdoodad
+ global onlyonprotrusions
+ global doodad1
+ global doodad2
+ global doodad3
+ global doodad4
+ global doodad5
+ global doodad6
+ global doodadminperface
+ global doodadmaxperface
+ global doodadminsize
+ global doodadmaxsize
+ global doodadminheight
+ global doodadmaxheight
+ global doodadArray
+ global doodonselectedfaces
+ global selectdoodadtoponly
+
+ #Global
+ global materialArray
+ global reassignMats
+ global protSideMat
+ global protTopMat
+ global doodSideMat
+ global doodTopMat
+ global thereAreMats
+ global currmat
+
+ try:
+ origobj = Object.GetSelected()[0]
+ except:
glRasterPos2d(10,50)
- errortext = "MIN DOODAD SIZE MUST BE LESS THAN OR EQUAL TO MAX!"
+ errortext = "YOU MUST SELECT AN OBJECT!"
messagetext = ErrorText(errortext)
Blender.Redraw()
return
- elif doodadminheight > doodadmaxheight:
- glColor3f(1.0,0.0,0.0)
+
+ #Leave Editmode
+ editmode = Window.EditMode()
+ if editmode: Window.EditMode(0)
+
+ #Get Major Variables
+ newobj = Object.Get()
+ origmesh = origobj.getData()
+ if type(origmesh) != Types.NMeshType:
glRasterPos2d(10,50)
- errortext = "MIN DOODAD HEIGHT MUST BE LESS THAN OR EQUAL TO MAX!"
+ errortext = "OBJECT MUST BE MESH!"
messagetext = ErrorText(errortext)
Blender.Redraw()
return
+ newmesh = NMesh.GetRaw()
+ newmesh.verts = []
+ materialArray = origmesh.getMaterials()
+ if len(materialArray) < 1:
+ thereAreMats = 0
+ else:
+ thereAreMats = 1
+
+ #add material indices if necessary (only up to 4)
+ if thereAreMats == 1 and reassignMats == 1:
+ if len(materialArray) < 4:
+ if protSideMat > 4: protSideMat = 4
+ if protTopMat > 4: protTopMat = 4
+ if doodSideMat > 4: doodSideMat = 4
+ if doodTopMat > 4: doodTopMat = 4
+ else:
+ if protSideMat > len(materialArray): protSideMat = len(materialArray)
+ if protTopMat > len(materialArray): protTopMat = len(materialArray)
+ if doodSideMat > len(materialArray): doodSideMat = len(materialArray)
+ if doodTopMat > len(materialArray): doodTopMat = len(materialArray)
+
+ #This only does something if there are less than 4 verts
+ for matind in [protSideMat,protTopMat,doodSideMat,doodTopMat]:
+ if matind > len(materialArray) and matind <= 4:
+ for i in arrayInInclusive(len(materialArray),matind):
+ materialArray.append(Material.New("AddedMat " + str(i)))
+
+ #Sets the materials
+ newmesh.setMaterials(materialArray)
+
+ #Set the doodad settings
+ defaultdoodads.settings(selectdoodadtoponly,materialArray,reassignMats,thereAreMats,doodSideMat,doodTopMat)
+ #defaultdoodads.settings(selectdoodadtoponly,materialArray,reassignMats,thereAreMats,currmat)
newmesh.verts.extend(origmesh.verts)
+ #Start modifying faces
for currface in origmesh.faces:
+ currmat = currface.materialIndex
+ defaultdoodads.setCurrMat(currmat)
+
#Check if it is a triangle
if len(currface.v)<4:
face = Face()
face.v.extend([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index]])
+ if thereAreMats == 1:
+ face.materialIndex = currmat
newmesh.faces.append(face)
continue
@@ -462,6 +628,8 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
if makeprots == 0:
face = Face()
face.v.extend([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index],newmesh.verts[currface.v[3].index]])
+ if thereAreMats == 1:
+ face.materialIndex = currmat
newmesh.faces.append(face)
if makedoodads == 1 and onlyonprotrusions == 0:
if doodonselectedfaces == 1:
@@ -485,6 +653,8 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
else:
face = Face()
face.v.extend([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index],newmesh.verts[currface.v[3].index]])
+ if thereAreMats == 1:
+ face.materialIndex = currmat
newmesh.faces.append(face)
if makedoodads == 1 and onlyonprotrusions == 0:
if doodonselectedfaces != 1:
@@ -497,6 +667,8 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
if randnum(0,1)>faceschangedpercent:
face = Face()
face.v.extend([newmesh.verts[currface.v[0].index],newmesh.verts[currface.v[1].index],newmesh.verts[currface.v[2].index],newmesh.verts[currface.v[3].index]])
