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authorJacques Lucke <jacques@blender.org>2022-10-03 17:06:29 +0300
committerJacques Lucke <jacques@blender.org>2022-10-03 17:06:29 +0300
commite65598b4fa2059ae6293464f5158eb341a84b814 (patch)
treee22936eeb2808f854b615cc26a55e37695be28c3 /release
parent31ae3a501284f3c777e6c28b6faec53b86246739 (diff)
Geometry Nodes: new Sample UV Surface node
This node allows sampling an attribute on a mesh surface based on a UV coordinate. Internally, this has to do a "reverse uv lookup", i.e. the node has to find the polygon that corresponds to the uv coordinate. Therefore, the uv map of the mesh should not have overlapping faces. Differential Revision: https://developer.blender.org/D15440
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/bl_ui/node_add_menu_geometry.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/node_add_menu_geometry.py b/release/scripts/startup/bl_ui/node_add_menu_geometry.py
index 3544c9a4925..2859b99195c 100644
--- a/release/scripts/startup/bl_ui/node_add_menu_geometry.py
+++ b/release/scripts/startup/bl_ui/node_add_menu_geometry.py
@@ -198,6 +198,7 @@ class NODE_MT_geometry_node_GEO_MESH(Menu):
node_add_menu.add_node_type(layout, "GeometryNodeMeshToPoints")
node_add_menu.add_node_type(layout, "GeometryNodeMeshToVolume")
node_add_menu.add_node_type(layout, "GeometryNodeSampleNearestSurface")
+ node_add_menu.add_node_type(layout, "GeometryNodeSampleUVSurface")
node_add_menu.add_node_type(layout, "GeometryNodeScaleElements")
node_add_menu.add_node_type(layout, "GeometryNodeSplitEdges")
node_add_menu.add_node_type(layout, "GeometryNodeSubdivideMesh")