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author | Charlie Jolly <charlie> | 2021-10-14 16:31:34 +0300 |
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committer | Charlie Jolly <mistajolly@gmail.com> | 2021-10-14 16:56:48 +0300 |
commit | 2341ca990c17df7a77d4527a707f7b9e3d5f0f1a (patch) | |
tree | a4d713830ad16e556dbd2c94848531c4435f7f44 /release | |
parent | 55cf9bb5e653ef824cf32aae899437525d1f16e0 (diff) |
Geometry Nodes: Add White Noise texture
Port White Noise shader to geometry nodes.
Reviewed By: JacquesLucke
Differential Revision: https://developer.blender.org/D12719
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 1e662712f7e..b2faff56656 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -728,6 +728,7 @@ geometry_node_categories = [ ]), GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[ NodeItem("ShaderNodeTexNoise"), + NodeItem("ShaderNodeTexWhiteNoise"), ]), GeometryNodeCategory("GEO_VECTOR", "Vector", items=[ NodeItem("ShaderNodeVectorCurve"), |