+ if thereAreMats == 1:
+ face.materialIndex = currmat
newmesh.faces.append(face)
if makedoodads == 1 and onlyonprotrusions == 0:
if doodonselectedfaces == 1:
@@ -515,12 +687,14 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
center = Vector([0,0,0])
for pt in currface.v:
center = center + pt.co
- center = center/len(currface.v)
+ center = divideVectorByInt(center,len(currface.v))
#Determine amount of subfaces
subfaces = round(randnum(1,len(subfaceArray)),0)
subfaces = subfaceArray[(int(subfaces) - 1)]
+ ######################## START DEALING WITH PROTRUSIONS #####################
+
if subfaces == 1:
prot = randnum(minimumheight,maximumheight)
tempface = extrude(center,currface.no,prot,currface.v[0].index,currface.v[1].index,currface.v[2].index,currface.v[3].index,selectface1)
@@ -541,7 +715,7 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
orientation = int(round(randnum(0,1)))
p1 = currface.v[orientation]
p2 = currface.v[orientation + 1]
- p3 = (p2.co - p1.co)/2 + p1.co
+ p3 = divideVectorByInt((p2.co - p1.co),2) + p1.co
ve1 = Vert(p3[0],p3[1],p3[2])
ve1.sel = 0
p1 = currface.v[2 + orientation]
@@ -549,7 +723,7 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
p2 = currface.v[3]
else:
p2 = currface.v[0]
- p3 = (p2.co - p1.co)/2 + p1.co
+ p3 = divideVectorByInt((p2.co - p1.co),2) + p1.co
ve2 = Vert(p3[0],p3[1],p3[2])
ve2.sel = 0
if orientation < 0.5:
@@ -574,7 +748,7 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
center = Vector([0, 0, 0])
for pt in [newmesh.verts[v1],newmesh.verts[v2],newmesh.verts[v3],newmesh.verts[v4]]:
center = center + pt.co
- center = center/4
+ center = divideVectorByInt(center,4)
prot = randnum(minimumheight,maximumheight)
tempface = extrude(center,currface.no,prot,v1,v2,v3,v4,selectface2)
if makedoodads == 1:
@@ -606,7 +780,7 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
center = Vector([0]*3)
for pt in [newmesh.verts[v1],newmesh.verts[v2],newmesh.verts[v3],newmesh.verts[v4]]:
center = center + pt.co
- center = center/4
+ center = divideVectorByInt(center,4)
prot = randnum(minimumheight,maximumheight)
tempface = extrude(center,currface.no,prot,v1,v2,v4,v3,selectface2)
if makedoodads == 1:
@@ -624,16 +798,36 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
if orientation < 0.5:
face = Face()
face.v.extend([newmesh.verts[p0],newmesh.verts[p1],newmesh.verts[v3]])
+ if thereAreMats == 1:
+ if reassignMats == 0 or protSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protSideMat-1
newmesh.faces.append(face)
face = Face()
face.v.extend([newmesh.verts[p2],newmesh.verts[p3],newmesh.verts[v4]])
+ if thereAreMats == 1:
+ if reassignMats == 0 or protSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protSideMat-1
newmesh.faces.append(face)
else:
face = Face()
face.v.extend([newmesh.verts[p1],newmesh.verts[p2],newmesh.verts[v3]])
+ if thereAreMats == 1:
+ if reassignMats == 0 or protSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protSideMat-1
newmesh.faces.append(face)
face = Face()
face.v.extend([newmesh.verts[p3],newmesh.verts[p0],newmesh.verts[v4]])
+ if thereAreMats == 1:
+ if reassignMats == 0 or protSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protSideMat-1
newmesh.faces.append(face)
elif subfaces == 3:
@@ -643,7 +837,7 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
rotation = int(round(randnum(0,1)))
p1 = currface.v[orientation]
p2 = currface.v[orientation + 1]
- p3 = (p2.co - p1.co)/2 + p1.co
+ p3 = divideVectorByInt((p2.co - p1.co),2) + p1.co
ve1 = Vert(p3[0],p3[1],p3[2])
ve1.sel = 0
p1 = currface.v[2 + orientation]
@@ -651,7 +845,7 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
p2 = currface.v[3]
else:
p2 = currface.v[0]
- p3 = (p2.co - p1.co)/2 + p1.co
+ p3 = divideVectorByInt((p2.co - p1.co),2) + p1.co
ve2 = Vert(p3[0],p3[1],p3[2])
ve2.sel = 0
fp = []
@@ -682,7 +876,7 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
center = Vector([0]*3)
