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authorHans Goudey <h.goudey@me.com>2022-11-01 18:09:49 +0300
committerHans Goudey <h.goudey@me.com>2022-11-01 18:09:58 +0300
commitcf985180551da833d4160afcdf2cb4292e138174 (patch)
tree03b8301bec77937b1d67653b27e22af76095c345 /release
parente6823f32e9a7372ca06a5989d56d855df31afea8 (diff)
Nodes: Add node group assets in add menu
This patch builds on the work from bdb57541475f to add node group assets directly in the node editor add menu. Assets are added after separators to distinguish them, but otherwise they look like any other node. The catalog trees from all configured libraries are used to build the menu hierarchy. Only catalogs with matching asset types are used though. There are a few limitations of this initial version. For now this only supports geometry nodes. Support for other built-in node systems just requires some refactoring of the corresponding add menu though. Lazy loading will be added in a followup commit. For now there is a label the first time the menu is opened. Like the search menu integration, re-saving asset library files in 3.4 is required, if it hasn't been done already. Implementation wise, there is a some ugly code here. A lot of that is because the asset system isn't complete. The RNA API doesn't work well yet, and the system isn't built to interact with multiple libraries at once. It's also ugly because of the way we combine automatic menu generation with builtin menus. As noted in a code comment, these two systems could be merged completely so that the menus for builtin nodes are also generated in the same way. Differential Revision: https://developer.blender.org/D16135
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/node_add_menu.py6
-rw-r--r--release/scripts/startup/bl_ui/node_add_menu_geometry.py23
2 files changed, 29 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/node_add_menu.py b/release/scripts/startup/bl_ui/node_add_menu.py
index 31b84b8f08a..d393dc04963 100644
--- a/release/scripts/startup/bl_ui/node_add_menu.py
+++ b/release/scripts/startup/bl_ui/node_add_menu.py
@@ -58,6 +58,12 @@ def draw_node_group_add_menu(context, layout):
ops.name = "node_tree"
ops.value = "bpy.data.node_groups[%r]" % group.name
+def draw_assets_for_catalog(layout, catalog_path):
+ layout.template_node_asset_menu_items(catalog_path=catalog_path)
+
+def draw_root_assets(layout):
+ layout.menu_contents("NODE_MT_node_add_root_catalogs")
+
classes = (
)
diff --git a/release/scripts/startup/bl_ui/node_add_menu_geometry.py b/release/scripts/startup/bl_ui/node_add_menu_geometry.py
index e1b57ec4f43..c076cd7395a 100644
--- a/release/scripts/startup/bl_ui/node_add_menu_geometry.py
+++ b/release/scripts/startup/bl_ui/node_add_menu_geometry.py
@@ -16,6 +16,7 @@ class NODE_MT_geometry_node_GEO_ATTRIBUTE(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeAttributeDomainSize")
node_add_menu.add_node_type(layout, "GeometryNodeRemoveAttribute")
node_add_menu.add_node_type(layout, "GeometryNodeStoreNamedAttribute")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_COLOR(Menu):
@@ -32,6 +33,7 @@ class NODE_MT_geometry_node_GEO_COLOR(Menu):
ops.value = "'RGBA'"
node_add_menu.add_node_type(layout, "ShaderNodeRGBCurve")
node_add_menu.add_node_type(layout, "FunctionNodeSeparateColor")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_CURVE(Menu):
@@ -70,6 +72,7 @@ class NODE_MT_geometry_node_GEO_CURVE(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeSetSplineCyclic")
node_add_menu.add_node_type(layout, "GeometryNodeSetSplineResolution")
node_add_menu.add_node_type(layout, "GeometryNodeCurveSplineType")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_PRIMITIVES_CURVE(Menu):
@@ -86,6 +89,7 @@ class NODE_MT_geometry_node_GEO_PRIMITIVES_CURVE(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeCurveQuadraticBezier")
node_add_menu.add_node_type(layout, "GeometryNodeCurvePrimitiveQuadrilateral")
node_add_menu.add_node_type(layout, "GeometryNodeCurveStar")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_curve_topology(Menu):
@@ -97,6 +101,7 @@ class NODE_MT_geometry_node_curve_topology(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeOffsetPointInCurve")
node_add_menu.add_node_type(layout, "GeometryNodeCurveOfPoint")
node_add_menu.add_node_type(layout, "GeometryNodePointsOfCurve")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_GEOMETRY(Menu):
@@ -122,6 +127,7 @@ class NODE_MT_geometry_node_GEO_GEOMETRY(Menu):
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetID")
node_add_menu.add_node_type(layout, "GeometryNodeSetPosition")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_INPUT(Menu):
@@ -149,6 +155,7 @@ class NODE_MT_geometry_node_GEO_INPUT(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeInputPosition")
