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authorTon Roosendaal <ton@blender.org>2012-12-18 23:35:54 +0400
committerTon Roosendaal <ton@blender.org>2012-12-18 23:35:54 +0400
commit8168fba97213d985669a6cc37c477590a6b45d01 (patch)
treea4ffba3779ba71641d2e18880db4b48475b92baa /release
parentedf826d9240a1e153329e133f98d6a7243aa0c48 (diff)
Icons now draw good again!
- Exported via Inkscape a 16 and 32 pixel bitmap version - Use these as mipmap levels for OpenGL texture drawing. - Changed code to get right sizes for drawing icons - better than last week's method. Todo: - Custom icons don't work yet (old one) - Missing icons in the svg - The .sh script for inkscape needs changed to support this (now do manual saving)
Diffstat (limited to 'release')
-rw-r--r--release/datafiles/blender_icons16.pngbin0 -> 221713 bytes
-rw-r--r--release/datafiles/blender_icons32.png (renamed from release/datafiles/blender_icons.png)bin551824 -> 551824 bytes
2 files changed, 0 insertions, 0 deletions
diff --git a/release/datafiles/blender_icons16.png b/release/datafiles/blender_icons16.png
new file mode 100644
index 00000000000..81e412b8062
--- /dev/null
+++ b/release/datafiles/blender_icons16.png
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diff --git a/release/datafiles/blender_icons.png b/release/datafiles/blender_icons32.png
index 18926a75f9f..18926a75f9f 100644
--- a/release/datafiles/blender_icons.png
+++ b/release/datafiles/blender_icons32.png
Binary files differ