for pt in [newmesh.verts[v1],newmesh.verts[v2],newmesh.verts[v3],newmesh.verts[v4]]:
center = center + pt.co
- center = center/4
+ center = divideVectorByInt(center,4)
prot = randnum(minimumheight,maximumheight)
layer2inds.extend([v3,v4])
tempface = extrude(center,currface.no,prot,v1,v2,v3,v4,selectface3)
@@ -724,7 +918,7 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
center = Vector([0]*3)
for pt in [newmesh.verts[v1],newmesh.verts[v2],newmesh.verts[v3],newmesh.verts[v4]]:
center = center + pt.co
- center = center/4
+ center = divideVectorByInt(center,4)
prot = randnum(minimumheight,maximumheight)
layer2inds.extend([index, index +1])
tempface = extrude(center,currface.no,prot,v1,v2,v4,v3,selectface3)
@@ -744,12 +938,12 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
#split next rect(pre-arranged, no orientation crud)--make flag in extruder for only one existing vert in mesh
p1 = newmesh.verts[layer2inds[0]]
p2 = newmesh.verts[layer2inds[1]]
- p3 = (p2.co - p1.co)/2 + p1.co
+ p3 = divideVectorByInt((p2.co - p1.co),2) + p1.co
ve3 = Vert(p3[0],p3[1],p3[2])
ve3.sel = 0
p1 = layer2verts[0]
p2 = layer2verts[1]
- p3 = (p2.co - p1.co)/2 + p1.co
+ p3 = divideVectorByInt((p2.co - p1.co),2) + p1.co
ve4 = Vert(p3[0],p3[1],p3[2])
ve4.sel = 0
newmesh.verts.append(ve3)
@@ -762,7 +956,7 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
center = Vector([0]*3)
for pt in [newmesh.verts[v5],newmesh.verts[v6],newmesh.verts[t0],newmesh.verts[v3]]:
center = center + pt.co
- center = center/4
+ center = divideVectorByInt(center,4)
prot = randnum(minimumheight,maximumheight)
if rotation < 0.5: flino = 1
else: flino = 0
@@ -782,18 +976,28 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
face = Face()
fpt = t0
face.v.extend([newmesh.verts[fp[1]],newmesh.verts[fpt],newmesh.verts[v3]])
+ if thereAreMats == 1:
+ if reassignMats == 0 or protSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protSideMat-1
newmesh.faces.append(face)
else:
face = Face()
fpt = t0
face.v.extend([newmesh.verts[fp[0]],newmesh.verts[v3],newmesh.verts[fpt]])
+ if thereAreMats == 1:
+ if reassignMats == 0 or protSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protSideMat-1
newmesh.faces.append(face)
verti = layer2verts[1]
tempindex = verti.index
center = Vector([0]*3)
for pt in [newmesh.verts[v5],newmesh.verts[v6],newmesh.verts[tempindex],newmesh.verts[v4]]:
center = center + pt.co
- center = center/4
+ center = divideVectorByInt(center,4)
prot = randnum(minimumheight,maximumheight)
tempface = extrude(center,currface.no,prot,v6,v5,v4,tempindex,selectface3,flino)
if makedoodads == 1:
@@ -811,16 +1015,36 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
if rotation < 0.5:
face = Face()
face.v.extend([newmesh.verts[tempindex],newmesh.verts[fp[0]],newmesh.verts[v4]])
+ if thereAreMats == 1:
+ if reassignMats == 0 or protSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protSideMat-1
newmesh.faces.append(face)
face = Face()
face.v.extend([newmesh.verts[fpt],newmesh.verts[tempindex],newmesh.verts[v6]])
+ if thereAreMats == 1:
+ if reassignMats == 0 or protSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protSideMat-1
newmesh.faces.append(face)
else:
face = Face()
face.v.extend([newmesh.verts[tempindex],newmesh.verts[v4],newmesh.verts[fp[1]]])
+ if thereAreMats == 1:
+ if reassignMats == 0 or protSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protSideMat-1
newmesh.faces.append(face)
face = Face()
face.v.extend([newmesh.verts[tempindex],newmesh.verts[fpt],newmesh.verts[v6]])
+ if thereAreMats == 1:
+ if reassignMats == 0 or protSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protSideMat-1
newmesh.faces.append(face)
else:
@@ -831,29 +1055,29 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
verti = currface.v[1]
p1 = verti.index
- pt = (newmesh.verts[p1].co - newmesh.verts[p0].co)/2 + newmesh.verts[p0].co
+ pt = divideVectorByInt((newmesh.verts[p1].co - newmesh.verts[p0].co),2) + newmesh.verts[p0].co