node_add_menu.add_node_type(layout, "GeometryNodeInputRadius")
node_add_menu.add_node_type(layout, "GeometryNodeInputSceneTime")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_INSTANCE(Menu):
@@ -166,6 +173,7 @@ class NODE_MT_geometry_node_GEO_INSTANCE(Menu):
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeInputInstanceRotation")
node_add_menu.add_node_type(layout, "GeometryNodeInputInstanceScale")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_MATERIAL(Menu):
@@ -181,6 +189,7 @@ class NODE_MT_geometry_node_GEO_MATERIAL(Menu):
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetMaterial")
node_add_menu.add_node_type(layout, "GeometryNodeSetMaterialIndex")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_GEO_MESH(Menu):
@@ -219,6 +228,7 @@ class NODE_MT_geometry_node_GEO_MESH(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeInputMeshVertexNeighbors")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetShadeSmooth")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_PRIMITIVES_MESH(Menu):
@@ -235,6 +245,7 @@ class NODE_MT_category_PRIMITIVES_MESH(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeMeshCircle")
node_add_menu.add_node_type(layout, "GeometryNodeMeshLine")
node_add_menu.add_node_type(layout, "GeometryNodeMeshUVSphere")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_mesh_topology(Menu):
@@ -250,6 +261,7 @@ class NODE_MT_geometry_node_mesh_topology(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeFaceOfCorner"),
node_add_menu.add_node_type(layout, "GeometryNodeOffsetCornerInFace"),
node_add_menu.add_node_type(layout, "GeometryNodeVertexOfCorner"),
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_OUTPUT(Menu):
@@ -259,6 +271,7 @@ class NODE_MT_category_GEO_OUTPUT(Menu):
def draw(self, _context):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeViewer")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_POINT(Menu):
@@ -274,6 +287,7 @@ class NODE_MT_category_GEO_POINT(Menu):
node_add_menu.add_node_type(layout, "GeometryNodePointsToVolume")
layout.separator()
node_add_menu.add_node_type(layout, "GeometryNodeSetPointRadius")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_TEXT(Menu):
@@ -290,6 +304,7 @@ class NODE_MT_category_GEO_TEXT(Menu):
node_add_menu.add_node_type(layout, "FunctionNodeValueToString")
layout.separator()
node_add_menu.add_node_type(layout, "FunctionNodeInputSpecialCharacters")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_TEXTURE(Menu):
@@ -308,6 +323,7 @@ class NODE_MT_category_GEO_TEXTURE(Menu):
node_add_menu.add_node_type(layout, "ShaderNodeTexVoronoi")
node_add_menu.add_node_type(layout, "ShaderNodeTexWave")
node_add_menu.add_node_type(layout, "ShaderNodeTexWhiteNoise")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_UTILITIES(Menu):
@@ -331,6 +347,7 @@ class NODE_MT_category_GEO_UTILITIES(Menu):
node_add_menu.add_node_type(layout, "FunctionNodeRandomValue")
node_add_menu.add_node_type(layout, "FunctionNodeRotateEuler")
node_add_menu.add_node_type(layout, "GeometryNodeSwitch")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_UV(Menu):
@@ -341,6 +358,7 @@ class NODE_MT_category_GEO_UV(Menu):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeUVPackIslands")
node_add_menu.add_node_type(layout, "GeometryNodeUVUnwrap")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_VECTOR(Menu):
@@ -354,6 +372,7 @@ class NODE_MT_category_GEO_VECTOR(Menu):
node_add_menu.add_node_type(layout, "ShaderNodeVectorCurve")
node_add_menu.add_node_type(layout, "ShaderNodeVectorMath")
node_add_menu.add_node_type(layout, "ShaderNodeVectorRotate")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_VOLUME(Menu):
@@ -364,6 +383,7 @@ class NODE_MT_category_GEO_VOLUME(Menu):
layout = self.layout
node_add_menu.add_node_type(layout, "GeometryNodeVolumeCube")
node_add_menu.add_node_type(layout, "GeometryNodeVolumeToMesh")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_GROUP(Menu):
@@ -373,6 +393,7 @@ class NODE_MT_category_GEO_GROUP(Menu):
def draw(self, context):
layout = self.layout
node_add_menu.draw_node_group_add_menu(context, layout)
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_category_GEO_LAYOUT(Menu):
@@ -383,6 +404,7 @@ class NODE_MT_category_GEO_LAYOUT(Menu):
layout = self.layout
node_add_menu.add_node_type(layout, "NodeFrame")
node_add_menu.add_node_type(layout, "NodeReroute")
+ node_add_menu.draw_assets_for_catalog(layout, self.bl_label)
class NODE_MT_geometry_node_add_all(Menu):
@@ -413,6 +435,7 @@ class NODE_MT_geometry_node_add_all(Menu):
layout.menu("NODE_MT_category_GEO_VOLUME")
layout.menu("NODE_MT_category_GEO_GROUP")
layout.menu("NODE_MT_category_GEO_LAYOUT")
+ node_add_menu.draw_root_assets(layout)
classes = (