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authorCharlie Jolly <charlie>2021-10-14 16:31:34 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-10-14 16:56:48 +0300
commit2341ca990c17df7a77d4527a707f7b9e3d5f0f1a (patch)
treea4d713830ad16e556dbd2c94848531c4435f7f44 /release
parent55cf9bb5e653ef824cf32aae899437525d1f16e0 (diff)
Geometry Nodes: Add White Noise texture
Port White Noise shader to geometry nodes. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12719
Diffstat (limited to 'release')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 1e662712f7e..b2faff56656 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -728,6 +728,7 @@ geometry_node_categories = [
]),
GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[
NodeItem("ShaderNodeTexNoise"),
+ NodeItem("ShaderNodeTexWhiteNoise"),
]),
GeometryNodeCategory("GEO_VECTOR", "Vector", items=[
NodeItem("ShaderNodeVectorCurve"),