v1 = Vert(pt[0],pt[1],pt[2])
v1.sel = 0
verti = currface.v[2]
p2 = verti.index
- pt = (newmesh.verts[p2].co - newmesh.verts[p1].co)/2 + newmesh.verts[p1].co
+ pt = divideVectorByInt((newmesh.verts[p2].co - newmesh.verts[p1].co),2) + newmesh.verts[p1].co
v2 = Vert(pt[0],pt[1],pt[2])
v2.sel = 0
verti = currface.v[3]
p3 = verti.index
- pt = (newmesh.verts[p3].co - newmesh.verts[p2].co)/2 + newmesh.verts[p2].co
+ pt = divideVectorByInt((newmesh.verts[p3].co - newmesh.verts[p2].co),2) + newmesh.verts[p2].co
v3 = Vert(pt[0],pt[1],pt[2])
v3.sel = 0
- pt = (newmesh.verts[p0].co - newmesh.verts[p3].co)/2 + newmesh.verts[p3].co
+ pt = divideVectorByInt((newmesh.verts[p0].co - newmesh.verts[p3].co),2) + newmesh.verts[p3].co
v4 = Vert(pt[0],pt[1],pt[2])
v4.sel = 0
- pt = (v3.co - v1.co)/2 + v1.co
+ pt = divideVectorByInt((v3.co - v1.co),2) + v1.co
m = Vert(pt[0],pt[1],pt[2])
m.sel = 0
@@ -866,7 +1090,7 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
center = Vector([0]*3)
for pt in [newmesh.verts[p0],newmesh.verts[v1],newmesh.verts[m],newmesh.verts[v4]]:
center = center + pt.co
- center = center/4
+ center = divideVectorByInt(center,4)
prot = randnum(minimumheight,maximumheight)
tempface = extrude(center,currface.no,prot,p0,v1,m,v4,selectface4)
if makedoodads == 1:
@@ -889,7 +1113,7 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
center = Vector([0]*3)
for pt in [newmesh.verts[m],newmesh.verts[v1],newmesh.verts[p1],newmesh.verts[v2]]:
center = center + pt.co
- center = center/4
+ center = divideVectorByInt(center,4)
prot = randnum(minimumheight,maximumheight)
tempface = extrude(center,currface.no,prot,m,v1,p1,v2,selectface4)
if makedoodads == 1:
@@ -912,7 +1136,7 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
center = Vector([0]*3)
for pt in [newmesh.verts[m],newmesh.verts[v2],newmesh.verts[p2],newmesh.verts[v3]]:
center = center + pt.co
- center = center/4
+ center = divideVectorByInt(center,4)
prot = randnum(minimumheight,maximumheight)
tempface = extrude(center,currface.no,prot,m,v2,p2,v3,selectface4)
if makedoodads == 1:
@@ -932,7 +1156,7 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
center = Vector([0]*3)
for pt in [newmesh.verts[m],newmesh.verts[v3],newmesh.verts[p3],newmesh.verts[v4]]:
center = center + pt.co
- center = center/4
+ center = divideVectorByInt(center,4)
prot = randnum(minimumheight,maximumheight)
tempface = extrude(center,currface.no,prot,v4,m,v3,p3,selectface4)
if makedoodads == 1:
@@ -950,15 +1174,35 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
face = Face()
face.v.extend([newmesh.verts[p0],newmesh.verts[p1],newmesh.verts[v1]])
+ if thereAreMats == 1:
+ if reassignMats == 0 or protSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protSideMat-1
newmesh.faces.append(face)
face = Face()
face.v.extend([newmesh.verts[p1],newmesh.verts[p2],newmesh.verts[v2]])
+ if thereAreMats == 1:
+ if reassignMats == 0 or protSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protSideMat-1
newmesh.faces.append(face)
face = Face()
face.v.extend([newmesh.verts[p2],newmesh.verts[p3],newmesh.verts[v3]])
+ if thereAreMats == 1:
+ if reassignMats == 0 or protSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protSideMat-1
newmesh.faces.append(face)
face = Face()
face.v.extend([newmesh.verts[p3],newmesh.verts[p0],newmesh.verts[v4]])
+ if thereAreMats == 1:
+ if reassignMats == 0 or protSideMat == 0:
+ face.materialIndex = currmat
+ else:
+ face.materialIndex = protSideMat-1
newmesh.faces.append(face)
#NMesh.PutRaw(newmesh)
@@ -967,8 +1211,8 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
newmesh.verts[unvert.index].sel = 0
if makenewobj == 1:
newobj = Object.New('Mesh')
- copyObjStuff(origobj,newobj)
newobj.link(newmesh)
+ copyObjStuff(origobj,newobj)
scene = Blender.Scene.getCurrent()
scene.link(newobj)
origobj.select(0)
@@ -979,6 +1223,11 @@ def discombobulate(p0,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,g0,d0,d
#Return to Editmode if previously in it
