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authorTon Roosendaal <ton@blender.org>2011-04-08 20:56:44 +0400
committerTon Roosendaal <ton@blender.org>2011-04-08 20:56:44 +0400
commit1728c20a63123f1377f7192c1bd521286eac2228 (patch)
tree376d979006aca8fee63e880c2120b655c7bcf833 /release
parent626c26809624305a936b87485ee1123136ada658 (diff)
Fixes related to using Library files:
- Assigning local materials to library objects disabled (crashes on undo/redo cases) - Disabling options in Material buttons to add/remove slots on library data - Drawing Object ID template in Object properties, this allows browse active Object, but especially shows library status then.
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/properties_object.py3
1 files changed, 1 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py
index 2400a45620a..ae66642e903 100644
--- a/release/scripts/startup/bl_ui/properties_object.py
+++ b/release/scripts/startup/bl_ui/properties_object.py
@@ -40,8 +40,7 @@ class OBJECT_PT_context_object(ObjectButtonsPanel, bpy.types.Panel):
layout.template_ID(space, "pin_id")
else:
row = layout.row()
- row.label(text="", icon='OBJECT_DATA')
- row.prop(ob, "name", text="")
+ row.template_ID(context.scene.objects, "active")
class OBJECT_PT_transform(ObjectButtonsPanel, bpy.types.Panel):