if editmode: Window.EditMode(1)
+def divideVectorByInt(thevect,theint):
+ thevect.x = thevect.x/theint
+ thevect.y = thevect.y/theint
+ thevect.z = thevect.z/theint
+ return thevect
####################### gui ######################
from Blender.BGL import *
@@ -1032,16 +1281,37 @@ doodheightmax = Create(doodadmaxheight)
doodonselface = Create(doodonselectedfaces)
seldoodtop = Create(selectdoodadtoponly)
+#Material Buttons
+assignNewMats = Create(reassignMats)
+replProtSideIndex = Create(protSideMat)
+replProtTopIndex = Create(protTopMat)
+replDoodSideIndex = Create(doodSideMat)
+replDoodTopIndex = Create(doodTopMat)
# Events
EVENT_NONE = 1
EVENT_DISCOMBOBULATE = 2
EVENT_EXIT = 3
+# Additions for moving gui
+hadd = 0
+wadd = 0
+thadd = 410
+phadd = 245
+pwadd = 0
+dhadd = 55
+dwadd = 0
+ghadd = 10
+gwadd = 0
+mhadd = 55
+mwadd = 312
+
def colorbox(x,y,xright,bottom):
glColor3f(0.75, 0.75, 0.75)
glRecti(x + 1, y + 1, xright - 1, bottom - 1)
+firstDraw = 1
+
def draw():
#Protrusions
@@ -1083,90 +1353,164 @@ def draw():
global doodonselface
global seldoodtop
+ #Materials
+ global assignNewMats
+ global replProtSideIndex
+ global replProtTopIndex
+ global replDoodSideIndex
+ global replDoodTopIndex
+
#Global Settings
global makenewobject
global messagetext
global errortext
- global EVENT_NONE,EVENT_DRAW,EVENT_EXIT
+ global EVENT_NONE,EVENT_DRAW,EVENT_EXIT,EVENT_UP,EVENT_DOWN,EVENT_LEFT,EVENT_RIGHT
+
+ # Additions for moving gui
+ global hadd
+ global wadd
+ global thadd
+ global phadd
+ global pwadd
+ global dhadd
+ global dwadd
+ global ghadd
+ global gwadd
+ global mhadd
+ global mwadd
+
+ #This is for creating the initial layout
+ global firstDraw
+ if(firstDraw == 1):
+ if(((Window.GetAreaSize()[1])*1.7) < Window.GetAreaSize()[0]):
+ thadd = 180
+ phadd = 10
+ dhadd = 10
+ mhadd = 55
+ ghadd = 10
+ pwadd = 0
+ dwadd = 305
+ mwadd = 610
+ gwadd = 610
+ else:
+ thadd = 505
+ phadd = 346
+ dhadd = 160
+ mhadd = 56
+ ghadd = 10
+ pwadd = 0
+ dwadd = 0
+ mwadd = 0
+ gwadd = 0
+ firstDraw = 0
- #Height Addition, this is for changing the gui
- hadd = 10
#Title :420high
glClearColor(0.6, 0.6, 0.6, 1.0)
glClear(GL_COLOR_BUFFER_BIT)
glColor3f(0.0,0.0,0.0)
- glRasterPos2d(8, 400+hadd)
- Text("Discombobulator v5.3.5.406893.potato")
+ glRasterPos2d(8+wadd, thadd+hadd)
+ Text("Discombobulator v2.1")
#Protrusion
- colorbox(8,385+hadd,312,230+hadd)
+ colorbox(8+pwadd+wadd,150+phadd+hadd,312+pwadd+wadd,phadd-5+hadd)
glColor3f(0.0,0.0,0.0)
- glRasterPos2d(12, 375+hadd)
+ glRasterPos2d(12+pwadd+wadd, 140+phadd+hadd)
Text("Protrusions:")
- doprots = Toggle("Make Protrusions",EVENT_NONE,12,352+hadd,145,18,doprots.val,"Make Protrusions?")
- facechange = Number("Face %: ",EVENT_NONE,162,352+hadd,145,18,facechange.val,0,100,"Percentage of faces that will grow protrusions")
- useselected = Toggle("Only selected faces",EVENT_NONE,12,332+hadd,145,18,useselected.val,"If on, only selected faces will be modified")
- deselectvertices = Toggle("Deselect Selected",EVENT_NONE,162,332+hadd,145,18,deselectvertices.val,"Deselects any selected vertex except for ones selected by \"Select Tops\"")
+ doprots = Toggle("Make Protrusions",EVENT_NONE,12+pwadd+wadd,117+phadd+hadd,145,18,doprots.val,"Make Protrusions?")
+ facechange = Number("Face %: ",EVENT_NONE,162+pwadd+wadd,117+phadd+hadd,145,18,facechange.val,0,100,"Percentage of faces that will grow protrusions")
+ useselected = Toggle("Only selected faces",EVENT_NONE,12+pwadd+wadd,97+phadd+hadd,145,18,useselected.val,"If on, only selected faces will be modified")
+ deselectvertices = Toggle("Deselect Selected",EVENT_NONE,162+pwadd+wadd,97+phadd+hadd,145,18,deselectvertices.val,"Deselects any selected vertex except for ones selected by \"Select Tops\"")
#Protrusion properties
glColor3f(0.0,0.0,0.0)
- glRasterPos2d(12, 315+hadd)
+ glRasterPos2d(12+pwadd+wadd, 80+phadd+hadd)
Text("Protrusion Properties:")
- minheight = Number("Min Height: ",EVENT_NONE,12,292+hadd,145,18,minheight.val,-100.0,100.0,"Minimum height of any protrusion")
- maxheight = Number("Max Height: ",EVENT_NONE,162,292+hadd,145,18,maxheight.val,-100.0,100.0,"Maximum height of any protrusion")
- mintaper = Number("Min Taper %: ",EVENT_NONE,12,272+hadd,145,18,mintaper.val,0,100,"Minimum taper percentage of protrusion")
- maxtaper = Number("Max Taper %: ",EVENT_NONE,162,272+hadd,145,18,maxtaper.val,0,100,"Maximum taper percentage of protrusion")
- glRasterPos2d(19, 257+hadd)
+ minheight = Number("Min Height: ",EVENT_NONE,12+pwadd+wadd,57+phadd+hadd,145,18,minheight.val,-100.0,100.0,"Minimum height of any protrusion")
+ maxheight = Number("Max Height: ",EVENT_NONE,162+pwadd+wadd,57+phadd+hadd,145,18,maxheight.val,-100.0,100.0,"Maximum height of any protrusion")
+ mintaper = Number("Min Taper %: ",EVENT_NONE,12+pwadd+wadd,37+phadd+hadd,145,18,mintaper.val,0,100,"Minimum taper percentage of protrusion")
+ maxtaper = Number("Max Taper %: ",EVENT_NONE,162+pwadd+wadd,37+phadd+hadd,145,18,maxtaper.val,0,100,"Maximum taper percentage of protrusion")
+ glRasterPos2d(19+pwadd+wadd, 22+phadd+hadd)
Text("Number of protrusions:")
- sub1 = Toggle("1",EVENT_NONE,12,235+hadd,34,18,sub1.val,"One Protrusion")
- sub2 = Toggle("2",EVENT_NONE,48,235+hadd,34,18,sub2.val,"Two Protrusions")
- sub3 = Toggle("3",EVENT_NONE,84,235+hadd,34,18,sub3.val,"Three Protrusions")
- sub4 = Toggle("4",EVENT_NONE,120,235+hadd,34,18,sub4.val,"Four Protrusions")
- glRasterPos2d(195, 257+hadd)
+ sub1 = Toggle("1",EVENT_NONE,12+pwadd+wadd,phadd+hadd,34,18,sub1.val,"One Protrusion")
+ sub2 = Toggle("2",EVENT_NONE,48+pwadd+wadd,phadd+hadd,34,18,sub2.val,"Two Protrusions")
+ sub3 = Toggle("3",EVENT_NONE,84+pwadd+wadd,phadd+hadd,34,18,sub3.val,"Three Protrusions")
+ sub4 = Toggle("4",EVENT_NONE,120+pwadd+wadd,phadd+hadd,34,18,sub4.val,"Four Protrusions")
+ glRasterPos2d(195+pwadd+wadd, 22+phadd+hadd)
Text("Select tops of:")
- selface1 = Toggle("1",EVENT_NONE,165,235+hadd,34,18,selface1.val,"Select the tip of the protrusion when it is created")
- selface2 = Toggle("2",EVENT_NONE,201,235+hadd,34,18,selface2.val,"Select the tips of each protrusion when they are created")
- selface3 = Toggle("3",EVENT_NONE,237,235+hadd,34,18,selface3.val,"Select the tips of each protrusion when they are created")
- selface4 = Toggle("4",EVENT_NONE,273,235+hadd,34,18,selface4.val,"Select the tips of each protrusion when they are created")
+ selface1 = Toggle("1",EVENT_NONE,165+pwadd+wadd,phadd+hadd,34,18,selface1.val,"Select the tip of the protrusion when it is created")
+ selface2 = Toggle("2",EVENT_NONE,201+pwadd+wadd,phadd+hadd,34,18,selface2.val,"Select the tips of each protrusion when they are created")
+ selface3 = Toggle("3",EVENT_NONE,237+pwadd+wadd,phadd+hadd,34,18,selface3.val,"Select the tips of each protrusion when they are created")
+ selface4 = Toggle("4",EVENT_NONE,273+pwadd+wadd,phadd+hadd,34,18,selface4.val,"Select the tips of each protrusion when they are created")
- #Doodad
- colorbox(8,220+hadd,312,40+hadd)
+ #Doodads
+ colorbox(8+dwadd+wadd,175+dhadd+hadd,312+dwadd+wadd,dhadd-5+hadd)
glColor3f(0.0,0.0,0.0)
- glRasterPos2d(12, 210+hadd)
+ glRasterPos2d(12+dwadd+wadd, 165+dhadd+hadd)
Text("Doodads:")
- dood1 = Toggle("1 Box",EVENT_NONE,12,207+hadd-20,45,18,dood1.val,"Creates a rectangular box")
- dood2 = Toggle("2 Box",EVENT_NONE,61,207+hadd-20,45,18,dood2.val,"Creates 2 side-by-side rectangular boxes")
- dood3 = Toggle("3 Box",EVENT_NONE,110,207+hadd-20,45,18,dood3.val,"Creates 3 side-by-side rectangular boxes")
- dood4 = Toggle("\"L\"",EVENT_NONE,164,207+hadd-20,45,18,dood4.val,"Creates a Tetris-style \"L\" shape")
- dood5 = Toggle("\"T\"",EVENT_NONE,213,207+hadd-20,45,18,dood5.val,"Creates a Tetris-style \"T\" shape")
- dood6 = Toggle("\"S\"",EVENT_NONE,262,207+hadd-20,45,18,dood6.val,"Creates a sort-of \"S\" or \"Z\" shape")
- dodoodads = Toggle("Make Doodads",EVENT_NONE,12,165+hadd,145,18,dodoodads.val,"Make Doodads?")
- doodadfacechange = Number("Face %: ",EVENT_NONE,162,165+hadd,145,18,doodadfacechange.val,0,100,"Percentage of faces that will gain doodads")
- seldoodad = Toggle("Select Doodads",EVENT_NONE,12,145+hadd,145,18,seldoodad.val,"Selects doodads when they are created")
- seldoodtop = Toggle("Only Select Tops",EVENT_NONE,162,145+hadd,145,18,seldoodtop.val,"Only Selects tops of doodads when\"Select Doodads\" is on")
- doodonselface = Toggle("Only selected faces",EVENT_NONE,12,125+hadd,145,18,doodonselface.val,"Only create doodads on selected faces")
- onprot = Toggle("Only on Protrusions",EVENT_NONE,162,125+hadd,145,18,onprot.val,"Only place doodads on protrusions")
+ dood1 = Toggle("1 Box",EVENT_NONE,12+dwadd+wadd,142+dhadd+hadd,45,18,dood1.val,"Creates a rectangular box")
+ dood2 = Toggle("2 Box",EVENT_NONE,61+dwadd+wadd,142+dhadd+hadd,45,18,dood2.val,"Creates 2 side-by-side rectangular boxes")
+ dood3 = Toggle("3 Box",EVENT_NONE,110+dwadd+wadd,142+dhadd+hadd,45,18,dood3.val,"Creates 3 side-by-side rectangular boxes")
+ dood4 = Toggle("\"L\"",EVENT_NONE,164+dwadd+wadd,142+dhadd+hadd,45,18,dood4.val,"Creates a Tetris-style \"L\" shape")
+ dood5 = Toggle("\"T\"",EVENT_NONE,213+dwadd+wadd,142+dhadd+hadd,45,18,dood5.val,"Creates a Tetris-style \"T\" shape")
+ dood6 = Toggle("\"S\"",EVENT_NONE,262+dwadd+wadd,142+dhadd+hadd,45,18,dood6.val,"Creates a sort-of \"S\" or \"Z\" shape")
+ dodoodads = Toggle("Make Doodads",EVENT_NONE,12+dwadd+wadd,120+dhadd+hadd,145,18,dodoodads.val,"Make Doodads?")
+ doodadfacechange = Number("Face %: ",EVENT_NONE,162+dwadd+wadd,120+dhadd+hadd,145,18,doodadfacechange.val,0,100,"Percentage of faces that will gain doodads")
+ seldoodad = Toggle("Select Doodads",EVENT_NONE,12+dwadd+wadd,100+dhadd+hadd,145,18,seldoodad.val,"Selects doodads when they are created")
+ seldoodtop = Toggle("Only Select Tops",EVENT_NONE,162+dwadd+wadd,100+dhadd+hadd,145,18,seldoodtop.val,"Only Selects tops of doodads when\"Select Doodads\" is on")
+ doodonselface = Toggle("Only selected faces",EVENT_NONE,12+dwadd+wadd,80+dhadd+hadd,145,18,doodonselface.val,"Only create doodads on selected faces")
+ onprot = Toggle("Only on Protrusions",EVENT_NONE,162+dwadd+wadd,80+dhadd+hadd,145,18,onprot.val,"Only place doodads on protrusions")
+
+ #Doodad Properties
glColor3f(0.0,0.0,0.0)
- glRasterPos2d(12, 108+hadd)
+ glRasterPos2d(12+dwadd+wadd, 63+dhadd+hadd)
Text("Doodad Properties:")
- doodadminamount = Number("Min Amount: ",EVENT_NONE,12,85+hadd,145,18,doodadminamount.val,0,100,"Minimum number of doodads per face")
- doodadmaxamount = Number("Max Amount: ",EVENT_NONE,162,85+hadd,145,18,doodadmaxamount.val,0,100,"Maximum number of doodads per face")
- doodheightmin = Number("Min Height: ",EVENT_NONE,12,65+hadd,145,18,doodheightmin.val,0.0,100.0,"Minimum height of any doodad")
- doodheightmax = Number("Max Height: ",EVENT_NONE,162,65+hadd,145,18,doodheightmax.val,0.0,100.0,"Maximum height of any doodad")
- doodsizemin = Number("Min Size %: ",EVENT_NONE,12,45+hadd,145,18,doodsizemin.val,0.0,100.0,"Minimum size of any doodad in percentage of face")
- doodsizemax = Number("Max Size %: ",EVENT_NONE,162,45+hadd,145,18,doodsizemax.val,0.0,100.0,"Maximum size of any doodad in percentage of face")
+ doodadminamount = Number("Min Amount: ",EVENT_NONE,12+dwadd+wadd,40+dhadd+hadd,145,18,doodadminamount.val,0,100,"Minimum number of doodads per face")
+ doodadmaxamount = Number("Max Amount: ",EVENT_NONE,162+dwadd+wadd,40+dhadd+hadd,145,18,doodadmaxamount.val,0,100,"Maximum number of doodads per face")
+ doodheightmin = Number("Min Height: ",EVENT_NONE,12+dwadd+wadd,20+dhadd+hadd,145,18,doodheightmin.val,0.0,100.0,"Minimum height of any doodad")
+ doodheightmax = Number("Max Height: ",EVENT_NONE,162+dwadd+wadd,20+dhadd+hadd,145,18,doodheightmax.val,0.0,100.0,"Maximum height of any doodad")
+ doodsizemin = Number("Min Size %: ",EVENT_NONE,12+dwadd+wadd,dhadd+hadd,145,18,doodsizemin.val,0.0,100.0,"Minimum size of any doodad in percentage of face")
+ doodsizemax = Number("Max Size %: ",EVENT_NONE,162+dwadd+wadd,dhadd+hadd,145,18,doodsizemax.val,0.0,100.0,"Maximum size of any doodad in percentage of face")
+
+ #Materials
+ colorbox(8+mwadd+wadd,93+mhadd+hadd,312+mwadd+wadd,mhadd-5+hadd)
+ glColor3f(0.0,0.0,0.0)
+ glRasterPos2d(12+mwadd+wadd, 83+mhadd+hadd)
+ Text("Materials:")
+ glRasterPos2d(12+mwadd+wadd, 43+mhadd+hadd)
+ Text("Assigned Material Indices:")
+ assignNewMats = Toggle("Assign materials by part",EVENT_NONE,32+mwadd+wadd,60+mhadd+hadd,256,18,assignNewMats.val,"Otherwise, previous materials will be preserved")
+ replProtSideIndex = Number("Protrusion Sides:",EVENT_NONE,12+mwadd+wadd,20+mhadd+hadd,145,18,replProtSideIndex.val,0,16,"Material index assigned to sides of protrusions")
+ replProtTopIndex = Number("Protrusion Tops:",EVENT_NONE,162+mwadd+wadd,20+mhadd+hadd,145,18,replProtTopIndex.val,0,16,"Material index assigned to tops of protrusions")
+ replDoodSideIndex = Number("Doodad Sides:",EVENT_NONE,12+mwadd+wadd,mhadd+hadd,145,18,replDoodSideIndex.val,0,16,"Material index assigned to sides of doodads")
+ replDoodTopIndex = Number("Doodad Tops:",EVENT_NONE,162+mwadd+wadd,mhadd+hadd,145,18,replDoodTopIndex.val,0,16,"Material index assigned to tops and bottoms of doodads")
#Global Parts
+ colorbox(8+gwadd+wadd,35+ghadd+hadd,312+gwadd+wadd,ghadd-5+hadd)
glColor3f(1.0,0.0,0.0)
- glRasterPos2d(10,35)
+ glRasterPos2d(12+gwadd+wadd,25+ghadd+hadd)
messagetext = Text(errortext)
glColor3f(0.0,0.0,0.0)
- makenewobject = Toggle("Copy Before Modifying",EVENT_NONE,162,10,145,18,makenewobject.val,"If selected, the original object will be copied before it is changed")
- Button("Discombobulate",EVENT_DISCOMBOBULATE,12,10,100,18)
- Button("Exit",EVENT_EXIT,120,10,30,18)
+ makenewobject = Toggle("Copy Before Modifying",EVENT_NONE,162+gwadd+wadd,ghadd+hadd,145,18,makenewobject.val,"If selected, the original object will be copied before it is changed")
+ Button("Discombobulate",EVENT_DISCOMBOBULATE,12+gwadd+wadd,ghadd+hadd,100,18)
+ Button("Exit",EVENT_EXIT,120+gwadd+wadd,ghadd+hadd,30,18)
-def event(evt, val):
+def event(evt, val):
+ global wadd
+ global hadd
+
+ if (evt == RIGHTARROWKEY and val):
+ wadd = wadd + 20
+ Redraw(1)
+ if (evt == LEFTARROWKEY and val):
+ wadd = wadd - 20
+ Redraw(1)
+ if (evt == UPARROWKEY and val):
+ hadd = hadd + 20
+ Redraw(1)
+ if (evt == DOWNARROWKEY and val):
+ hadd = hadd - 20
+ Redraw(1)
if (evt == QKEY and not val):
Exit()
@@ -1211,6 +1555,13 @@ def bevent(evt):
global doodonselface
global seldoodtop
+ #Materials
+ global assignNewMats
+ global replProtSideIndex
+ global replProtTopIndex
+ global replDoodSideIndex
+ global replDoodTopIndex
+
#Global Settings
global makenewobject
global messagetext
@@ -1222,7 +1573,10 @@ def bevent(evt):
Exit()
elif evt==EVENT_DISCOMBOBULATE:
Window.WaitCursor(1)
- discombobulate(doprots.val,facechange.val/100,minheight.val,maxheight.val,sub1.val,sub2.val,sub3.val,sub4.val,mintaper.val/100,maxtaper.val/100,useselected.val,selface1.val,selface2.val,selface3.val,selface4.val,deselectvertices.val,makenewobject.val,dodoodads.val,doodadfacechange.val/100,seldoodad.val,onprot.val,dood1.val,dood2.val,dood3.val,dood4.val,dood5.val,dood6.val,doodadminamount.val,doodadmaxamount.val,doodsizemin.val/100,doodsizemax.val/100,doodheightmin.val,doodheightmax.val,doodonselface.val,seldoodtop.val)
+ setProtrusionValues(doprots.val,facechange.val/100,minheight.val,maxheight.val,sub1.val,sub2.val,sub3.val,sub4.val,mintaper.val/100,maxtaper.val/100,useselected.val,selface1.val,selface2.val,selface3.val,selface4.val,deselectvertices.val)
+ setDoodadValues(dodoodads.val,doodadfacechange.val/100,seldoodad.val,onprot.val,dood1.val,dood2.val,dood3.val,dood4.val,dood5.val,dood6.val,doodadminamount.val,doodadmaxamount.val,doodsizemin.val/100,doodsizemax.val/100,doodheightmin.val,doodheightmax.val,doodonselface.val,seldoodtop.val)
+ setOtherValues(makenewobject.val,assignNewMats.val,replProtSideIndex.val,replProtTopIndex.val,replDoodSideIndex.val,replDoodTopIndex.val)
+ discombobulate()
Window.WaitCursor(0)
Blender.Redraw()